void SpritePackerHelper::Pack() { void *pool = DAVA::QtLayer::Instance()->CreateAutoreleasePool(); String projectPath = EditorSettings::Instance()->GetProjectPath(); String inputDir = projectPath+"DataSource/Gfx/Particles"; String outputDir = projectPath+"Data/Gfx/Particles"; if(!FileSystem::Instance()->IsDirectory(inputDir)) { Logger::Error("[SpritePackerHelper::Pack] inputDir is not directory (%s)", inputDir.c_str()); return; } ResourcePackerScreen * resourcePackerScreen = new ResourcePackerScreen(); bool isChanged = resourcePackerScreen->IsMD5ChangedDir(projectPath+"DataSource/Gfx",inputDir,"particles.md5",true); SafeRelease(resourcePackerScreen); if(!isChanged) { return; } SpritesPacker packer; packer.SetInputDir(inputDir); packer.SetOutputDir(outputDir); packer.Pack(); DAVA::QtLayer::Instance()->ReleaseAutoreleasePool(pool); }