void VideoLayerAndroid::showPreparingAnimation(const SkRect& rect, const SkRect innerRect) { ShaderProgram* shader = TilesManager::instance()->shader(); VideoLayerManager* manager = TilesManager::instance()->videoLayerManager(); // Paint the video content's background. PureColorQuadData backGroundQuadData(Color(128, 128, 128, 255), LayerQuad, &m_drawTransform, &rect); shader->drawQuad(&backGroundQuadData); TransformationMatrix addReverseRotation; TransformationMatrix addRotation = m_drawTransform; addRotation.translate(innerRect.fLeft, innerRect.fTop); double halfButtonSize = manager->getButtonSize() / 2; addRotation.translate(halfButtonSize, halfButtonSize); addReverseRotation = addRotation; addRotation.rotate(m_rotateDegree); addRotation.translate(-halfButtonSize, -halfButtonSize); SkRect size = SkRect::MakeWH(innerRect.width(), innerRect.height()); TextureQuadData spinnerQuadData(manager->getSpinnerOuterTextureId(), GL_TEXTURE_2D, GL_LINEAR, LayerQuad, &addRotation, &size); shader->drawQuad(&spinnerQuadData); addReverseRotation.rotate(-m_rotateDegree); addReverseRotation.translate(-halfButtonSize, -halfButtonSize); spinnerQuadData.updateTextureId(manager->getSpinnerInnerTextureId()); spinnerQuadData.updateDrawMatrix(&addReverseRotation); shader->drawQuad(&spinnerQuadData); m_rotateDegree += ROTATESTEP; }
/* //Seems a SAMSUNG change BEGIN bool VideoLayerAndroid::captureImage(PlatformWebGLVideoTexture* tex, VideoImageCallback callback) { if (m_playerState == PLAYING && m_surfaceTexture.get()) { Locker<WTF::Mutex> lock(m_mutexRef->mutex); bool ret = (tex->*callback)(m_surfaceTexture); glFinish(); return ret; } return false; } //Seems a SAMSUNG change END */ bool VideoLayerAndroid::drawGL(bool layerTilesDisabled) { // Lazily allocated the textures. TilesManager* tilesManager = TilesManager::instance(); VideoLayerManager* manager = tilesManager->videoLayerManager(); manager->initGLResourcesIfNeeded(); ShaderProgram* shader = tilesManager->shader(); SkRect rect = SkRect::MakeSize(getSize()); GLfloat surfaceMatrix[16]; // Calculate the video rect based on the aspect ratio and the element rect. SkRect videoRect = calVideoRect(rect); PureColorQuadData pureColorQuadData(Color(0, 0, 0, 255), LayerQuad, &m_drawTransform, &rect); if (videoRect != rect) { // Paint the whole video element with black color when video content // can't cover the whole area. shader->drawQuad(&pureColorQuadData); } // Inner rect is for the progressing / play / pause animation. SkRect innerRect = SkRect::MakeWH(manager->getButtonSize(), manager->getButtonSize()); if (innerRect.contains(videoRect)) innerRect = videoRect; double buttonSize = manager->getButtonSize(); innerRect.offset(videoRect.fLeft + (videoRect.width() - buttonSize) / 2, videoRect.fTop + (videoRect.height() - buttonSize) / 2); // When we are drawing the animation of the play/pause button in the // middle of the video, we need to ask for redraw. bool needRedraw = false; TextureQuadData iconQuadData(0, GL_TEXTURE_2D, GL_LINEAR, LayerQuad, &m_drawTransform, &innerRect); // Draw the poster image, the progressing image or the Video depending // on the player's state. if (m_playerState == PREPARING) { // Show the progressing animation, with two rotating circles showPreparingAnimation(videoRect, innerRect); needRedraw = true; } else if (m_playerState == PLAYING && m_surfaceTexture.get()) { // Show the real video. Locker<WTF::Mutex> lock(m_mutexRef->mutex);//Seems a SAMSUNG change m_surfaceTexture->updateTexImage(); m_surfaceTexture->getTransformMatrix(surfaceMatrix); GLuint textureId = manager->getTextureId(uniqueId()); shader->drawVideoLayerQuad(m_drawTransform, surfaceMatrix, videoRect, textureId); manager->updateMatrix(uniqueId(), surfaceMatrix); // Use the scale to control the fading the sizing during animation double scale = manager->drawIcon(uniqueId(), PlayIcon); if (scale) { innerRect.inset(manager->getButtonSize() / 4 * scale, manager->getButtonSize() / 4 * scale); iconQuadData.updateTextureId(manager->getPlayTextureId()); iconQuadData.updateOpacity(scale); shader->drawQuad(&iconQuadData); needRedraw = true; } glFinish(); //we can look probably at using a fence here //Seems a SAMSUNG change } else { GLuint textureId = manager->getTextureId(uniqueId()); GLfloat* matrix = manager->getMatrix(uniqueId()); if (textureId && matrix) { // Show the screen shot for each video. shader->drawVideoLayerQuad(m_drawTransform, matrix, videoRect, textureId); } else { // Show the static poster b/c there is no screen shot available. pureColorQuadData.updateColor(Color(128, 128, 128, 255)); shader->drawQuad(&pureColorQuadData); iconQuadData.updateTextureId(manager->getPosterTextureId()); iconQuadData.updateOpacity(1.0); shader->drawQuad(&iconQuadData); } // Use the scale to control the fading and the sizing during animation. double scale = manager->drawIcon(uniqueId(), PauseIcon); if (scale) { innerRect.inset(manager->getButtonSize() / 4 * scale, manager->getButtonSize() / 4 * scale); iconQuadData.updateTextureId(manager->getPauseTextureId()); iconQuadData.updateOpacity(scale); shader->drawQuad(&iconQuadData); needRedraw = true; } } return needRedraw; }