Example #1
0
void SkGroup::setSteps(int steps) {
    for (SkDrawable** ptr = fChildren.begin(); ptr < fChildren.end(); ptr++) {
        SkDrawable* drawable = *ptr;
        if (drawable->isDrawable() == false)
            continue;
        drawable->setSteps(steps);
    }
}
Example #2
0
void SkGroup::initialize() {
    for (SkDrawable** ptr = fChildren.begin(); ptr < fChildren.end(); ptr++) {
        SkDrawable* drawable = *ptr;
        if (drawable->isDrawable() == false)
            continue;
        drawable->initialize();
    }
}
Example #3
0
bool SkGroup::doEvent(SkDisplayEvent::Kind kind, SkEventState* state) {
    bool handled = false;
    for (SkDrawable** ptr = fChildren.begin(); ptr < fChildren.end(); ptr++) {
        SkDrawable* drawable = *ptr;
        if (drawable->isDrawable() == false)
            continue;
        handled |= drawable->doEvent(kind, state);
    }
    return handled;
}
Example #4
0
bool SkGroup::draw(SkAnimateMaker& maker) {
    bool conditionTrue = ifCondition(maker, this, condition);
    bool result = false;
    for (SkDrawable** ptr = fChildren.begin(); ptr < fChildren.end(); ptr++) {
        SkDrawable* drawable = *ptr;
        if (drawable->isDrawable() == false)
            continue;
        if (conditionTrue == false) {
            if (drawable->isApply())
                ((SkApply*) drawable)->disable();
            continue;
        }
        maker.validate();
        result |= drawable->draw(maker);
        maker.validate();
    }
    return result;
}
Example #5
0
bool SkDisplayList::draw(SkAnimateMaker& maker, SkMSec inTime) {
    validate();
    fInTime = inTime;
    bool result = false;
    fInvalBounds.setEmpty();
    if (fDrawList.count()) {
        for (SkActive** activePtr = fActiveList.begin(); activePtr < fActiveList.end(); activePtr++) {
            SkActive* active = *activePtr;
            active->reset();
        }
        for (int index = 0; index < fDrawList.count(); index++) {
            SkDrawable* draw = fDrawList[index];
            draw->initialize(); // allow matrices to reset themselves
            SkASSERT(draw->isDrawable());
            validate();
            result |= draw->draw(maker);
        }
    }
    validate();
    return result;
}