Example #1
0
void StatsManager::GetFinalEvalStageStats( StageStats& statsOut ) const
{
	statsOut.Init();

	vector<StageStats> vssToCount;

	// Show stats only for the latest 3 normal songs + passed extra stages
	int PassedRegularSongsLeft = 3;
	for( int i = (int)m_vPlayedStageStats.size()-1; i >= 0; --i )
	{
		const StageStats &ss = m_vPlayedStageStats[i];

		if( !ss.OnePassed() )
			continue;

		if( ss.m_Stage != Stage_Extra1 && ss.m_Stage != Stage_Extra2 )
		{
			if( PassedRegularSongsLeft == 0 )
				break;

			--PassedRegularSongsLeft;
		}

		vssToCount.push_back( ss );
	}

	statsOut = AccumPlayedStageStats( vssToCount );
}
Example #2
0
void StatsManager::GetFinalEvalStageStats( StageStats& statsOut ) const
{
	statsOut.Init();
	vector<StageStats> vssToCount;
    for (auto &stats: m_vPlayedStageStats)
	{
		vssToCount.push_back(stats);
	}
	statsOut = AccumPlayedStageStats( vssToCount );
}
Example #3
0
void StatsManager::GetFinalEvalStageStats( StageStats& statsOut ) const
{
	statsOut.Init();
	vector<StageStats> vssToCount;
	for(size_t i= 0; i < m_vPlayedStageStats.size(); ++i)
	{
		vssToCount.push_back(m_vPlayedStageStats[i]);
	}
	statsOut = AccumPlayedStageStats( vssToCount );
}