int MainMouseClickEvent(const Position &p) { if (Play.IsInside(p)) { system("./Playfunccall"); } if (How.IsInside(p)) { //Main.Close(); Howto.Open(); assert(Howto.GetStatus() == WindowOpen); Hplay.Load("hplay.xpm"); assert(Hplay.GetStatus() == BitMapOkay); Hplay.SetPosition(Position(0.0,0.0)); Hplay.Draw(); } if (Options.IsInside(p)) { system("./acceptheightwidth_new"); } if (Loop.IsInside(p)) { system("./loopsolverfuncall"); } if (Exit.IsInside(p)) { ApiEnd(); assert(Exit1.GetStatus() == WindowOpen); } return 1; }
int ApiMain() { Main.Open(); assert(Main.GetStatus() == WindowOpen); Wall.Load("wl3.xpm"); assert(Wall.GetStatus() == BitMapOkay); Wall.SetPosition(Position(0.0,0.0)); Wall.Draw(); assert(Main.GetStatus() == WindowOpen); Play.Load("play2.xpm"); assert(Play.GetStatus() == BitMapOkay); Play.SetPosition(Position(4.3,4.0)); Play.Draw(); assert(Main.GetStatus() == WindowOpen); How.Load("how2.xpm"); assert(How.GetStatus() == BitMapOkay); How.SetPosition(Position(4.3,5.5)); How.Draw(); assert(Main.GetStatus() == WindowOpen); Options.Load("option2.xpm"); assert(Options.GetStatus() == BitMapOkay); Options.SetPosition(Position(4.3,7.0)); Options.Draw(); assert(Main.GetStatus() == WindowOpen); Loop.Load("loop2.xpm"); assert(Loop.GetStatus() == BitMapOkay); Loop.SetPosition(Position(4.3,8.5)); Loop.Draw(); assert(Main.GetStatus() == WindowOpen); Exit.Load("exit2.xpm"); assert(Exit.GetStatus() == BitMapOkay); Exit.SetPosition(Position(4.3,10.0)); Exit.Draw(); Main.SetMouseClickCallback(MainMouseClickEvent); return 0; }
//Main Program****************************************************************************************************************** int ApiMain() { cout<<"*******************Welcome To The Game****************************"<<endl; cout<<"Enter Your Name "; cin>>username; sprintf(welcome,"Welcome To The Game %s",username); Game.Open(); AlertWindow("Loading","Your Game Will Load In A While.."); Game.RenderText(Position(14,7.5),"Loading Game Please Wait....!!!",Red,White); Game.RenderText(Position(14,3.5),"Star Wars",Red,Black); RectangleShape r(Game,Position(14,8.5),Black,28,1); r.Draw(); //loading all images***************************************************************************************************** background.Load("images/background.xpm"); assert(background.GetStatus() == BitMapOkay); background.SetPosition(Position(0,0)); background.Draw(); Game.RenderText(Position(14,3.5),"Star Wars",Red,Black); Game.RenderText(Position(15,7.5),"Loading Game Please Wait....!!!",Red,Black); r.Draw(); RectangleShape fill(Game,Position(1,8.5),White,2,1); fill.Draw(); Game.RenderText(Position(14,8.5),"Loading....",Black,White); ballimage.Load("images/ball.xpm"); assert(ballimage.GetStatus() == BitMapOkay); fill.SetPosition(Position(3,8.5)); fill.Draw(); Game.RenderText(Position(14,8.5),"Loading....",Black,White); exit1.Load("images/exitunpressed.xpm"); assert(exit1.GetStatus() == BitMapOkay); exit1.SetPosition(Position(26.3,14.5)); inst1.Load("images/instruction1.xpm"); assert(inst1.GetStatus() == BitMapOkay); inst1.SetPosition(Position(6,2)); fill.SetPosition(Position(5,8.5)); fill.Draw(); Game.RenderText(Position(14,8.5),"Loading1....",Black,White); exit2.Load("images/exitpressed.xpm"); assert(exit2.GetStatus() == BitMapOkay); exit2.SetPosition(Position(26.3,14.5)); inst2.Load("images/instruction2.xpm"); assert(inst2.GetStatus() == BitMapOkay); inst2.SetPosition(Position(6,2)); fill.SetPosition(Position(7,8.5)); fill.Draw(); Game.RenderText(Position(14,8.5),"Loading....",Black,White); obstacleimage.Load("images/obstacle.xpm"); assert(obstacleimage.GetStatus() == BitMapOkay); fill.SetPosition(Position(9,8.5)); fill.Draw(); Game.RenderText(Position(14,8.5),"Loading....",Black,White); starti.Load("images/start.xpm"); assert(starti.GetStatus() == BitMapOkay); fill.SetPosition(Position(11,8.5)); fill.Draw(); Game.RenderText(Position(14,8.5),"Loading....",Black,White); highscorei.Load("images/highscores.xpm"); assert(highscorei.GetStatus() == BitMapOkay); fill.SetPosition(Position(13,8.5)); fill.Draw(); Game.RenderText(Position(14,8.5),"Loading....",Black,White); leveli.Load("images/level.xpm"); assert(leveli.GetStatus() == BitMapOkay); fill.SetPosition(Position(15,8.5)); fill.Draw(); Game.RenderText(Position(14,8.5),"Loading....",Black,White); instructioni.Load("images/instructions.xpm"); assert(instructioni.GetStatus() == BitMapOkay); fill.SetPosition(Position(17,8.5)); fill.Draw(); Game.RenderText(Position(14,8.5),"Loading....",Black,White); crediti.Load("images/credit.xpm"); assert(crediti.GetStatus() == BitMapOkay); fill.SetPosition(Position(19,8.5)); fill.Draw(); Game.RenderText(Position(14,8.5),"Loading....",Black,White); exiti.Load("images/quit.xpm"); assert(exiti.GetStatus() == BitMapOkay); fill.SetPosition(Position(21,8.5)); fill.Draw(); Game.RenderText(Position(14,8.5),"Loading....",Black,White); starwar.Load("images/starwars.xpm"); assert(starwar.GetStatus() == BitMapOkay); fill.SetPosition(Position(23,8.5)); fill.Draw(); Game.RenderText(Position(14,8.5),"Loading....",Black,White); explode.Load("images/explode.xpm"); assert(explode.GetStatus() == BitMapOkay); explode.SetPosition(Position(-4,-4)); fill.SetPosition(Position(25,8.5)); fill.Draw(); Game.RenderText(Position(14,8.5),"Loading....",Black,White); next.Load("images/next.xpm"); assert(next.GetStatus() == BitMapOkay); next.SetPosition(Position(24,14.4)); fill.SetPosition(Position(27,8.5)); fill.Draw(); Game.RenderText(Position(14,8.5),"Loading....",Black,White); AlertWindow("Welcome",welcome); //Reading from highscore.txt and storing them in an array. fp=fopen("HighScore.txt","r"); char input[120]; for(int i=0;i<10;i++) { fgets(input,120,fp); sscanf(input,"%s%d",highscoreuser[i],&highscore[i]); } fclose(fp); start(); //Calling start function /*RectangleShape NewGame(Game,Position(14,4.5),Blue,8,2); NewGame.Draw(); Game.RenderText(Position(14,4.5),"New Game",Blue,Red); mouse();*/ //playgame(); return 0; }
int ApiMain() { //SimpleWindow Game_Board("Game Board",19.5,19.5,Position(4.0,2.0)); //SimpleWindow Welcome_Screen("Welcome To Monopoly",18.0,12.0,Position(0.0,0.0)); //SimpleWindow Roll_Dice("Roll Dice",25.0,18.0,Position(4.0,2.0)); /*BitMap Dice_Image(Roll_Dice); BitMap Dice_1(Roll_Dice); BitMap Dice_2(Roll_Dice); BitMap Dice_3(Roll_Dice); BitMap Dice_4(Roll_Dice); BitMap Dice_5(Roll_Dice); BitMap Dice_6(Roll_Dice); BitMap Dice_text(Roll_Dice); BitMap Game_Board_Image(Game_Board);*/ BitMap Welcome_Image(Welcome_Screen); int current_position=0; int flag1=0; class city cty[20]; class player plyr[2]; class company cmpny[6]; Monopoly.Open(); Welcome_Image.Load("Welcome.xpm"); Position WindowCenter=Monopoly.GetCenter(); Position Welcome_ImagePosition= WindowCenter+Position(-0.5*Welcome_Image.GetWidth(),-0.5*Welcome_Image.GetHeight()); Welcome_Image.SetPosition(Welcome_ImagePosition); Welcome_Image.Draw(); cin>>flag1; if(flag1==2) { cout<<"Thank You"<<endl; return 1; } if((flag1!=1)&&(flag1!=2)) { cout<<"INVALID INPUT, GAME QUITS"<<endl; return 2; } if(flag1==1) { cout<<" Let's Start The Game: "<<endl; FILE *fp1,*fp2,*fp3; fp1=fopen("city.txt","r"); fp2=fopen("company.txt","r"); if(fp1==NULL) { cout<<"\nCannot open the file city.txt"; exit(0); } if(fp2==NULL) { cout<<"\nCannot open the file company.txt"; exit(0); } i=0; char str1[20]; int id, c_rent , hse_rent, htl_rent, t, c_cost, hse_cost, htl_cost, hse_count, htl_count; int cty_owner; //dummy variables for city while(!feof(fp1)) { fscanf(fp1,"%s %d %d %d %d %d %d %d %d %d %d %d",str1,&t,&id,&c_cost,&hse_cost,&htl_cost,&c_rent,&hse_rent,&htl_rent,&hse_count,&htl_count,&cty_owner); cty[i].set_details_of_city(str1,id, c_rent,hse_rent,htl_rent,t,c_cost,hse_cost,htl_cost,hse_count,htl_count,cty_owner); cty[i].display_details_of_city(); i++; cout<<endl; } cout<<endl; i=0; char str[20], str2[20]; int p_comp_id,b_rent,p_rent,comp_cost,c_owner; while(!feof(fp2)) { fscanf(fp2,"%s %s %d %d %d %d %d %d",str,str2,&id,&p_comp_id,&comp_cost,&b_rent,&p_rent,&c_owner); cmpny[i].set_details_of_company(str,str2,id,p_comp_id, b_rent, p_rent,comp_cost,c_owner); cmpny[i].display_details_of_company(); i++; cout<<endl; } for(i=0;i<2;i++) { plyr[i].set_details_of_player(i,50000,0,0,0,0,0); plyr[i].display_details_of_player(); cout<<endl; } fclose(fp1); fclose(fp2); int x,y,flag=-1,type_count=0,j,temp; char ch,ch2='n'; //flag=0 denotes city, and flag=1 denotes company //main algorithm start: //LABEL while((plyr[0].return_balance()>0)&&(plyr[1].return_balance()>0)&&((ch2=='n')||(ch2=='N'))) { i=z%2; cout<<"\nNext player's turn."; cout<<"\nYour current balance:"<<plyr[i].return_balance(); flag=-1; z++; /*Roll_Dice.Open(); Position WindowCenter1=Roll_Dice.GetCenter(); Dice_text.SetPosition(Dice_textPosition); Dice_text.Draw(); Dice_Image.SetPosition(Dice_ImagePosition); Dice_Image.Draw();*/ Welcome_Image.Erase(); Dice_Image.Load("dice.xpm"); Dice_text.Load("df.xpm"); Dice_1.Load("diceno1.xpm"); Dice_2.Load("diceno2.xpm"); Dice_3.Load("diceno3.xpm"); Dice_4.Load("diceno4.xpm"); Dice_5.Load("diceno5.xpm"); Dice_6.Load("diceno6.xpm"); Position Dice_textPosition=WindowCenter+Position(-0.5*Dice_text.GetWidth(),-0.5*Dice_text.GetHeight()); Position Dice_ImagePosition= Position(12.0+Exit_Button.GetWidth(),17-Exit_Button.GetHeight()); Position Dice_1Position= WindowCenter+Position(3.0-0.5*Welcome.GetWidth(),4.0-0.5*Welcome.GetHeight()); Position Dice_2Position= Dice_1Position+Position(3.0,0.0); Dice_text.SetPosition(Dice_textPosition); Dice_text.Draw(); Dice_Image.SetPosition(Dice_ImagePosition); Dice_Image.Draw(); if(plyr[i].return_turn()==0) { dice(); } Monopoly.SetMouseClickCallback(MouseClickEvent1); main_algorithm_start: //LABEL current_position=plyr[i].set_position(dice_sum); main_algorithm_start_2: if((current_position==9)&&(plyr[i].return_turn()==0)) { if(plyr[i].return_turn()==0) { cout<<"\nYou've landed in 'JAIL'.Wait for the other player to play."; plyr[i].modify_turn(1); goto start; } if(plyr[i].return_turn()>0) { if(plyr[i].return_turn()==1) { cout<<"\nWould you like to pay a fine of Rs. 500, throw three times or miss three turns?"; cout<<"\nEnter 1, 2 or 3 respectively."; cin>>jail_choice[i]; } switch(jail_choice[i]) { case 1: plyr[i].modify_balance(-500); cout<<"\nRs. 500 has been deducted from your bank balance."; cout<<"\nYour current balance : "<<plyr[i].return_balance(); plyr[i].modify_turn((-1)*(plyr[i].return_turn())); dice(); plyr[i].set_position(dice_sum); break; case 2: int d_sum[3]; for(j=0;j<3;j++) { dice(); if(dice_1==dice_2) { plyr[i].modify_turn((-1)*(plyr[i].return_turn())); goto main_algorithm_start; } d_sum[j]=dice_sum; } if((d_sum[0]==d_sum[1])&&(d_sum[1]==d_sum[2])) { plyr[i].modify_turn((-1)*(plyr[i].return_turn())); goto main_algorithm_start; } cout<<"\nYou've failed to satisfy the condition to be released from 'JAIL'.Hence you've to wait for two more turns."; case 3: if(plyr[i].return_turn()<3) { plyr[i].modify_turn(1); goto start; } if(plyr[i].return_turn()==3) { plyr[i].modify_turn((-1)*(plyr[i].return_turn())); goto start; } break; default: cout<<"\nInvalid input.You've been released from jail and Rs.500 has been deducted from your bank balance."; plyr[i].modify_balance(-500); break; } } } //chance if (current_position==7 || current_position==20) { cout<<"\nYou have landed at 'CHANCE'."; switch (dice_sum) { case 2: //SYNTAX DOUBTFUL cout<<"\nYou have lost Rs. 2000 in the share market."; plyr[i].modify_balance(-2000); break; case 3: cout<<"\nYou have won Rs. 2500 in the lottery!"; plyr[i].modify_balance(2500); break; case 4: cout<<"\nYou have been fined Rs. 1500 for driving under influence (DUI)"; plyr[i].modify_balance(-1500); break; case 5: cout<<"\nYou have won Rs. 1000 in a crossword competition!"; plyr[i].modify_balance(1000); break; case 6: cout<<"\nHouse repairs have cost you Rs. 1500"; plyr[i].modify_balance(-1500); break; case 7: cout<<"\nYou have won a jackpot of Rs. 2000!"; plyr[i].modify_balance(2000); break; case 8: cout<<"\nA fire in your godown has caused you a loss of Rs. 3000"; plyr[i].modify_balance(-3000); break; case 9: if (current_position==7) plyr[i].modify_balance(2500); //Changed the rules.to be filled. break; case 10: cout<<"\nYou have been sent to the 'JAIL'."; plyr[i].jump(9); goto main_algorithm_start_2; break; case 11: cout<<"\nYou have won Rs. 3000 for best performance in export!"; plyr[i].modify_balance(3000); break; case 12: cout<<"\nYou have been sent to the 'REST HOUSE'."; plyr[i].jump(27); //Changed the rules. Player will NOT miss a turn. plyr[i].modify_balance(100); break; } } if((current_position==16)||(current_position==29)) //community chest { cout<<"\nYou have landed at 'CHANCE'."; switch (dice_sum) { case 2: cout<<"\nIt is your birthday.You have received Rs. 500 as gift."; plyr[i].modify_balance(500); break; case 3: cout<<"\nYou've been sent to 'JAIL'."; plyr[i].jump(9); goto main_algorithm_start_2; break; case 4: cout<<"\nYou've won 1st prize in beauty contest.Rs. 2500 has been awarded to you."; plyr[i].modify_balance(2500); break; case 5: cout<<"\nYou've to pay medical and school fees totaling Rs. 1000."; plyr[i].modify_balance(-1000); break; case 6: cout<<"\nIncome tax refund:You received Rs. 2000."; plyr[i].modify_balance(2000); break; case 7: cout<<"\nExpenses for marriage celebration are Rs. 2000."; plyr[i].modify_balance(-2000); break; case 8: cout<<"\nYou've been sent to 'REST HOUSE'."; plyr[i].jump(27); //Changed the rules. Player will NOT miss a turn. plyr[i].modify_balance(100); break; case 9: cout<<"\nCost of carrying out general repairs on all your properties is :\n"<<"Rs.50 for each house.\n"<<"Rs.100 for each hotel."; plyr[i].modify_balance((-50)*(plyr[i].return_house_count())+(-100)*(plyr[i].return_hotel_count())); break; case 10: cout<<"\nYou've received interest on shares amounting to Rs. 1500."; plyr[i].modify_balance(1500); break; case 11: cout<<"\nYou've to pay Insurance Premium amounting to Rs. 1500."; plyr[i].modify_balance(-1500); break; case 12: cout<<"\nYou've received Rs. 3000 by selling your stocks."; plyr[i].modify_balance(3000); break; } } if(current_position==18) //CLUB { cout<<"\nYou have landed at CLUB HOUSE."; plyr[i].modify_balance(-100); cout<<"\nRs. 100 deducted from your bank account."; } if(current_position==27) //REST HOUSE { cout<<"\nYou have landed at REST HOUSE."; plyr[i].modify_balance(100); cout<<"\nRs. 100 deposited in your bank account."; } if(current_position-dice_sum<0) //START { cout<<"\nYou have crossed START and Rs. 500 has been deposited in your bank account"; plyr[i].modify_balance(1500); } if (current_position==5) //income tax { cout<<"\nYou have landed at 'INCOME TAX'."; if (plyr[i].return_city_count()*(50) >500) { plyr[i].modify_balance(-500); cout<<"\nRs. 500 has been deducted fom your bank account."; } else { plyr[i].modify_balance((-50)*(plyr[i].return_city_count())); cout<<"\nRs. "<<(50)*(plyr[i].return_city_count())<<" has been deducted from your bank account."; } } if (current_position==31) //wealth tax { cout<<"\nYou have landed at 'WEALTH TAX'."; if ((plyr[i].return_house_count()+(2)*(plyr[i].return_hotel_count()))*(50) > 500) { plyr[i].modify_balance(-500); cout<<"\nRs. 500 has been deducted from your bank account."; } else { plyr[i].modify_balance((-50)*((plyr[i].return_house_count())+(2)*(plyr[i].return_hotel_count()))); cout<<"\nRs. "<<(-50)*((plyr[i].return_house_count())+(2)*(plyr[i].return_hotel_count()))<<" has been deducted from your bank account."; } } //city and company x=0; //flag=0 denotes city, and flag=1 denotes company for(x=0;x<6;x++) { if(cmpny[x].return_id()==current_position) { flag=1; break; } } if(flag==1) { cout<<"\nYou have landed on a company."; cmpny[x].display_details_of_company(); if(cmpny[x].get_owner()==-1) { cout<<"\nWould you like to buy this company?(y/n)"; cin>>ch; while (!(ch=='y' || ch=='n' || ch=='Y' || ch=='N')) { cout<<"\nInvalid input, please type your response again. (y/n)"; cin>>ch; } if((ch=='y' || ch=='Y')) { plyr[i].modify_balance((-1)*cmpny[x].return_company_cost()); cmpny[x].modify_owner(i); cout<<"\nCongratulations!!You are the owner of this company."; cout<<"\n"<<cmpny[x].return_company_cost()<<" has been deducted from your bank account."; } }