bool
DefaultTimeWarpEventSet::insert( const Event *event ){
  bool retval = false;
  ASSERT( event != 0 );
  SimulationObject *object = mySimulationManager->getObjectHandle( event->getReceiver() );
  ASSERT( object != 0 );
  if( event->getReceiveTime() < object->getSimulationTime() ){
    retval = true;
  }
  getEventContainer( object->getObjectID() ).insert( event );
  return retval;
}