Example #1
0
	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
	{
		INodeDefManager *ndef = env->getGameDef()->ndef();
		ServerMap *map = &env->getServerMap();
		
		MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0));
		if(!ndef->get(n_top).light_propagates ||
				ndef->get(n_top).isLiquid())
		{
			n.setContent(ndef->getId("dirt"));
			map->addNodeWithEvent(p, n);
		}
	}
Example #2
0
	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
	{
		INodeDefManager *ndef = env->getGameDef()->ndef();
		ServerMap *map = &env->getServerMap();
		
		MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0));
		if(ndef->get(n_top).light_propagates &&
				!ndef->get(n_top).isLiquid() &&
				n_top.getLightBlend(env->getDayNightRatio(), ndef) >= 13)
		{
			n.setContent(ndef->getId("dirt_with_grass"));
			map->addNodeWithEvent(p, n);
		}
	}