bool Spawn2::Process() { //Yeahlight: This is where an NPC spawn/respawn happens if (timer->Check()) { timer->Disable(); SpawnGroup* sg = zone->spawn_group_list->GetSpawnGroup(spawngroup_id_); if (sg == 0) return false; SPAWN_TIME_OF_DAY tmp_time_of_day; int32 npcid = sg->GetNPCType(&tmp_time_of_day); if (npcid) { NPCType* tmp = Database::Instance()->GetNPCType(npcid); //Yeahlight: Preventing boats from autospawning for Tazadar if (tmp && tmp->race != 72 && tmp->race != 73) { tmp->time_of_day = tmp_time_of_day; // Kibanu NPC* npc = new NPC(tmp, this, x, y, z, heading, false, roamRange, myRoamBox, myPathGrid, myPathGridStart); npc->AddLootTable(); npc->GetMeleeWeapons(); npc->CalcBonuses(true, true); entity_list.AddNPC(npc); } } else { Reset(); } } return true; }
bool ZoneDatabase::LoadSpawnGroups(const char* zone_name, uint16 version, SpawnGroupList* spawn_group_list) { std::string query = StringFormat("SELECT DISTINCT(spawngroupID), spawngroup.name, spawngroup.spawn_limit, " "spawngroup.dist, spawngroup.max_x, spawngroup.min_x, " "spawngroup.max_y, spawngroup.min_y, spawngroup.delay, " "spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay " "FROM spawn2, spawngroup WHERE spawn2.spawngroupID = spawngroup.ID " "AND spawn2.version = %u and zone = '%s'", version, zone_name); auto results = QueryDatabase(query); if (!results.Success()) { _log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query '%s' ", query.c_str()); return false; } for (auto row = results.begin(); row != results.end(); ++row) { SpawnGroup* newSpawnGroup = new SpawnGroup(atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11])); spawn_group_list->AddSpawnGroup(newSpawnGroup); } query = StringFormat("SELECT DISTINCT spawnentry.spawngroupID, npcid, chance, " "npc_types.spawn_limit AS sl " "FROM spawnentry, spawn2, npc_types " "WHERE spawnentry.npcID=npc_types.id " "AND spawnentry.spawngroupID = spawn2.spawngroupID " "AND zone = '%s'", zone_name); results = QueryDatabase(query); if (!results.Success()) { _log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query '%'", query.c_str()); return false; } for (auto row = results.begin(); row != results.end(); ++row) { SpawnEntry* newSpawnEntry = new SpawnEntry( atoi(row[1]), atoi(row[2]), row[3]?atoi(row[3]):0); SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0])); if (!sg) { _log(ZONE__SPAWNS, "Error in LoadSpawnGroups %s ", query.c_str()); continue; } sg->AddSpawnEntry(newSpawnEntry); } return true; }
bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_group_list) { std::string query = StringFormat("SELECT DISTINCT(spawngroup.id), spawngroup.name, spawngroup.spawn_limit, " "spawngroup.dist, spawngroup.max_x, spawngroup.min_x, " "spawngroup.max_y, spawngroup.min_y, spawngroup.delay, " "spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay " "FROM spawngroup WHERE spawngroup.ID = '%i'", spawngroupid); auto results = QueryDatabase(query); if (!results.Success()) { _log(ZONE__SPAWNS, "Error2 in PopulateZoneLists query %s", query.c_str()); return false; } for (auto row = results.begin(); row != results.end(); ++row) { SpawnGroup* newSpawnGroup = new SpawnGroup(atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11])); spawn_group_list->AddSpawnGroup(newSpawnGroup); } query = StringFormat("SELECT DISTINCT(spawnentry.spawngroupID), spawnentry.npcid, " "spawnentry.chance, spawngroup.spawn_limit FROM spawnentry, spawngroup " "WHERE spawnentry.spawngroupID = '%i' AND spawngroup.spawn_limit = '0' " "ORDER BY chance", spawngroupid); results = QueryDatabase(query); if (!results.Success()) { _log(ZONE__SPAWNS, "Error3 in PopulateZoneLists query '%s'", query.c_str()); return false; } for(auto row = results.begin(); row != results.end(); ++row) { SpawnEntry* newSpawnEntry = new SpawnEntry( atoi(row[1]), atoi(row[2]), row[3]?atoi(row[3]):0); SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0])); if (!sg) { _log(ZONE__SPAWNS, "Error in SpawngroupID: %s ", row[0]); continue; } sg->AddSpawnEntry(newSpawnEntry); } return true; }
bool Spawn2::Process() { _ZP(Spawn2_Process); IsDespawned = false; if(!Enabled()) return true; //grab our spawn group SpawnGroup* sg = zone->spawn_group_list.GetSpawnGroup(spawngroup_id_); if(NPCPointerValid() && (sg->despawn == 0 || condition_id != 0)) return true; if (timer.Check()) { timer.Disable(); _log(SPAWNS__MAIN, "Spawn2 %d: Timer has triggered", spawn2_id); //first check our spawn condition, if this isnt active //then we reset the timer and try again next time. if(condition_id != SC_AlwaysEnabled && !zone->spawn_conditions.Check(condition_id, condition_min_value)) { _log(SPAWNS__CONDITIONS, "Spawn2 %d: spawning prevented by spawn condition %d", spawn2_id, condition_id); Reset(); return(true); } if (sg == NULL) { database.LoadSpawnGroupsByID(spawngroup_id_,&zone->spawn_group_list); sg = zone->spawn_group_list.GetSpawnGroup(spawngroup_id_); } if (sg == NULL) { _log(SPAWNS__MAIN, "Spawn2 %d: Unable to locate spawn group %d. Disabling.", spawn2_id, spawngroup_id_); return false; } //have the spawn group pick an NPC for us uint32 npcid = sg->GetNPCType(); if (npcid == 0) { _log(SPAWNS__MAIN, "Spawn2 %d: Spawn group %d did not yeild an NPC! not spawning.", spawn2_id, spawngroup_id_); Reset(); //try again later (why?) return(true); } //try to find our NPC type. const NPCType* tmp = database.GetNPCType(npcid); if (tmp == NULL) { _log(SPAWNS__MAIN, "Spawn2 %d: Spawn group %d yeilded an invalid NPC type %d", spawn2_id, spawngroup_id_, npcid); Reset(); //try again later return(true); } if(tmp->unique_spawn_by_name) { if(!entity_list.LimitCheckName(tmp->name)) { _log(SPAWNS__MAIN, "Spawn2 %d: Spawn group %d yeilded NPC type %d, which is unique and one already exists.", spawn2_id, spawngroup_id_, npcid); timer.Start(5000); //try again in five seconds. return(true); } } if(tmp->spawn_limit > 0) { if(!entity_list.LimitCheckType(npcid, tmp->spawn_limit)) { _log(SPAWNS__MAIN, "Spawn2 %d: Spawn group %d yeilded NPC type %d, which is over its spawn limit (%d)", spawn2_id, spawngroup_id_, npcid, tmp->spawn_limit); timer.Start(5000); //try again in five seconds. return(true); } } if(sg->despawn != 0 && condition_id == 0) zone->Despawn(spawn2_id); if(IsDespawned) return true; if(spawn2_id) database.UpdateSpawn2Timeleft(spawn2_id, zone->GetInstanceID(), 0); currentnpcid = npcid; NPC* npc = new NPC(tmp, this, x, y, z, heading, FlyMode3); //DCBOOKMARK npc->mod_prespawn(this); npcthis = npc; npc->AddLootTable(); npc->SetSp2(spawngroup_id_); npc->SaveGuardPointAnim(anim); npc->SetAppearance((EmuAppearance)anim); entity_list.AddNPC(npc); //this limit add must be done after the AddNPC since we need the entity ID. entity_list.LimitAddNPC(npc); if(sg->roamdist && sg->roambox[0] && sg->roambox[1] && sg->roambox[2] && sg->roambox[3] && sg->delay) npc->AI_SetRoambox(sg->roamdist,sg->roambox[0],sg->roambox[1],sg->roambox[2],sg->roambox[3],sg->delay); if(zone->InstantGrids()) { _log(SPAWNS__MAIN, "Spawn2 %d: Group %d spawned %s (%d) at (%.3f, %.3f, %.3f).", spawn2_id, spawngroup_id_, npc->GetName(), npcid, x, y, z); LoadGrid(); } else { _log(SPAWNS__MAIN, "Spawn2 %d: Group %d spawned %s (%d) at (%.3f, %.3f, %.3f). Grid loading delayed.", spawn2_id, spawngroup_id_, tmp->name, npcid, x, y, z); } } return true; }
TEST_F(LuaMobileTest, LuaMobileTemplatesTest) { CreatureTemplateManager::DEBUG_MODE = 1; // Verify that all mobiles load ASSERT_EQ(CreatureTemplateManager::instance()->loadTemplates(), 0); // Verify loot group map loaded ASSERT_EQ(LootGroupMap::ERROR_CODE, 0); // Verify factions load FactionManager::instance()->loadData(); ASSERT_FALSE(FactionManager::instance()->getFactionMap()->isEmpty()); // Load Templates ASSERT_TRUE( TemplateManager::instance() != NULL ); if( TemplateManager::instance()->loadedTemplatesCount == 0 ){ TemplateManager::instance()->loadLuaTemplates(); ASSERT_EQ(TemplateManager::ERROR_CODE, 0); } // verify DNA manager loads DnaManager::instance()->loadSampleData(); ASSERT_TRUE( DnaManager::instance() != NULL); // Test Creature Templates HashTableIterator<uint32, Reference<CreatureTemplate*> > creatureIterator = CreatureTemplateManager::instance()->iterator(); while (creatureIterator.hasNext()) { CreatureTemplate* creature = creatureIterator.next(); std::string templateName( creature->getTemplateName().toCharArray() ); //Verify non-empty objectName is a valid string String objName = creature->getObjectName(); if (!objName.isEmpty()) { std::string name = objName.toCharArray(); EXPECT_TRUE( mobNames.contains(objName) ) << "Mobile " << templateName << " has invalid objectName: " << name; } // Check configured templates Vector<String> objTemps = creature->getTemplates(); EXPECT_FALSE( objTemps.isEmpty() ) << "Mobile " << templateName << " does not have any templates configured"; int objectType = 0; for( int j=0; j< objTemps.size(); j++ ){ SharedObjectTemplate* templateData = templateManager->getTemplate(objTemps.get(j).hashCode()); std::string objName = objTemps.get(j).toCharArray(); EXPECT_TRUE( templateData != NULL ) << "Mobile " << templateName << " has invalid template configured: " << objName; // Check Template Genetics math to find invalid mobs if (templateData != NULL) { SharedCreatureObjectTemplate* creoData = dynamic_cast<SharedCreatureObjectTemplate*> (templateData); if (creoData != NULL) { } } if (objectType == 0) { objectType = templateData->getGameObjectType(); } } // Verify that control device template is valid String controlDeviceTemplate = creature->getControlDeviceTemplate(); if (!controlDeviceTemplate.isEmpty()) { SharedObjectTemplate* controlDeviceTemplateData = templateManager->getTemplate(controlDeviceTemplate.hashCode()); EXPECT_TRUE( controlDeviceTemplateData != NULL ) << "Control device template " << controlDeviceTemplate.toCharArray() << " from " << templateName << " does not exist."; EXPECT_TRUE( controlDeviceTemplate.beginsWith("object/intangible/pet/") ) << "Control device template " << controlDeviceTemplate.toCharArray() << " from " << templateName << " is not a pet/droid control device template."; } // Verify that faction is valid String faction = creature->getFaction(); if (!faction.isEmpty()) { EXPECT_TRUE( FactionManager::instance()->isFaction(faction) ) << "Faction, " << faction.toCharArray() << ", from mobile template " << templateName << " does not exist."; } // Verify level int level = creature->getLevel(); EXPECT_TRUE( level > 0 ) << "Level is not a positive value on mobile: " << templateName; // Verify hit chance float hitChance = creature->getChanceHit(); EXPECT_TRUE( hitChance > 0 ) << "ChanceHit is not a positive value on mobile: " << templateName; // Verify xp int xp = creature->getBaseXp(); EXPECT_TRUE( xp >= 0 ) << "Xp has a negative value on mobile: " << templateName; // Verify damage int minDamage = creature->getDamageMin(); int maxDamage = creature->getDamageMax(); EXPECT_TRUE( minDamage > 0 ) << "Min damage is not a positive value on mobile: " << templateName; EXPECT_TRUE( maxDamage >= minDamage ) << "Max damage is lower than min damage on mobile: " << templateName; // Verify HAM int minHam = creature->getBaseHAM(); int maxHam = creature->getBaseHAMmax(); EXPECT_TRUE( minHam > 0 ) << "Base ham is not a positive value on mobile: " << templateName; EXPECT_TRUE( maxHam >= minHam ) << "Base ham max is lower than base ham on mobile: " << templateName; // Verify armor int armor = creature->getArmor(); EXPECT_TRUE( armor >= 0 && armor <= 3 ) << "Armor is not a valid value on mobile: " << templateName; // Verify resists float kinetic = creature->getKinetic(); EXPECT_TRUE( kinetic >= -1 && kinetic <= 200 ) << "Kinetic resist is not a valid value on mobile: " << templateName; float energy = creature->getEnergy(); EXPECT_TRUE( energy >= -1 && energy <= 200 ) << "Energy resist is not a valid value on mobile: " << templateName; float electricity = creature->getElectricity(); EXPECT_TRUE( electricity >= -1 && electricity <= 200 ) << "Electricity resist is not a valid value on mobile: " << templateName; float stun = creature->getStun(); EXPECT_TRUE( stun >= -1 && stun <= 200 ) << "Stun resist is not a valid value on mobile: " << templateName; float blast = creature->getBlast(); EXPECT_TRUE( blast >= -1 && blast <= 200 ) << "Blast resist is not a valid value on mobile: " << templateName; float heat = creature->getHeat(); EXPECT_TRUE( heat >= -1 && heat <= 200 ) << "Heat resist is not a valid value on mobile: " << templateName; float cold = creature->getCold(); EXPECT_TRUE( cold >= -1 && cold <= 200 ) << "Cold resist is not a valid value on mobile: " << templateName; float acid = creature->getAcid(); EXPECT_TRUE( acid >= -1 && acid <= 200 ) << "Acid resist is not a valid value on mobile: " << templateName; float lightSaber = creature->getLightSaber(); EXPECT_TRUE( lightSaber >= -1 && lightSaber <= 200 ) << "LightSaber resist is not a valid value on mobile: " << templateName; // Verify creature resources String meat = creature->getMeatType(); float meatMax = creature->getMeatMax(); if (!meat.isEmpty()) { String meatResources = "meat_domesticated,meat_wild,meat_herbivore,meat_carnivore,meat_reptilian,meat_avian,meat_insect"; StringTokenizer tokenizer(meatResources); tokenizer.setDelimeter(","); bool match = false; String token; while (tokenizer.hasMoreTokens()) { tokenizer.getStringToken(token); if (meat == token) match = true; } EXPECT_TRUE( match ) << "Meat type on mobile " << templateName << " is not a valid meat resource"; EXPECT_TRUE( meatMax > 0 ) << "Meat amount on mobile " << templateName << " is zero."; } else { EXPECT_TRUE( meatMax == 0 ) << "MeatAmount is not zero yet has no type defined on mobile " << templateName; } String hide = creature->getHideType(); float hideMax = creature->getHideMax(); if (!hide.isEmpty()) { String hideResources = "hide_bristley,hide_leathery,hide_scaley,hide_wooly"; StringTokenizer tokenizer(hideResources); tokenizer.setDelimeter(","); bool match = false; String token; while (tokenizer.hasMoreTokens()) { tokenizer.getStringToken(token); if (hide == token) match = true; } EXPECT_TRUE( match ) << "Hide type on mobile " << templateName << " is not a valid hide resource"; EXPECT_TRUE( hideMax > 0 ) << "Hide amount on mobile " << templateName << " is zero."; } else { EXPECT_TRUE( hideMax == 0 ) << "HideAmount is not zero yet has no type defined on mobile " << templateName; } String bone = creature->getBoneType(); float boneMax = creature->getBoneMax(); if (!bone.isEmpty()) { String boneResources = "bone_avian,bone_mammal"; StringTokenizer tokenizer(boneResources); tokenizer.setDelimeter(","); bool match = false; String token; while (tokenizer.hasMoreTokens()) { tokenizer.getStringToken(token); if (bone == token) match = true; } EXPECT_TRUE( match ) << "Bone type on mobile " << templateName << " is not a valid bone resource"; EXPECT_TRUE( boneMax > 0 ) << "Bone amount on mobile " << templateName << " is zero."; } else { EXPECT_TRUE( boneMax == 0 ) << "BoneAmount is not zero yet has no type defined on mobile " << templateName; } String milk = creature->getMilkType(); float milkMax = creature->getMilk(); if (!milk.isEmpty()) { String milkResources = "milk_domesticated,milk_wild"; StringTokenizer tokenizer(milkResources); tokenizer.setDelimeter(","); bool match = false; String token; while (tokenizer.hasMoreTokens()) { tokenizer.getStringToken(token); if (milk == token) match = true; } EXPECT_TRUE( match ) << "Milk type on mobile " << templateName << " is not a valid milk resource"; EXPECT_TRUE( milkMax > 0 ) << "Milk amount on mobile " << templateName << " is zero."; } else { EXPECT_TRUE( milkMax == 0 ) << "Milk is not zero yet has no type defined on mobile " << templateName; } // Verify taming chance float tamingChance = creature->getTame(); EXPECT_TRUE( tamingChance >= 0 && tamingChance <= 1 ) << "Taming chance is not a valid value on mobile: " << templateName; // Verify diet on creatures if (boneMax > 0 || hideMax > 0 || meatMax > 0 || milkMax > 0 || tamingChance > 0) { uint32 diet = creature->getDiet(); EXPECT_TRUE( diet != 0 ) << "Diet is NONE on creature type mobile " << templateName; } // Verify scale float scale = creature->getScale(); EXPECT_TRUE( scale > 0 ) << "Scale is not a positive value on mobile: " << templateName; // Verify PACK mobs have a social group uint32 creatureBitmask = creature->getCreatureBitmask(); String socialGroup = creature->getSocialGroup(); if (creatureBitmask & CreatureFlag::PACK) { EXPECT_FALSE( socialGroup.isEmpty() ) << "Social group is empty on pack mobile: " << templateName; } // Verify loot group percentages LootGroupCollection* groupCollection = creature->getLootGroups(); if( groupCollection->count() > 0 ){ for( int i = 0; i < groupCollection->count(); i++ ){ LootGroupCollectionEntry* collectionEntry = groupCollection->get(i); LootGroups* groups = collectionEntry->getLootGroups(); if( groups->count() > 0){ int totalChance = 0; for( int j = 0; j < groups->count(); j++ ){ LootGroupEntry* lootGroup = groups->get(j); totalChance += lootGroup->getLootChance(); // Verify loot group is configured correctly LootGroupTemplate* foundGroup = lootGroupMap->getLootGroupTemplate( lootGroup->getLootGroupName() ); std::string groupName( lootGroup->getLootGroupName().toCharArray() ); EXPECT_TRUE( foundGroup != NULL ) << "Loot group " << groupName << " from " << templateName << " was not found in LootGroupMap"; } EXPECT_EQ( 10000000, totalChance ) << "Loot groups total chance is incorrect " << templateName; } } } // Verify weapon groups exist Vector<String> weapons = creature->getWeapons(); for (int i = 0; i < weapons.size(); i++) { String weaponGroup = weapons.get(i); std::string groupName( weaponGroup.toCharArray() ); Vector<String> group = CreatureTemplateManager::instance()->getWeapons(weaponGroup); EXPECT_TRUE( group.size() > 0 ) << "Weapon group " << groupName << " from " << templateName << " was not found in weaponMap"; } // Verify conversation template exist, and the mob has converse option bit uint32 convoTemplate = creature->getConversationTemplate(); uint32 optionsBitmask = creature->getOptionsBitmask(); if (convoTemplate != 0) { ConversationTemplate* convoTemp = CreatureTemplateManager::instance()->getConversationTemplate(convoTemplate); EXPECT_TRUE( convoTemp != NULL ) << "Conversation template from " << templateName << " was not found."; EXPECT_TRUE( optionsBitmask & OptionBitmask::CONVERSE ) << templateName << " has a convo template but not the CONVERSE options bit."; } // Verify that mobs with converse option bit have a convo template if (optionsBitmask & OptionBitmask::CONVERSE) { EXPECT_TRUE( convoTemplate != 0 ) << templateName << " has the CONVERSE options bit but not a convo template."; } // Verify that outfits exist String outfit = creature->getOutfit(); if (!outfit.isEmpty()) { MobileOutfitGroup* outfitGroup = CreatureTemplateManager::instance()->getMobileOutfitGroup(outfit); EXPECT_TRUE( outfitGroup != NULL ) << "Outfit group " << outfit.toCharArray() << " from " << templateName << " was not found."; } // Verify attacks are valid commands CreatureAttackMap* cam = creature->getAttacks(); for (int i = 0; i < cam->size(); i++) { String commandName = cam->getCommand(i); EXPECT_TRUE( commandName.isEmpty() || commandConfigManager->contains(commandName) ) << "Attack: " << commandName.toCharArray() << " is not a valid command in mobile template: " << templateName; } // Very attackable npcs uint32 pvpBitmask = creature->getPvpBitmask(); if ((pvpBitmask & CreatureFlag::ATTACKABLE) && objectType == 1025) { // Verify attackable npcs have attacks EXPECT_TRUE( cam->size() > 0 ) << "Attackable npc " << templateName << " does not have attacks."; } } // Test Lair Templates HashTableIterator<uint32, Reference<LairTemplate*> > lairIterator = CreatureTemplateManager::instance()->lairTemplateIterator(); while (lairIterator.hasNext()) { LairTemplate* lair = lairIterator.next(); std::string templateName( lair->getName().toCharArray() ); // Verify that mobiles exist and that their weighting is positive VectorMap<String, int>* mobiles = lair->getMobiles(); for (int i = 0; i < mobiles->size(); i++) { int weighting = mobiles->elementAt(i).getValue(); String mobile = mobiles->elementAt(i).getKey(); std::string mobName = mobile.toCharArray(); EXPECT_TRUE( CreatureTemplateManager::instance()->getTemplate(mobile) != NULL ) << "Mobile " << mobName << " in lair template " << templateName << " does not exist"; EXPECT_TRUE( weighting > 0 ) << "Mobile " << mobName << " in lair template " << templateName << " has a non positive weighting"; } // Verify that boss mobiles exist and that their count is positive VectorMap<String, int>* bossMobiles = lair->getBossMobiles(); for (int i = 0; i < bossMobiles->size(); i++) { int count = bossMobiles->elementAt(i).getValue(); String bossMob = bossMobiles->elementAt(i).getKey(); std::string bossName = bossMob.toCharArray(); EXPECT_TRUE( CreatureTemplateManager::instance()->getTemplate(bossMob) != NULL ) << "Boss mobile " << bossName << " in lair template " << templateName << " does not exist"; EXPECT_TRUE( count > 0 ) << "Boss mobile " << bossName << " in lair template " << templateName << " has a non positive spawn count"; } // Verify spawn limit is positive int limit = lair->getSpawnLimit(); EXPECT_TRUE( limit > 0 ) << "Spawn limit in lair template " << templateName << " is not positive"; // Verify any configured buildings exist int buildingCount = 0; for(int i=0; i<=4; i++){ Vector<String>* buildings = lair->getBuildings( i ); if( buildings == NULL ) continue; buildingCount += buildings->size(); for( int j=0; j < buildings->size(); j++ ){ String buildingTemplate = buildings->get(j); std::string buildingStr = buildingTemplate.toCharArray(); SharedObjectTemplate* templateObject = templateManager->getTemplate(buildingTemplate.hashCode()); EXPECT_TRUE( templateObject != NULL && templateObject->isSharedTangibleObjectTemplate() ) << "Building template " << buildingStr << " in lair template " << templateName << " does not exist"; if( lair->getBuildingType() == LairTemplate::LAIR ){ EXPECT_TRUE( buildingTemplate.beginsWith( "object/tangible/lair/") ) << "Building template " << buildingStr << " in lair template " << templateName << " is not a child of object/tangible/lair/"; } if( lair->getBuildingType() == LairTemplate::THEATER ){ EXPECT_TRUE( buildingTemplate.beginsWith( "object/building/poi/") ) << "Building template " << buildingStr << " in lair template " << templateName << " is not a child of object/building/poi/"; } } } // Verify mission buildings exist and are lairs String missionBuilding = lair->getMissionBuilding(10); if (!missionBuilding.isEmpty()) { std::string buildingStr = missionBuilding.toCharArray(); SharedObjectTemplate* templateObject = templateManager->getTemplate(missionBuilding.hashCode()); EXPECT_TRUE( templateObject != NULL && templateObject->isSharedTangibleObjectTemplate() ) << "Mission building template " << buildingStr << " in lair template " << templateName << " does not exist"; EXPECT_TRUE( missionBuilding.beginsWith( "object/tangible/lair/") ) << "Mission building template " << buildingStr << " in lair template " << templateName << " is not a child of object/tangible/lair/"; } if( lair->getBuildingType() == LairTemplate::THEATER ){ EXPECT_TRUE( buildingCount > 0 ) << "There are no buildings configured in theater type lair template " << templateName; } if( lair->getBuildingType() == LairTemplate::NONE ){ EXPECT_TRUE( buildingCount == 0 ) << "There are buildings configured in 'none' type lair template " << templateName; } if( lair->getBuildingType() == LairTemplate::LAIR ){ EXPECT_TRUE( buildingCount > 0 ) << "There are no buildings configured in lair type lair template " << templateName; } } // Test Spawn Groups HashTableIterator<uint32, Reference<SpawnGroup*> > spawnIterator = CreatureTemplateManager::instance()->spawnGroupIterator(); while (spawnIterator.hasNext()) { SpawnGroup* group = spawnIterator.next(); std::string templateName( group->getTemplateName().toCharArray() ); Vector<String> lairTemplates; // Verify spawn list Vector<Reference<LairSpawn*> >* spawnList = group->getSpawnList(); for (int i = 0; i < spawnList->size(); i++) { LairSpawn* spawn = spawnList->get(i); std::string lairName( spawn->getLairTemplateName().toCharArray() ); // Verify lair template exists and isn't duplicated in the group String lairTemplateName = spawn->getLairTemplateName(); Reference<LairTemplate*> lairTemplate = CreatureTemplateManager::instance()->getLairTemplate(lairTemplateName.hashCode()); EXPECT_TRUE( lairTemplate != NULL ) << "Lair template " << lairName << " in spawn group " << templateName << " does not exist."; EXPECT_FALSE( lairTemplates.contains(lairTemplateName) ) << "Lair template " << lairName << " is duplicated in spawn group " << templateName; lairTemplates.add(lairTemplateName); // Verify spawn limit is at least -1 float spawnLimit = spawn->getSpawnLimit(); EXPECT_TRUE( spawnLimit >= -1 ) << "SpawnLimit for lairTemplate " << lairName << " in spawn group " << templateName << " is less than -1."; // Verify difficulties int minDiff = spawn->getMinDifficulty(); int maxDiff = spawn->getMaxDifficulty(); EXPECT_TRUE( minDiff > 0 ) << "MinDifficulty for lairTemplate " << lairName << " in spawn group " << templateName << " is not positive."; EXPECT_TRUE( maxDiff >= minDiff ) << "MaxDifficulty for lairTemplate " << lairName << " in spawn group " << templateName << " is less than min difficulty."; // Verify number to spawn is not negative int numberToSpawn = spawn->getNumberToSpawn(); EXPECT_TRUE( numberToSpawn >= 0 ) << "NumberToSpawn for lairTemplate " << lairName << " in spawn group " << templateName << " is negative."; // Verify weighting is positive int weighting = spawn->getWeighting(); EXPECT_TRUE( weighting > 0 ) << "Weighting for lairTemplate " << lairName << " in spawn group " << templateName << " is not positive."; // Verify size is at least 1 float size = spawn->getSize(); EXPECT_TRUE( size >= 1 ) << "Size for lairTemplate " << lairName << " in spawn group " << templateName << " is less than 1."; } } // Test Destroy Mission Spawn Groups HashTableIterator<uint32, Reference<SpawnGroup*> > missionIterator = CreatureTemplateManager::instance()->destroyMissionGroupIterator(); while (missionIterator.hasNext()) { SpawnGroup* group = missionIterator.next(); std::string templateName( group->getTemplateName().toCharArray() ); Vector<String> lairTemplates; // Verify spawn list Vector<Reference<LairSpawn*> >* spawnList = group->getSpawnList(); for (int i = 0; i < spawnList->size(); i++) { LairSpawn* spawn = spawnList->get(i); std::string lairName( spawn->getLairTemplateName().toCharArray() ); // Verify lair template exists String lairTemplateName = spawn->getLairTemplateName(); Reference<LairTemplate*> lairTemplate = CreatureTemplateManager::instance()->getLairTemplate(lairTemplateName.hashCode()); EXPECT_TRUE( lairTemplate != NULL ) << "Lair template " << lairName << " in destroy mission spawn group " << templateName << " does not exist."; EXPECT_FALSE( lairTemplates.contains(lairTemplateName) ) << "Lair template " << lairName << " is duplicated in destroy mission spawn group " << templateName; lairTemplates.add(lairTemplateName); if (lairTemplate != NULL) { // Verify that lair template has a valid mission building or is of type LAIR String missionBuilding = lairTemplate->getMissionBuilding(10); if (!missionBuilding.isEmpty()) { std::string buildingStr = missionBuilding.toCharArray(); SharedObjectTemplate* templateObject = templateManager->getTemplate(missionBuilding.hashCode()); EXPECT_TRUE( templateObject != NULL && templateObject->isSharedTangibleObjectTemplate() ) << "Mission building template " << buildingStr << " in lair template " << lairName << ", part of destroy mission group " << templateName << " does not exist"; EXPECT_TRUE( missionBuilding.beginsWith( "object/tangible/lair/") ) << "Mission building template " << buildingStr << " in lair template " << lairName << ", part of destroy mission group " << templateName << " is not a child of object/tangible/lair/"; } else { EXPECT_TRUE( lairTemplate->getBuildingType() == LairTemplate::LAIR ) << "Lair template " << lairName << ", part of destroy mission group " << templateName << " is not of type LAIR"; } } // Verify difficulties int minDiff = spawn->getMinDifficulty(); int maxDiff = spawn->getMaxDifficulty(); EXPECT_TRUE( minDiff > 0 ) << "MinDifficulty for lairTemplate " << lairName << " in destroy mission spawn group " << templateName << " is not positive."; EXPECT_TRUE( maxDiff >= minDiff ) << "MaxDifficulty for lairTemplate " << lairName << " in destroy mission spawn group " << templateName << " is less than min difficulty."; // Verify size is at least 1 float size = spawn->getSize(); EXPECT_TRUE( size >= 1 ) << "Size for lairTemplate " << lairName << " in destroy mission spawn group " << templateName << " is less than 1."; } } }