static void test_path_bounds(skiatest::Reporter* reporter) { SkPath path; SkAAClip clip; const int height = 40; const SkScalar sheight = SkIntToScalar(height); path.addOval(SkRect::MakeWH(sheight, sheight)); REPORTER_ASSERT(reporter, sheight == path.getBounds().height()); clip.setPath(path, nullptr, true); REPORTER_ASSERT(reporter, height == clip.getBounds().height()); // this is the trimmed height of this cubic (with aa). The critical thing // for this test is that it is less than height, which represents just // the bounds of the path's control-points. // // This used to fail until we tracked the MinY in the BuilderBlitter. // const int teardrop_height = 12; path.reset(); imoveTo(path, 0, 20); icubicTo(path, 40, 40, 40, 0, 0, 20); REPORTER_ASSERT(reporter, sheight == path.getBounds().height()); clip.setPath(path, nullptr, true); REPORTER_ASSERT(reporter, teardrop_height == clip.getBounds().height()); }
static void test_really_a_rect(skiatest::Reporter* reporter) { SkRRect rrect; rrect.setRectXY(SkRect::MakeWH(100, 100), 5, 5); SkPath path; path.addRRect(rrect); SkAAClip clip; clip.setPath(path); REPORTER_ASSERT(reporter, clip.getBounds() == SkIRect::MakeWH(100, 100)); REPORTER_ASSERT(reporter, !clip.isRect()); // This rect should intersect the clip, but slice-out all of the "soft" parts, // leaving just a rect. const SkIRect ir = SkIRect::MakeLTRB(10, -10, 50, 90); clip.op(ir, SkRegion::kIntersect_Op); REPORTER_ASSERT(reporter, clip.getBounds() == SkIRect::MakeLTRB(10, 0, 50, 90)); // the clip recognized that that it is just a rect! REPORTER_ASSERT(reporter, clip.isRect()); }