Example #1
0
// Set the GLModes on StateSet associated with the LightSource.
void LightSource::setStateSetModes(StateSet& stateset,StateAttribute::GLModeValue value) const
{
    if (_light.valid())
    {
        stateset.setAssociatedModes(_light.get(),value);
    }
}
Example #2
0
// Set the GLModes on StateSet associated with the ClipPlanes.
void ClipNode::setStateSetModes(StateSet& stateset,StateAttribute::GLModeValue value) const
{
    for(ClipPlaneList::const_iterator itr=_planes.begin();
        itr!=_planes.end();
        ++itr)
    {
        stateset.setAssociatedModes(itr->get(),value);
    }
}