void SensorSystemManager::removeTeamSensor (long teamId, SensorSystemPtr sensor) { if (teamId == -1) return; teamSensors[teamId]->removeSensor(sensor); sensor->setMaster(NULL); }
void SensorSystemManager::removeTeamSensor(int32_t teamId, SensorSystemPtr sensor) { if(teamId == -1) return; teamSensors[teamId]->removeSensor(sensor); sensor->setMaster(nullptr); }
void SensorSystemManager::addTeamSensor (long teamId, SensorSystemPtr sensor) { if ((teamId > -1) && (teamId < Team::numTeams)) { teamSensors[teamId]->addSensor(sensor); sensor->setMaster(teamSensors[teamId]); } }