void initStaffTypes() { StaffTypePitched* st = new StaffTypePitched(); st->setName("Pitched 5 lines"); st->setBuildin(true); st->setLines(5); st->setLineDistance(Spatium(1.0)); st->setGenClef(true); st->setGenKeysig(true); st->setSlashStyle(false); st->setShowBarlines(true); st->setShowLedgerLines(true); staffTypes.append(st); StaffTypeTablature* stab = new StaffTypeTablature(); stab->setName("Tab"); stab->setBuildin(true); staffTypes.append(stab); StaffTypePercussion* sp = new StaffTypePercussion(); sp->setName("Percussion 5 lines"); sp->setBuildin(true); sp->setLines(5); sp->setLineDistance(Spatium(1.0)); sp->setGenClef(true); sp->setGenKeysig(false); sp->setSlashStyle(false); sp->setShowBarlines(true); sp->setShowLedgerLines(true); staffTypes.append(sp); }