//-----------------------------------------------------------
// Function name:  SimComponent::handlesConsoleMethod
// Summary:
//-----------------------------------------------------------
bool DynamicConsoleMethodComponent::handlesConsoleMethod( const char *fname, S32 *routingId )
{
   // CodeReview: Host object is now given priority over components for method
   // redirection. [6/23/2007 Pat]

   // On this object?
   if( isMethod( fname ) )
   {
      *routingId = -1; // -1 denotes method on object
      return true;
   }

   // on this objects components?
   S32 nI = 0;
   VectorPtr<SimComponent*> &componentList = lockComponentList();
   for( SimComponentIterator nItr = componentList.begin(); nItr != componentList.end(); nItr++, nI++ )
   {
      SimObject *pComponent = dynamic_cast<SimObject*>(*nItr);
      if( pComponent != NULL && pComponent->isMethod( fname ) )
      {
         *routingId = -2; // -2 denotes method on component
         unlockComponentList();
         return true;
      }
   }
   unlockComponentList();

   return false;
}
Example #2
0
void SimSet::callOnChildren( const String &method, S32 argc, ConsoleValueRef argv[], bool executeOnChildGroups )
{
   // Prep the arguments for the console exec...
   // Make sure and leave args[1] empty.
   ConsoleValueRef args[21];
   args[0] = method.c_str();
   for (S32 i = 0; i < argc; i++)
      args[i + 2] = argv[i];

   for( iterator i = begin(); i != end(); i++ )
   {
      SimObject *childObj = static_cast<SimObject*>(*i);

      if( childObj->isMethod( method.c_str() ) )
         Con::execute(childObj, argc + 2, args);

      if( executeOnChildGroups )
      {
         SimSet* childSet = dynamic_cast<SimSet*>(*i);
         if ( childSet )
            childSet->callOnChildren( method, argc, argv, executeOnChildGroups );
      }
   }
}