Example #1
0
void FaceMesh::Render()
{	
	Shell * pShell = Shell::GetShell();
	int w,h;
	pShell->GetScreenSize(w,h);

	mAppearance.mCompositingMode.mEnableDepth = false;
	mAppearance.Apply();
	

	Shader * pShader = mAppearance.GetShader();

	pShader->SetOrthographic();

	mVertices->Apply(pShader);
	mIndices->Apply();

	ERR( glDrawElements(GL_TRIANGLE_STRIP, mIndices->mCount, GL_UNSIGNED_SHORT, 0) );
	
}