Example #1
0
  void testMesh()
  {
    // There'd better be 3 elements
    CPPUNIT_ASSERT_EQUAL( (dof_id_type)3, _mesh->n_elem() );

    // There'd better be only 6 nodes
    CPPUNIT_ASSERT_EQUAL( (dof_id_type)6, _mesh->n_nodes() );

    /* The nodes for the EDGE2 element should have the same global ids
       as the bottom edge of the top QUAD4 element */
    CPPUNIT_ASSERT_EQUAL( _mesh->elem(2)->node(0), _mesh->elem(0)->node(0) );
    CPPUNIT_ASSERT_EQUAL( _mesh->elem(2)->node(1), _mesh->elem(0)->node(1) );

    /* The nodes for the EDGE2 element should have the same global ids
       as the top edge of the bottom QUAD4 element */
    CPPUNIT_ASSERT_EQUAL( _mesh->elem(2)->node(0), _mesh->elem(1)->node(3) );
    CPPUNIT_ASSERT_EQUAL( _mesh->elem(2)->node(1), _mesh->elem(1)->node(2) );

    /* The nodes for the bottom edge of the top QUAD4 element should have
       the same global ids as the top edge of the bottom QUAD4 element */
    CPPUNIT_ASSERT_EQUAL( _mesh->elem(0)->node(0), _mesh->elem(1)->node(3) );
    CPPUNIT_ASSERT_EQUAL( _mesh->elem(0)->node(1), _mesh->elem(1)->node(2) );

    // We didn't set an interior_parent on the edge element, so it
    // should default to NULL
    CPPUNIT_ASSERT( !_mesh->elem(2)->interior_parent() );
  }
  void testMesh()
  {
    // There'd better be 3 elements
    CPPUNIT_ASSERT_EQUAL( (dof_id_type)3, _mesh->n_elem() );

    // There'd better be only 6 nodes
    CPPUNIT_ASSERT_EQUAL( (dof_id_type)6, _mesh->n_nodes() );

    /* The nodes for the EDGE2 element should have the same global ids
       as the bottom edge of the top QUAD4 element */
    CPPUNIT_ASSERT_EQUAL( _mesh->elem(2)->node(0), _mesh->elem(0)->node(0) );
    CPPUNIT_ASSERT_EQUAL( _mesh->elem(2)->node(1), _mesh->elem(0)->node(1) );

    /* The nodes for the EDGE2 element should have the same global ids
       as the top edge of the bottom QUAD4 element */
    CPPUNIT_ASSERT_EQUAL( _mesh->elem(2)->node(0), _mesh->elem(1)->node(3) );
    CPPUNIT_ASSERT_EQUAL( _mesh->elem(2)->node(1), _mesh->elem(1)->node(2) );

    /* The nodes for the bottom edge of the top QUAD4 element should have
       the same global ids as the top edge of the bottom QUAD4 element */
    CPPUNIT_ASSERT_EQUAL( _mesh->elem(0)->node(0), _mesh->elem(1)->node(3) );
    CPPUNIT_ASSERT_EQUAL( _mesh->elem(0)->node(1), _mesh->elem(1)->node(2) );
  }