void Billboard_Test::Init(Scene * scene) { BillboardPtr ptr = scene->AddBillboard(); Billboard * b = ptr.Get(); b->SetSize(20.0f, 20.0f); b->UseDiffuseTexture(true); b->SetDiffuseTexture("assets/fire.png"); StaticVert verts[4]; verts[0].pos = Vector3(-1.0f, -1.0f, 0.0f); verts[1].pos = Vector3(-1.0f, 1.0f, 0.0f); verts[2].pos = Vector3(1.0f, 1.0f, 0.0f); verts[3].pos = Vector3(1.0f, -1.0f, 0.0f); verts[0].u = 0.0f; verts[0].v = 1.0f; verts[1].u = 0.0f; verts[1].v = 0.0f; verts[2].u = 1.0f; verts[2].v = 0.0f; verts[3].u = 1.0f; verts[3].v = 1.0f; unsigned int ind[] = { 0, 1, 3, 1, 3, 2 }; ModelCreator<StaticVert> creator; creator.StartMesh(); creator.SetTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); creator.SetDrawMethod(DM_DRAW_INDEXED); creator.SetVertexBuffer(verts, sizeof(verts), sizeof(StaticVert)); creator.SetIndexBuffer(ind, 6); creator.EndMesh(); StaticEntityPtr triPtr = scene->AddStaticEntity(creator, "tri"); StaticEntity * tri = triPtr.Get(); tri->Illuminate(false); tri->SetPosition(50.0f, 0.0f, 0.0f); tri->SetScale(20.0f, 20.0f, 2.0f); Material * mat = tri->GetMaterial(0); mat->UseDiffuseMap(true); mat->SetDiffuseMap("assets/fire.png"); mat->SetEmmisivePower(1); }
void Object_Picking_Test::CreateLine(Vector3 begin, Vector3 end) { StaticVert verts[2]; verts[0].pos = begin; verts[1].pos = end; ModelCreator<StaticVert> modelCreator; modelCreator.StartMesh(); modelCreator.SetDrawMethod(DM_DRAW); modelCreator.SetTopology(D3D10_PRIMITIVE_TOPOLOGY_LINELIST); modelCreator.SetVertexBuffer(verts, sizeof(verts), sizeof(StaticVert)); modelCreator.EndMesh(); StaticEntityPtr linePtr = scene->AddStaticEntity(modelCreator, "line " + std::to_string(currentBox)); StaticEntity * line = linePtr.Get(); line->Illuminate(false); Material * mat = line->GetMaterial(0); mat->UseDiffuseMap(false); mat->SetDiffuseColor(Color::Red()); currentBox++; }
void MainForm::OnAddStaticEntity_Click(wxMouseEvent &evt) { CreateEntityDialog dialog; dialog.Show(); DialogResult res = dialog.GetResult(); if(res == OK) { StaticEntityPtr enPtr = scene->AddStaticEntity(dialog.GetFilePath(),dialog.GetName()); StaticEntity * en = enPtr.Get(); en->SetPosition(10.0f,10.0f,0.0f); en->Illuminate(false); en->SetScale(10.0f,10.0f,10.0f); en->SetRotationY(90.0f); for (unsigned int i = 0; i < en->GetNumberOfMaterials(); i++) { Material * mat = en->GetMaterial(i); mat->UseDiffuseMap(false); mat->SetDiffuseColor(Color::White()); mat->UseBumpMap(false); mat->SetEmmisivePower(1); mat->SetSpecularPower(1); mat->SetSpecularIntesity(1); } EditorEntity * entity = new EditorEntity(new EntityBase_StaticEntity(enPtr)); EditorSceneObjectsManager::GetPtr()->AddElement(entity); ActiveTool::Set(new SelectTool); } }
void Object_Picking_Test::Init(Scene * scene) { this->scene = scene; currentBox = 0; StaticEntityPtr dogPtr2 = scene->AddStaticEntity("assets/sphere.smodel", "dog"); StaticEntityPtr dogBBox = CreateBBox(dogPtr2); SceneObj obj; obj.obj = dogPtr2; obj.bbox = dogBBox; pickable.push_back(obj); StaticEntity * dog = dogPtr2.Get(); dog->Illuminate(false); dog->SetPosition(20.0f, 0.0, 0.0f); dog->SetScale(100.0f, 100.0f, 100.0f); dog->SetRotationY(40.0f); dogBBox.Get()->SetScale(100.0f, 100.0f, 100.0f); //dogBBox.Get()->CalculateTransform(false); DirectX::XMFLOAT4X4 dogMat = dog->GetWorldMatrix(); dogBBox.Get()->CalculateTransform(false); dogBBox.Get()->SetTransform(dogMat); DirectX::XMFLOAT4X4 boxMat = dogBBox.Get()->GetWorldMatrix(); //dog->SetRotation(0.0f, -60.0f, 180.0f); //dog->SetRotationY(45.0f); Material * pMat = dog->GetMaterial(0); pMat->SetDiffuseColor(Color(1.0, 0.0f, 0.0f, 1.0f)); }
StaticEntityPtr Object_Picking_Test::CreateBBox(StaticEntityPtr ptr) { AABB bbox = ptr.Get()->GetAABB(); Vector3 min = bbox.min; Vector3 max = bbox.max; StaticVert box[32]; box[0].pos = Vector3(min.x, max.y, min.z); box[1].pos = Vector3(max.x, max.y, min.z); box[2].pos = Vector3(max.x, max.y, min.z); box[3].pos = Vector3(max.x, min.y, min.z); box[4].pos = Vector3(max.x, min.y, min.z); box[5].pos = Vector3(min.x,min.y,min.z); box[6].pos = Vector3(min.x, min.y, min.z); box[7].pos = Vector3(min.x, max.y, min.z); box[8].pos = Vector3(min.x, max.y, max.z); box[9].pos = Vector3(max.x, max.y, max.z); box[10].pos = Vector3(max.x, max.y, max.z); box[11].pos = Vector3(max.x, min.y, max.z); box[12].pos = Vector3(max.x, min.y, max.z); box[13].pos = Vector3(min.x, min.y, max.z); box[14].pos = Vector3(min.x, min.y, max.z); box[15].pos = Vector3(min.x, max.y, max.z); box[16].pos = Vector3(max.x, max.y, min.z); box[17].pos = Vector3(max.x, max.y, max.z); box[18].pos = Vector3(max.x, max.y, max.z); box[19].pos = Vector3(max.x, min.y, max.z); box[20].pos = Vector3(max.x, min.y, max.z); box[21].pos = Vector3(max.x, min.y, min.z); box[22].pos = Vector3(max.x, min.y, min.z); box[23].pos = Vector3(max.x, max.y, min.z); box[24].pos = Vector3(min.x, max.y, min.z); box[25].pos = Vector3(min.x, max.y, max.z); box[26].pos = Vector3(min.x, max.y, max.z); box[27].pos = Vector3(min.x, min.y, max.z); box[28].pos = Vector3(min.x, min.y, max.z); box[29].pos = Vector3(min.x, min.y, min.z); box[30].pos = Vector3(min.x, min.y, min.z); box[31].pos = Vector3(min.x, max.y, min.z); ModelCreator<StaticVert> cr; cr.StartMesh(); cr.SetTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST); cr.SetDrawMethod(DM_DRAW); cr.SetVertexBuffer(box, sizeof(box), sizeof(StaticVert)); cr.EndMesh(); StaticEntityPtr boxPtr = scene->AddStaticEntity(cr, "box" + std::to_string(currentBox)); StaticEntity * ent = boxPtr.Get(); Material * mat = ent->GetMaterial(0); mat->SetDiffuseColor(Color::Blue()); currentBox++; return boxPtr; }
void Dragon_Dogs_ParticleSystem::Init(Scene * scene) { StaticEntityPtr skyPtr = scene->AddStaticEntity("assets/sphere.smodel", "sky"); StaticEntity * sky = skyPtr.Get(); sky->Illuminate(false); sky->SetScale(10000, 10000, 10000); Material * m = sky->GetMaterial(0); m->SetDiffuseMap("assets/risinger.jpg"); m->UseDiffuseMap(true); psPtr = scene->AddParticleSystem(); ParticleSystem * ps = psPtr.Get(); ps->SetColorTexture("assets/fire.png"); ps->SetEmmiterPosition(Vector3(45.0f, 0.0f, 0.0f)); ps->SetMinSpawnPosition(Vector3(-1.0f, 0.0f, 0.0f)); ps->SetMaxSpawnPosition(Vector3(1.0f, 0.0f, 0.0f)); ps->SetMaxLifeTime(70); ps->SetMinLifeTime(50); ps->SetMaxParticles(70); ps->SetSpawnTime(4.0); ps->SetMinSize(10); ps->SetMaxSize(14); ////entitiy->SetPosition(10.0f,0.0f,0.0f); drPtr = scene->AddParticleSystem(); ps = drPtr.Get(); ps->SetColorTexture("assets/fire.png"); ps->SetEmmiterPosition(Vector3(-30.0f, 150.0, 10.0f)); ps->SetMinSpawnPosition(Vector3(-0.2f, 0.3f, 0.0f)); ps->SetMaxSpawnPosition(Vector3(0.2f, -0.3f, 0.0f)); ps->SetMinSpawnVelocity(Vector3(-1.0f, -2.0f, -1.8f)); ps->SetMaxSpawnVelocity(Vector3(1.0f, -2.0f, -1.0f)); ps->SetMaxLifeTime(30); ps->SetMinLifeTime(45); ps->SetMaxParticles(70); ps->SetSpawnTime(4.0); ps->SetMinSize(10); ps->SetMaxSize(14); ps->AllowParticleAdd(false); plDragon = scene->AddPointLight(); PointLight * plD = plDragon.Get(); plD->SetDiffuse(1.0f, 0.4f, 0.0f, 1.0f); plD->SetRange(1.0f); plD->SetPosition(-30.0f, 150.0, 10.0f); dragonTime = 0; dragonOn = false; enPtr = scene->AddAnimatedEntity("assets/ninja.model", "ninja"); AnimatedEntity * en = enPtr.Get(); en->SetPosition(0.0f, 0.0f, 0.0f); en->Illuminate(true); en->SetScale(10.0f, 10.0f, 10.0f); en->SetPosZ(-100); //en->SetRotationY(90.0f); Material * mat = en->GetMaterial(0); mat->UseDiffuseMap(true); mat->SetDiffuseColor(Color::White()); mat->SetDiffuseMap("assets/nskin.jpg"); mat->SetEmmisivePower(1); mat->SetSpecularPower(0); mat->SetSpecularIntesity(0); mat = en->GetMaterial(1); mat->UseDiffuseMap(false); mat->SetEmmisivePower(1); mat->SetSpecularIntesity(0); mat->SetSpecularPower(0); mat->SetDiffuseColor(Color(0.3f, 0.3f, 0.3f, 1.0f)); pointLight = scene->AddPointLight(); PointLight * p = pointLight.Get(); p->SetDiffuse(1.0f, 0.4f, 0.0f, 1.0f); p->SetRange(500.0f); p->SetPosition(45.0f, 4.0f, 0.0f); planePtr = scene->AddStaticEntity("assets/plane.model", "plane"); StaticEntity * plane = planePtr.Get(); plane->Illuminate(true); plane->SetScale(500.0f, 1.0f, 500.0f); Material * pMat = plane->GetMaterial(0); pMat->UseDiffuseMap(false); pMat->SetDiffuseColor(Color(0.3f, 0.3f, 0.3f, 1.0f)); pMat->SetEmmisivePower(1); pMat->SetSpecularPower(0); pMat->SetSpecularIntesity(0); plane->SetPosition(0.0f, -7.0f, 0.0f); dogPtr = scene->AddStaticEntity("assets/dog.smodel", "dog"); StaticEntity * dog = dogPtr.Get(); dog->Illuminate(true); dog->SetPosition(80.0f, 10.0, 60.0f); dog->SetScale(400.0f, 400.0f, 400.0f); dog->SetRotation(0.0f, 60.0f, 180.0f); dog->SetRotationY(45.0f); pMat = dog->GetMaterial(0); pMat->SetDiffuseColor(Color(0.2f, 0.2f, 0.2f, 1.0f)); dogPtr2 = scene->AddStaticEntity("assets/dog.smodel", "dog"); dog = dogPtr2.Get(); dog->Illuminate(true); dog->SetPosition(-100.0f, 10.0, 60.0f); dog->SetScale(400.0f, 400.0f, 400.0f); dog->SetRotation(0.0f, -60.0f, 180.0f); //dog->SetRotationY(45.0f); pMat = dog->GetMaterial(0); pMat->SetDiffuseColor(Color(0.2f, 0.0f, 0.0f, 1.0f)); lightChangeTime = 0.0f; powerMin = 0.6f; powerMax = 1.0f; animContr = enPtr.Get()->LoadAnimationFromFile("assets/ninja.anim", "animPack"); enPtr.Get()->SetCurrentAnimationController(animContr); animContr->AddAnimationState(0, 14, LOOP, "idle"); animContr->SetCurrentAnimationState("idle"); torchPtr = scene->AddStaticEntity("assets/smaug.smodel", "m24"); StaticEntity * torch = torchPtr.Get(); torch->SetPosition(-30.0f, 100.0, 70.0f); torch->SetScale(3.0f, 3.0f, 3.0f); torch->Illuminate(true); mat = torch->GetMaterial(0); mat->SetEmmisivePower(1); mat->SetSpecularPower(1); treePtr = scene->AddStaticEntity("assets/tree.smodel", "tree"); StaticEntity * tree = treePtr.Get(); tree->SetPosition(150.0f, 23.0f, 0.0f); tree->SetScale(10.0f, 10.0f, 10.0f); tree->Illuminate(true); mat = tree->GetMaterial(0); mat->UseDiffuseMap(true); mat->SetDiffuseMap("assets/w3.jpg"); swordPtr = scene->AddStaticEntity("assets/sword.smodel", "sword"); StaticEntity * sword = swordPtr.Get(); sword->SetPosition(150.0f, 80.0f, 0.0f); sword->Illuminate(false); sword->SetScale(2.0f, 2.0f, 2.0f); sword->SetRotationZ(180.0f); mat = sword->GetMaterial(0); mat->UseDiffuseMap(false); mat->SetDiffuseColor(Color::White()); mat->SetEmmisivePower(20); }