void SvgWindow::onPaint(Painter* p) { Time startTime = Time::now(); p->setSource(Argb32(0xFFFFFFFF)); p->fillAll(); p->save(); svgDocument.render(p); p->restore(); p->flush(PAINTER_FLUSH_SYNC); Time endTime = Time::now(); TimeDelta frameDelta = endTime - startTime; TimeDelta fpsDelta = endTime - fpsTime; if (fpsDelta.getMillisecondsD() >= 1000.0) { fpsTotal = fpsCounter; fpsCounter = 0.0f; fpsTime = endTime; StringW text; text.format("FPS: %g, Time: %g", fpsTotal, frameDelta.getMillisecondsD()); setWindowTitle(text); } else { fpsCounter++; } p->resetTransform(); }