Example #1
0
 inline int32 operator()(Spline<int32>& s, int32 i)
 {
     return Movement::computeFallTime(start_elevation - s.getPoint(i+1).z, false) * 1000.f;
 }
 void WriteCatmullRomPath(const Spline<int32>& spline, ByteBuffer& data)
 {
     uint32 count = spline.getPointCount() - 3;
     data << count;
     data.append<Vector3>(&spline.getPoint(2), count);
 }
 void WriteUncompressedCyclicPath(Spline<int32> const& spline, ByteBuffer& data)
 {
     uint32 count = spline.getPointCount() - 3;
     data << spline.getPoint(1); // fake point, client will erase it from the spline after first cycle done
     data.append<Vector3>(&spline.getPoint(1), count);
 }
 void WriteUncompressedPath(Spline<int32> const& spline, ByteBuffer& data)
 {
     for (int i = 1; i < spline.getPointCount() - 1; i++)
         data << spline.getPoint(i).y << spline.getPoint(i).x << spline.getPoint(i).z;
 }
 void WriteUncompressedPath(Spline<int32> const& spline, ByteBuffer& data)
 {
     uint32 count = spline.getPointCount() - 3;
     data.append<Vector3>(&spline.getPoint(2), count);
 }