Example #1
0
void StarMgr::drawPointer(StelRenderer* renderer, StelProjectorP projector, const StelCore* core)
{
	const QList<StelObjectP> newSelected = objectMgr->getSelectedObject("Star");
	if (!newSelected.empty())
	{
		const StelObjectP obj = newSelected[0];
		Vec3d pos=obj->getJ2000EquatorialPos(core);

		Vec3d win;
		// Compute 2D pos and return if outside screen
		if (!projector->project(pos, win))
		{
			return;
		}

		if(NULL == texPointer)
		{
			texPointer = renderer->createTexture("textures/pointeur2.png");   // Load pointer texture
		}

		Vec3f c(obj->getInfoColor());
		if (StelApp::getInstance().getVisionModeNight())
			c = StelUtils::getNightColor(c);

		renderer->setGlobalColor(c[0], c[1], c[2]);

		texPointer->bind();
		renderer->setBlendMode(BlendMode_Alpha);
		const float angle = StelApp::getInstance().getTotalRunTime() * 40.0f;
		renderer->drawTexturedRect(win[0] - 13.0f, win[1] - 13.0f, 26.0f, 26.0f, angle);
	}
}
Example #2
0
void Supernovae::drawPointer(StelCore* core, StelRenderer* renderer, StelProjectorP projector)
{
	const QList<StelObjectP> newSelected = GETSTELMODULE(StelObjectMgr)->getSelectedObject("Supernova");
	if (!newSelected.empty())
	{
		const StelObjectP obj = newSelected[0];
		Vec3d pos=obj->getJ2000EquatorialPos(core);

		Vec3d screenpos;
		// Compute 2D pos and return if outside screen
		if (!projector->project(pos, screenpos))
		{
			return;
		}

		const Vec3f& c(obj->getInfoColor());
		renderer->setGlobalColor(c[0],c[1],c[2]);
		if(NULL == texPointer)
		{
			texPointer = renderer->createTexture("textures/pointeur2.png");
		}
		texPointer->bind();
		renderer->setBlendMode(BlendMode_Alpha);
		renderer->drawTexturedRect(screenpos[0] - 13.0f, screenpos[1] - 13.0f, 26.0f, 26.0f,
		                           StelApp::getInstance().getTotalRunTime() * 40.0f);
	}
}
void StarMgr::drawPointer(StelPainter& sPainter, const StelCore* core)
{
	const QList<StelObjectP> newSelected = objectMgr->getSelectedObject("Star");
	if (!newSelected.empty())
	{
		const StelObjectP obj = newSelected[0];
		Vec3d pos=obj->getJ2000EquatorialPos(core);

		Vec3d screenpos;
		// Compute 2D pos and return if outside screen
		if (!sPainter.getProjector()->project(pos, screenpos))
			return;

		Vec3f c(obj->getInfoColor());
		if (StelApp::getInstance().getVisionModeNight())
			c = StelUtils::getNightColor(c);

		sPainter.setColor(c[0], c[1], c[2]);
		texPointer->bind();
		sPainter.enableTexture2d(true);
		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Normal transparency mode
		sPainter.drawSprite2dMode(screenpos[0], screenpos[1], 13.f, StelApp::getInstance().getTotalRunTime()*40.);
	}
}
Example #4
0
void Novae::drawPointer(StelCore* core, StelPainter &painter)
{
	const QList<StelObjectP> newSelected = GETSTELMODULE(StelObjectMgr)->getSelectedObject("Nova");
	if (!newSelected.empty())
	{
		const StelObjectP obj = newSelected[0];
		Vec3d pos=obj->getJ2000EquatorialPos(core);

		Vec3d screenpos;
		// Compute 2D pos and return if outside screen
		if (!painter.getProjector()->project(pos, screenpos))
			return;

		const Vec3f& c(obj->getInfoColor());
		painter.setColor(c[0],c[1],c[2]);
		texPointer->bind();
		painter.enableTexture2d(true);
		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Normal transparency mode
		painter.drawSprite2dMode(screenpos[0], screenpos[1], 13.f, StelApp::getInstance().getTotalRunTime()*40.);
	}
}
Example #5
0
void Pulsars::drawPointer(StelCore* core, StelPainter& painter)
{
	const StelProjectorP prj = core->getProjection(StelCore::FrameJ2000);

	const QList<StelObjectP> newSelected = GETSTELMODULE(StelObjectMgr)->getSelectedObject("Pulsar");
	if (!newSelected.empty())
	{
		const StelObjectP obj = newSelected[0];
		Vec3d pos=obj->getJ2000EquatorialPos(core);

		Vec3d screenpos;
		// Compute 2D pos and return if outside screen
		if (!painter.getProjector()->project(pos, screenpos))
			return;

		const Vec3f& c(obj->getInfoColor());
		painter.setColor(c[0],c[1],c[2]);
		texPointer->bind();
		painter.setBlending(true);
		painter.drawSprite2dMode(screenpos[0], screenpos[1], 13.f, StelApp::getInstance().getTotalRunTime()*40.);
	}
}
void TrailGroup::addObject(const StelObjectP& obj, const Vec3f* col)
{
	allTrails.append(TrailGroup::Trail(obj, col==NULL ? obj->getInfoColor() : *col));
}