/// Many allocas are only used within a single basic block.  If this is the
/// case, avoid traversing the CFG and inserting a lot of potentially useless
/// PHI nodes by just performing a single linear pass over the basic block
/// using the Alloca.
///
/// If we cannot promote this alloca (because it is read before it is written),
/// return false.  This is necessary in cases where, due to control flow, the
/// alloca is undefined only on some control flow paths.  e.g. code like
/// this is correct in LLVM IR:
///  // A is an alloca with no stores so far
///  for (...) {
///    int t = *A;
///    if (!first_iteration)
///      use(t);
///    *A = 42;
///  }
static bool promoteSingleBlockAlloca(AllocaInst *AI, const AllocaInfo &Info,
                                     LargeBlockInfo &LBI,
                                     const DataLayout &DL,
                                     DominatorTree &DT,
                                     AssumptionCache *AC) {
  // The trickiest case to handle is when we have large blocks. Because of this,
  // this code is optimized assuming that large blocks happen.  This does not
  // significantly pessimize the small block case.  This uses LargeBlockInfo to
  // make it efficient to get the index of various operations in the block.

  // Walk the use-def list of the alloca, getting the locations of all stores.
  using StoresByIndexTy = SmallVector<std::pair<unsigned, StoreInst *>, 64>;
  StoresByIndexTy StoresByIndex;

  for (User *U : AI->users())
    if (StoreInst *SI = dyn_cast<StoreInst>(U))
      StoresByIndex.push_back(std::make_pair(LBI.getInstructionIndex(SI), SI));

  // Sort the stores by their index, making it efficient to do a lookup with a
  // binary search.
  llvm::sort(StoresByIndex, less_first());

  // Walk all of the loads from this alloca, replacing them with the nearest
  // store above them, if any.
  for (auto UI = AI->user_begin(), E = AI->user_end(); UI != E;) {
    LoadInst *LI = dyn_cast<LoadInst>(*UI++);
    if (!LI)
      continue;

    unsigned LoadIdx = LBI.getInstructionIndex(LI);

    // Find the nearest store that has a lower index than this load.
    StoresByIndexTy::iterator I =
        std::lower_bound(StoresByIndex.begin(), StoresByIndex.end(),
                         std::make_pair(LoadIdx,
                                        static_cast<StoreInst *>(nullptr)),
                         less_first());
    if (I == StoresByIndex.begin()) {
      if (StoresByIndex.empty())
        // If there are no stores, the load takes the undef value.
        LI->replaceAllUsesWith(UndefValue::get(LI->getType()));
      else
        // There is no store before this load, bail out (load may be affected
        // by the following stores - see main comment).
        return false;
    } else {
      // Otherwise, there was a store before this load, the load takes its value.
      // Note, if the load was marked as nonnull we don't want to lose that
      // information when we erase it. So we preserve it with an assume.
      Value *ReplVal = std::prev(I)->second->getOperand(0);
      if (AC && LI->getMetadata(LLVMContext::MD_nonnull) &&
          !isKnownNonZero(ReplVal, DL, 0, AC, LI, &DT))
        addAssumeNonNull(AC, LI);

      // If the replacement value is the load, this must occur in unreachable
      // code.
      if (ReplVal == LI)
        ReplVal = UndefValue::get(LI->getType());

      LI->replaceAllUsesWith(ReplVal);
    }

    LI->eraseFromParent();
    LBI.deleteValue(LI);
  }

  // Remove the (now dead) stores and alloca.
  while (!AI->use_empty()) {
    StoreInst *SI = cast<StoreInst>(AI->user_back());
    // Record debuginfo for the store before removing it.
    for (DbgVariableIntrinsic *DII : Info.DbgDeclares) {
      DIBuilder DIB(*AI->getModule(), /*AllowUnresolved*/ false);
      ConvertDebugDeclareToDebugValue(DII, SI, DIB);
    }
    SI->eraseFromParent();
    LBI.deleteValue(SI);
  }

  AI->eraseFromParent();
  LBI.deleteValue(AI);

  // The alloca's debuginfo can be removed as well.
  for (DbgVariableIntrinsic *DII : Info.DbgDeclares) {
    DII->eraseFromParent();
    LBI.deleteValue(DII);
  }

  ++NumLocalPromoted;
  return true;
}
/// PromoteSingleBlockAlloca - Many allocas are only used within a single basic
/// block.  If this is the case, avoid traversing the CFG and inserting a lot of
/// potentially useless PHI nodes by just performing a single linear pass over
/// the basic block using the Alloca.
///
/// If we cannot promote this alloca (because it is read before it is written),
/// return true.  This is necessary in cases where, due to control flow, the
/// alloca is potentially undefined on some control flow paths.  e.g. code like
/// this is potentially correct:
///
///   for (...) { if (c) { A = undef; undef = B; } }
///
/// ... so long as A is not used before undef is set.
///
void PromoteMem2Reg::PromoteSingleBlockAlloca(AllocaInst *AI, AllocaInfo &Info,
                                              LargeBlockInfo &LBI) {
  // The trickiest case to handle is when we have large blocks. Because of this,
  // this code is optimized assuming that large blocks happen.  This does not
  // significantly pessimize the small block case.  This uses LargeBlockInfo to
  // make it efficient to get the index of various operations in the block.
  
  // Clear out UsingBlocks.  We will reconstruct it here if needed.
  Info.UsingBlocks.clear();
  
  // Walk the use-def list of the alloca, getting the locations of all stores.
  typedef SmallVector<std::pair<unsigned, StoreInst*>, 64> StoresByIndexTy;
  StoresByIndexTy StoresByIndex;
  
  for (Value::use_iterator UI = AI->use_begin(), E = AI->use_end();
       UI != E; ++UI) 
    if (StoreInst *SI = dyn_cast<StoreInst>(*UI))
      StoresByIndex.push_back(std::make_pair(LBI.getInstructionIndex(SI), SI));

  // If there are no stores to the alloca, just replace any loads with undef.
  if (StoresByIndex.empty()) {
    for (Value::use_iterator UI = AI->use_begin(), E = AI->use_end(); UI != E;) 
      if (LoadInst *LI = dyn_cast<LoadInst>(*UI++)) {
        LI->replaceAllUsesWith(UndefValue::get(LI->getType()));
        if (AST && LI->getType()->isPointerTy())
          AST->deleteValue(LI);
        LBI.deleteValue(LI);
        LI->eraseFromParent();
      }
    return;
  }
  
  // Sort the stores by their index, making it efficient to do a lookup with a
  // binary search.
  std::sort(StoresByIndex.begin(), StoresByIndex.end());
  
  // Walk all of the loads from this alloca, replacing them with the nearest
  // store above them, if any.
  for (Value::use_iterator UI = AI->use_begin(), E = AI->use_end(); UI != E;) {
    LoadInst *LI = dyn_cast<LoadInst>(*UI++);
    if (!LI) continue;
    
    unsigned LoadIdx = LBI.getInstructionIndex(LI);
    
    // Find the nearest store that has a lower than this load. 
    StoresByIndexTy::iterator I = 
      std::lower_bound(StoresByIndex.begin(), StoresByIndex.end(),
                       std::pair<unsigned, StoreInst*>(LoadIdx, static_cast<StoreInst*>(0)),
                       StoreIndexSearchPredicate());
    
    // If there is no store before this load, then we can't promote this load.
    if (I == StoresByIndex.begin()) {
      // Can't handle this load, bail out.
      Info.UsingBlocks.push_back(LI->getParent());
      continue;
    }
      
    // Otherwise, there was a store before this load, the load takes its value.
    --I;
    LI->replaceAllUsesWith(I->second->getOperand(0));
    if (AST && LI->getType()->isPointerTy())
      AST->deleteValue(LI);
    LI->eraseFromParent();
    LBI.deleteValue(LI);
  }
}
Example #3
0
/// Many allocas are only used within a single basic block.  If this is the
/// case, avoid traversing the CFG and inserting a lot of potentially useless
/// PHI nodes by just performing a single linear pass over the basic block
/// using the Alloca.
///
/// If we cannot promote this alloca (because it is read before it is written),
/// return false.  This is necessary in cases where, due to control flow, the
/// alloca is undefined only on some control flow paths.  e.g. code like
/// this is correct in LLVM IR:
///  // A is an alloca with no stores so far
///  for (...) {
///    int t = *A;
///    if (!first_iteration)
///      use(t);
///    *A = 42;
///  }
static bool promoteSingleBlockAlloca(AllocaInst *AI, const AllocaInfo &Info,
                                     LargeBlockInfo &LBI,
                                     AliasSetTracker *AST) {
  // The trickiest case to handle is when we have large blocks. Because of this,
  // this code is optimized assuming that large blocks happen.  This does not
  // significantly pessimize the small block case.  This uses LargeBlockInfo to
  // make it efficient to get the index of various operations in the block.

  // Walk the use-def list of the alloca, getting the locations of all stores.
  typedef SmallVector<std::pair<unsigned, StoreInst *>, 64> StoresByIndexTy;
  StoresByIndexTy StoresByIndex;

  for (User *U : AI->users())
    if (StoreInst *SI = dyn_cast<StoreInst>(U))
      StoresByIndex.push_back(std::make_pair(LBI.getInstructionIndex(SI), SI));

  // Sort the stores by their index, making it efficient to do a lookup with a
  // binary search.
  std::sort(StoresByIndex.begin(), StoresByIndex.end(), less_first());

  // Walk all of the loads from this alloca, replacing them with the nearest
  // store above them, if any.
  for (auto UI = AI->user_begin(), E = AI->user_end(); UI != E;) {
    LoadInst *LI = dyn_cast<LoadInst>(*UI++);
    if (!LI)
      continue;

    unsigned LoadIdx = LBI.getInstructionIndex(LI);

    // Find the nearest store that has a lower index than this load.
    StoresByIndexTy::iterator I =
        std::lower_bound(StoresByIndex.begin(), StoresByIndex.end(),
                         std::make_pair(LoadIdx,
                                        static_cast<StoreInst *>(nullptr)),
                         less_first());
    if (I == StoresByIndex.begin()) {
      if (StoresByIndex.empty())
        // If there are no stores, the load takes the undef value.
        LI->replaceAllUsesWith(UndefValue::get(LI->getType()));
      else
        // There is no store before this load, bail out (load may be affected
        // by the following stores - see main comment).
        return false;
    }
    else
      // Otherwise, there was a store before this load, the load takes its value.
      LI->replaceAllUsesWith(std::prev(I)->second->getOperand(0));

    if (AST && LI->getType()->isPointerTy())
      AST->deleteValue(LI);
    LI->eraseFromParent();
    LBI.deleteValue(LI);
  }

  // Remove the (now dead) stores and alloca.
  while (!AI->use_empty()) {
    StoreInst *SI = cast<StoreInst>(AI->user_back());
    // Record debuginfo for the store before removing it.
    if (DbgDeclareInst *DDI = Info.DbgDeclare) {
      DIBuilder DIB(*AI->getParent()->getParent()->getParent(),
                    /*AllowUnresolved*/ false);
      ConvertDebugDeclareToDebugValue(DDI, SI, DIB);
    }
    SI->eraseFromParent();
    LBI.deleteValue(SI);
  }

  if (AST)
    AST->deleteValue(AI);
  AI->eraseFromParent();
  LBI.deleteValue(AI);

  // The alloca's debuginfo can be removed as well.
  if (DbgDeclareInst *DDI = Info.DbgDeclare) {
    DDI->eraseFromParent();
    LBI.deleteValue(DDI);
  }

  ++NumLocalPromoted;
  return true;
}