Example #1
0
Spawn::Spawn(Spawn& s, uint16_t id)
  : Item(tSpawn, id)
{
  setName(s.name());
  setLastName(s.lastName());
  Item::setPoint(s.x(), s.y(), s.z());
  setPetOwnerID(s.petOwnerID());
  setLight(s.light());
  setGender(s.gender());
  setDeity(s.deity());
  setRace(s.race());
  setClassVal(s.classVal());
  setHP(s.HP());
  setMaxHP(s.maxHP());
  setGuildID(s.guildID());
  setLevel(s.level());
  for (int i = 0; i <= tLastCoreWearSlot; i++)
    setEquipment(i, s.equipment(i));
  setEquipment(tUnknown1, 0);
  setTypeflag(s.typeflag());
  setGM(s.gm());
  setNPC(s.NPC());
  setAnimation(s.animation());
  setDeltas(s.deltaX(), s.deltaY(), s.deltaZ());
  setHeading(s.heading(), s.deltaHeading());
  setConsidered(s.considered());

  // the new copy will own the spawn track list
  m_spawnTrackList.setAutoDelete(false);
  m_spawnTrackList = s.m_spawnTrackList;
  s.m_spawnTrackList.setAutoDelete(false);
  m_spawnTrackList.setAutoDelete(true);
}
Example #2
0
void SpawnShell::newSpawn(const spawnStruct& s)
{
#ifdef SPAWNSHELL_DIAG
   seqDebug("SpawnShell::newSpawn(spawnStruct *(name='%s'))", s.name);
#endif
   // if this is the SPAWN_SELF it's the player
   if (s.NPC == SPAWN_SELF)
     return;

   // not the player, so check if it's a recently deleted spawn
   for (int i =0; i < m_cntDeadSpawnIDs; i++)
   {
     if ((m_deadSpawnID[i] != 0) && (m_deadSpawnID[i] == s.spawnId))
     {
       // found a match, remove it from the deleted spawn list
       m_deadSpawnID[i] = 0;

       // let the user know what's going on
       seqInfo("%s(%d) has already been removed from the zone before we processed it.", 
	      s.name, s.spawnId);
       
       // and stop the attempt to add the spawn.
       return;
     }
   }

   Item* item = m_spawns.find(s.spawnId);
   if (item != NULL)
   {
     Spawn* spawn = (Spawn*)item;
     spawn->update(&s);
     updateFilterFlags(spawn);
     updateRuntimeFilterFlags(spawn);
     item->updateLastChanged();

     if (spawn->guildID() < MAX_GUILDS)
        spawn->setGuildTag(m_guildMgr->guildIdToName(spawn->guildID()));
     else
        spawn->setGuildTag("");
     if (!showeq_params->fast_machine)
        item->setDistanceToPlayer(m_player->calcDist2DInt(*item));
     else
        item->setDistanceToPlayer(m_player->calcDist(*item));

     emit changeItem(item, tSpawnChangedALL);
   }
   else
   {
     item = new Spawn(&s);
     Spawn* spawn = (Spawn*)item;
     updateFilterFlags(spawn);
     updateRuntimeFilterFlags(spawn);
     m_spawns.insert(s.spawnId, item);

     if (spawn->guildID() < MAX_GUILDS)
        spawn->setGuildTag(m_guildMgr->guildIdToName(spawn->guildID()));
     else
        spawn->setGuildTag("");
     if (!showeq_params->fast_machine)
        item->setDistanceToPlayer(m_player->calcDist2DInt(*item));
     else
        item->setDistanceToPlayer(m_player->calcDist(*item));

     emit addItem(item);

     // send notification of new spawn count
     emit numSpawns(m_spawns.count());
   }
}