void TDDSuiteScene::onEnter() { log("TDDSuiteScene: onEnter"); Scene::onEnter(); log("TDDSuiteScene: onEnter is called"); TDDSuiteLayer *layer = new TDDSuiteLayer(); addChild(layer); layer->release(); // Save the stat setting and then turn off hasStat = Director::getInstance()->isDisplayStats(); Director::getInstance()->setDisplayStats(false); }
void TDDSuiteScene::onEnter() { log("TDDSuiteScene: onEnter"); Scene::onEnter(); // log("TDDSuiteScene: onEnter is called"); if(mHasSetup == false) { // this->removeAllChildren(); // this is a diaster to scene!! TDDSuiteLayer *layer = new TDDSuiteLayer(); addChild(layer); layer->release(); mHasSetup = true; } // Save the stat setting and then turn off hasStat = Director::getInstance()->isDisplayStats(); Director::getInstance()->setDisplayStats(true); }