void TFuncSpecView::Print_Line(TDC& dc, TPoint origin, const TFuncSpecView::XPosVector& xpos, char* data) const { XPosVector::size_type i, count=xpos.size()-1; // subtract one for end marker char text[]="+"; for(i=0; i<count; i++) { text[0]=data[i]; dc.TextOut(origin.OffsetBy(xpos[i].x, 0), text, 1); } }
///////////////////////////////////////////////////////////////////// // TInfoControl // ------------ // void TInfoControl::Paint (TDC& dc, BOOL erase, TRect& rect) { TControl::Paint(dc, erase, rect); TRect cRect = GetClientRect(); // Select font dc.SelectObject (*StaticFont); dc.SetBkMode (TRANSPARENT); // Draw each text line if ( TextLineTab != NULL ) { for (int i = 0 ; i < NumLines ; i++) { if (TextLineTab[i] != NULL && TextLineTab[i]->Text != NULL) { int x; dc.SetTextColor ( TMapDC::GetColor16(TextLineTab[i]->Color)); dc.SetTextAlign( TextLineTab[i]->Align); switch (TextLineTab[i]->Align & (TA_CENTER |TA_LEFT |TA_RIGHT)) { case TA_LEFT: x = 0; break; case TA_CENTER: x = cRect.Width() / 2; break; case TA_RIGHT: x = cRect.Width() - 1; break; } dc.TextOut( x, FontHeight * i, TextLineTab[i]->Text); } } } dc.RestoreFont(); }
//////////////////////////////////////////////////////////// // TBitmap256Control // ----------------- // Display bitmap in DC void TBitmap256Control::DisplayBitmap (TDC& dc, TRect &rect) { // Display a cross if no bitmap if ( pDIBInfo == 0 ) { dc.SelectObject(TPen(TColor::LtGray)); dc.MoveTo (0, 0); dc.LineTo (MaxWidth, MaxHeight); dc.MoveTo (0, MaxHeight); dc.LineTo (MaxWidth, 0); dc.SetTextAlign(TA_CENTER); dc.SetTextColor(TColor::White); dc.SetBkColor(TColor::Black); char tmp[40]; if ( BitmapName[0] != '\0' && BitmapName[0] != '-' ) wsprintf (tmp, "No picture (%s)", BitmapName); else wsprintf (tmp, "No picture"); dc.TextOut (MaxWidth / 2, MaxHeight / 2 - 6, tmp); return; } assert (pBitmapPalette != NULL); // pBitmapPalette->UnrealizeObject(); dc.SelectObject (*pBitmapPalette); dc.RealizePalette(); dc.SetStretchBltMode (COLORONCOLOR); #if 1 TRect ZoomRect; ZoomRect.left = rect.left; ZoomRect.top = rect.top; ZoomRect.right = rect.right; ZoomRect.bottom = rect.bottom; // Convert the rect. size to a rect in the sprite rect.left /= ZoomFactor; rect.top /= ZoomFactor; rect.right /= ZoomFactor; rect.bottom /= ZoomFactor; TRect DIBRect; DIBRect.left = rect.left; DIBRect.top = BitmapYSize - rect.bottom; // DIBs are Y inversed DIBRect.right = DIBRect.left + rect.Width(); DIBRect.bottom = DIBRect.top + rect.Height(); dc.StretchDIBits (ZoomRect, DIBRect, pDIBits, *pDIBInfo, DIB_PAL_COLORS, SRCCOPY); #else // Create memory DC and display bitmap TMemoryDC mdc (dc); mdc.SelectObject (*pBitmapPalette); mdc.SelectObject (*pBitmap); dc.StretchBlt(0, 0, ZoomXSize, ZoomYSize, mdc, 0, 0, BitmapXSize, BitmapYSize, SRCCOPY); // Restore GDI objects mdc.RestoreBitmap(); mdc.RestorePalette(); #endif dc.RestorePalette(); }
void TFuncSpecView::Print_Summary(TDC& dc, TRect rect) const { dc.TextOut(rect.TopLeft(), "[Insert System Summary Here]"); }
void TFuncSpecView::Paint(TDC& dc, bool erase, TRect& rect) { TSwitchMinApp* theApp = TYPESAFE_DOWNCAST(GetApplication(), TSwitchMinApp); if (theApp) { // Only paint if we're printing and we have something to paint, otherwise do nothing. // if (theApp->Printing && theApp->Printer && !rect.IsEmpty()) { // Use pageSize to get the size of the window to render into. For a Window it's the client area, // for a printer it's the printer DC dimensions and for print preview it's the layout window. // TSize pageSize(rect.right - rect.left, rect.bottom - rect.top); TPrintDialog::TData& printerData = theApp->Printer->GetSetup(); // Get area we can draw in TRect drawingArea(swdoc->PaintHeader(dc, rect, "", 0, 0, false), rect.BottomRight()); TEXTMETRIC tm; dc.SelectObject(TFont("Arial", -12)); if (!dc.GetTextMetrics(tm)) { dc.SelectObject(TFont("Arial", -12)); dc.GetTextMetrics(tm); } int fHeight=tm.tmHeight+tm.tmExternalLeading; unsigned long inputs=swdoc->GetSystem()->GetInputs(); XPosVector xpos; uint divider; char* data; Print_CreateWidths(xpos, divider, dc); if (xpos.back().x < rect.Size().cx) { // put space in structure to stretch across page uint spacing=(rect.Size().cx - xpos.back().x)/(xpos.size()+1); uint space_inc=spacing; for(XPosVector::size_type i=0; i<xpos.size(); i++) { if (i==inputs) { // after inputs section, increase divider divider += space_inc; space_inc += spacing; } xpos[i].x += space_inc; space_inc += spacing; } } data=new char[xpos.size()]; unsigned long PagesDown=1+pow(2,inputs)/( (drawingArea.Size().cy/fHeight) - 2); // 2 lines for header and horz divider unsigned long PagesAcross=1+xpos.back().x/drawingArea.Size().cx; unsigned long Pages=1+PagesDown*PagesAcross; // Compute the number of pages to print. // printerData.MinPage = 1; printerData.MaxPage = Pages; int fromPage = printerData.FromPage == -1 ? 1 : printerData.FromPage; int toPage = printerData.ToPage == -1 ? 1 : printerData.ToPage; int currentPage = fromPage; TPoint p; dc.SelectObject(TPen(TColor::Black)); while (currentPage <= toPage) { swdoc->PaintHeader(dc, rect, "Specification", currentPage, Pages, true); if (currentPage==1) Print_Summary(dc, drawingArea); else { // Calculate origin of line by page number // x int col=((currentPage-2) ) % PagesAcross; p.x=drawingArea.left - col * drawingArea.Size().cx; // y int row=floor((currentPage-2)/PagesAcross); p.y=drawingArea.top/* - row * drawingArea.Size().cy*/; // Calculate starting and ending input states CELL_TYPE state, stateEnd; state=(row*(drawingArea.Size().cy-fHeight))/fHeight; stateEnd=state+(drawingArea.Size().cy-fHeight)/fHeight; if (stateEnd >= (pow(2,inputs)-1) ) stateEnd=pow(2,inputs)-1; // // Draw header and lines // Vertical if ( ((p.x+divider) > drawingArea.left) && ((p.x+divider)<drawingArea.right) ) { dc.MoveTo(p.x+divider, p.y); dc.LineTo(p.x+divider, p.y+((stateEnd-state)+3)*fHeight); } // Labels for(XPosVector::size_type i=0; i<xpos.size(); i++) dc.TextOut(TPoint(xpos[i].x, p.y), xpos[i].s.c_str()); p.y += fHeight; // Horizontal dc.MoveTo(drawingArea.left, p.y + fHeight/2); dc.LineTo(p.x+xpos.back().x, p.y + fHeight/2); p.y += fHeight; // // Draw each line while(state <= stateEnd) { Print_GenerateLine(data, state); Print_Line(dc, p, xpos, data); p.y += fHeight; state++; } } currentPage++; } delete[] data; } else { // INSERT>> Normal painting code goes here. wTabs->InvalidateRect(rect, erase); } } }