Example #1
0
void		SpriteManager::loadSpriteManager(const std::string & name, SpritesLoader & sp)
{
  this->_name = name;
  this->_sp = sp.getSpriteByName(name);
  for (std::map<std::string, Animation* >::const_iterator it = this->_sp->getAnimations().begin();it != this->_sp->getAnimations().end();++it)
    {
      if (this->_defaultAnim.empty())
	this->_defaultAnim = it->first;
      this->_framesPos[it->first] = 0;
      this->_loopEnd[it->first] = false;
    }
}
Example #2
0
SpriteManager::SpriteManager(const std::string & name, SpritesLoader & sp)
  : _name(name), _sp(sp.getSpriteByName(name)), _posWindowX(0), _posWindowY(0), _scaleX(1.0), _scaleY(1.0), _isAnimEnd(false)
{
  for (std::map<std::string, Animation* >::const_iterator it = this->_sp->getAnimations().begin();it != this->_sp->getAnimations().end();++it)
    {
      if (this->_defaultAnim.empty())
	this->_defaultAnim = it->first;
      this->_framesPos[it->first] = 0;
      this->_loopEnd[it->first] = false;
    }
  this->_color.push_back(255);
  this->_color.push_back(255);
  this->_color.push_back(255);
  this->_color.push_back(255);
}