Distribution3DRefPtr createPositionDistribution(void) { //Sphere Distribution ConeDistribution3DRefPtr TheConeDistribution = ConeDistribution3D::create(); TheConeDistribution->setPosition(Pnt3f(0.0,0.0,0.0)); TheConeDistribution->setDirection(Vec3f(0.0,0.0,1.0)); TheConeDistribution->setSpread(3.14159); TheConeDistribution->setMin(1.4); TheConeDistribution->setMax(1.5); TheConeDistribution->setSurfaceOrVolume(ConeDistribution3D::VOLUME); SphereDistribution3DRefPtr TheSphereDistribution = SphereDistribution3D::create(); TheSphereDistribution->setCenter(Pnt3f(0.0,0.0,0.0)); TheSphereDistribution->setInnerRadius(1.0); TheSphereDistribution->setOuterRadius(2.0); TheSphereDistribution->setMinTheta(0.0); TheSphereDistribution->setMaxTheta(6.283185); TheSphereDistribution->setMinZ(-1.0); TheSphereDistribution->setMaxZ(1.0); TheSphereDistribution->setSurfaceOrVolume(SphereDistribution3D::VOLUME); return TheSphereDistribution; }
Distribution3DRefPtr createPositionDistribution(void) { //Cylinder Distribution CylinderDistribution3DRefPtr TheCylinderDistribution = CylinderDistribution3D::create(); TheCylinderDistribution->setCenter(Pnt3f(0.0,0.0,0.0)); TheCylinderDistribution->setInnerRadius(30.0); TheCylinderDistribution->setOuterRadius(100.0); TheCylinderDistribution->setMinTheta(0.0); TheCylinderDistribution->setMaxTheta(6.283185); TheCylinderDistribution->setHeight(400.0); TheCylinderDistribution->setNormal(Vec3f(0.0,0.0,1.0)); TheCylinderDistribution->setSurfaceOrVolume(CylinderDistribution3D::SURFACE); //Sphere Distribution SphereDistribution3DRefPtr TheSphereDistribution = SphereDistribution3D::create(); TheSphereDistribution->setCenter(Pnt3f(0.0,0.0,0.0)); TheSphereDistribution->setInnerRadius(60.0); TheSphereDistribution->setOuterRadius(60.0); TheSphereDistribution->setMinTheta(-3.14159); TheSphereDistribution->setMaxTheta(3.14159); return TheSphereDistribution; }