Example #1
0
// ============================================================================
// Plane status button handler
void GameUIMain::on_buttonStatus_clicked()
{
	StatusWindow* pStatus = new StatusWindow( scene() );
	pStatus->setWindowFlags(  Qt::WindowSystemMenuHint | pStatus->windowFlags() );
	pStatus->setMachine( scene()->plane() );
	
	scene()->addWindow( pStatus, 1.0 );
	pStatus->setFocus();
}