#include#include int main() { session::Session session; // Get user credentials std::string username = get_username(); std::string password = get_password(); // Store credentials in session session.set("username", username); session.set("password", password); // Access credentials in session std::cout << "Username: " << session.get("username") << std::endl; std::cout << "Password: " << session.get("password") << std::endl; return 0; }
#includeIn this example, we create a session object and store some user preferences in it. We then update one of the preferences and remove another one. This could be used to allow users to customize various settings in a web application.int main() { session::Session session; // Set user preferences session.set("theme", "dark"); session.set("language", "en"); session.set("font_size", 14); // Update user theme preference session.set("theme", "light"); // Remove user font size preference session.unset("font_size"); return 0; }