Example #1
0
bool GrGLShaderBuilder::GenProgram(GrGpuGL* gpu,
                                   GrGLUniformManager* uman,
                                   const GrGLProgramDesc& desc,
                                   const GrEffectStage* inColorStages[],
                                   const GrEffectStage* inCoverageStages[],
                                   GenProgramOutput* output) {
    SkAutoTDelete<GrGLShaderBuilder> builder;
    if (desc.getHeader().fHasVertexCode ||!gpu->shouldUseFixedFunctionTexturing()) {
        builder.reset(SkNEW_ARGS(GrGLFullShaderBuilder, (gpu, uman, desc)));
    } else {
        builder.reset(SkNEW_ARGS(GrGLFragmentOnlyShaderBuilder, (gpu, uman, desc)));
    }
    if (builder->genProgram(inColorStages, inCoverageStages)) {
        *output = builder->getOutput();
        return true;
    }
    return false;
}