TAutoConsoleVariable is a feature in the Unreal Engine 4 codebase that allows developers to declare console variables that can be easily changed while the game is running, without having to recompile the code. It is defined in the Unreal Engine 4 "Core" module.
Here is an example of how to declare a new TAutoConsoleVariable:
TAutoConsoleVariable SampleVariable( TEXT("SampleVariable"), // the name of the console variable 1.0f, // the default value TEXT("A sample console variable for demonstration purposes."), // description of the variable ECVF_Cheat // flags, this indicates that the variable can only be changed by cheats );
In this example, we declare a new float-typed console variable called "SampleVariable", with a default value of 1.0f. We also specify a description of the variable, and set the ECVF_Cheat flag to indicate that this variable can only be changed by cheats.
Another example of how to use TAutoConsoleVariable:
In this example, we declare a boolean-typed console variable called "bDebugMessages", with a default value of false, and a description of "Enable debug log messages." The ECVF_Cheat flag is set here as well, indicating that this variable can only be changed by cheats.
These examples show how TAutoConsoleVariable can be used to define and configure console variables in Unreal Engine 4. The package library for this feature is the "Core" module.
C++ (Cpp) TAutoConsoleVariable - 29 examples found. These are the top rated real world C++ (Cpp) examples of TAutoConsoleVariable extracted from open source projects. You can rate examples to help us improve the quality of examples.