Example #1
0
static void path_fuzz_stroker(SkBitmap* bitmap, int seed) {
    ThreadState states[100];
    for (size_t i = 0; i < SK_ARRAY_COUNT(states); i++) {
        states[i].fSeed   = seed + (int) i;
        states[i].fBitmap = bitmap;
    }
    SkTaskGroup tg;
    tg.batch(test_fuzz, states, SK_ARRAY_COUNT(states));
}
Example #2
0
File: DM.cpp Project: tiftof/skia
int dm_main() {
    SetupCrashHandler();
    SkAutoGraphics ag;
    SkTaskGroup::Enabler enabled(FLAGS_threads);
    gCreateTypefaceDelegate = &create_from_name;

    start_keepalive();

    gather_gold();
    gather_uninteresting_hashes();

    gather_srcs();
    gather_sinks();
    gather_tests();

    gPending = gSrcs.count() * gSinks.count() + gThreadedTests.count() + gGPUTests.count();
    SkDebugf("%d srcs * %d sinks + %d tests == %d tasks\n",
             gSrcs.count(), gSinks.count(), gThreadedTests.count() + gGPUTests.count(), gPending);

    // We try to exploit as much parallelism as is safe.  Most Src/Sink pairs run on any thread,
    // but Sinks that identify as part of a particular enclave run serially on a single thread.
    // CPU tests run on any thread.  GPU tests depend on --gpu_threading.
    SkTArray<Task> enclaves[kNumEnclaves];
    for (int j = 0; j < gSinks.count(); j++) {
        SkTArray<Task>& tasks = enclaves[gSinks[j]->enclave()];
        for (int i = 0; i < gSrcs.count(); i++) {
            tasks.push_back(Task(gSrcs[i], gSinks[j]));
        }
    }

    SkTaskGroup tg;
    tg.batch(run_test, gThreadedTests.begin(), gThreadedTests.count());
    for (int i = 0; i < kNumEnclaves; i++) {
        switch(i) {
            case kAnyThread_Enclave:
                tg.batch(Task::Run, enclaves[i].begin(), enclaves[i].count());
                break;
            case kGPU_Enclave:
                tg.add(run_enclave_and_gpu_tests, &enclaves[i]);
                break;
            default:
                tg.add(run_enclave, &enclaves[i]);
                break;
        }
    }
    tg.wait();
    // At this point we're back in single-threaded land.
    sk_tool_utils::release_portable_typefaces();

    SkDebugf("\n");
    if (gFailures.count() > 0) {
        SkDebugf("Failures:\n");
        for (int i = 0; i < gFailures.count(); i++) {
            SkDebugf("\t%s\n", gFailures[i].c_str());
        }
        SkDebugf("%d failures\n", gFailures.count());
        return 1;
    }
    if (gPending > 0) {
        SkDebugf("Hrm, we didn't seem to run everything we intended to!  Please file a bug.\n");
        return 1;
    }
    return 0;
}