// burn each link independently (forward with FwdBurnProb, backward with BckBurnProb) void TForestFire::BurnExpFire() { const double OldFwdBurnProb = FwdBurnProb; const double OldBckBurnProb = BckBurnProb; const int NInfect = InfectNIdV.Len(); const TNGraph& G = *Graph; TIntH BurnedNIdH; // burned nodes TIntV BurningNIdV = InfectNIdV; // currently burning nodes TIntV NewBurnedNIdV; // nodes newly burned in current step bool HasAliveNbrs; // has unburned neighbors int NBurned = NInfect, NDiedFire=0; for (int i = 0; i < InfectNIdV.Len(); i++) { BurnedNIdH.AddDat(InfectNIdV[i]); } NBurnedTmV.Clr(false); NBurningTmV.Clr(false); NewBurnedTmV.Clr(false); for (int time = 0; ; time++) { NewBurnedNIdV.Clr(false); // for each burning node for (int node = 0; node < BurningNIdV.Len(); node++) { const int& BurningNId = BurningNIdV[node]; const TNGraph::TNodeI Node = G.GetNI(BurningNId); HasAliveNbrs = false; NDiedFire = 0; // burn forward links (out-links) for (int e = 0; e < Node.GetOutDeg(); e++) { const int OutNId = Node.GetOutNId(e); if (! BurnedNIdH.IsKey(OutNId)) { // not yet burned HasAliveNbrs = true; if (Rnd.GetUniDev() < FwdBurnProb) { BurnedNIdH.AddDat(OutNId); NewBurnedNIdV.Add(OutNId); NBurned++; } } } // burn backward links (in-links) if (BckBurnProb > 0.0) { for (int e = 0; e < Node.GetInDeg(); e++) { const int InNId = Node.GetInNId(e); if (! BurnedNIdH.IsKey(InNId)) { // not yet burned HasAliveNbrs = true; if (Rnd.GetUniDev() < BckBurnProb) { BurnedNIdH.AddDat(InNId); NewBurnedNIdV.Add(InNId); NBurned++; } } } } if (! HasAliveNbrs) { NDiedFire++; } } NBurnedTmV.Add(NBurned); NBurningTmV.Add(BurningNIdV.Len() - NDiedFire); NewBurnedTmV.Add(NewBurnedNIdV.Len()); //BurningNIdV.AddV(NewBurnedNIdV); // node is burning eternally BurningNIdV.Swap(NewBurnedNIdV); // node is burning just 1 time step if (BurningNIdV.Empty()) break; FwdBurnProb = FwdBurnProb * ProbDecay; BckBurnProb = BckBurnProb * ProbDecay; } BurnedNIdV.Gen(BurnedNIdH.Len(), 0); for (int i = 0; i < BurnedNIdH.Len(); i++) { BurnedNIdV.Add(BurnedNIdH.GetKey(i)); } FwdBurnProb = OldFwdBurnProb; BckBurnProb = OldBckBurnProb; }
// Node selects N~geometric(1.0-FwdBurnProb)-1 out-links and burns them. Then same for in-links. // geometirc(p) has mean 1/(p), so for given FwdBurnProb, we burn 1/(1-FwdBurnProb) void TForestFire::BurnGeoFire() { const double OldFwdBurnProb = FwdBurnProb; const double OldBckBurnProb = BckBurnProb; const int& NInfect = InfectNIdV.Len(); const TNGraph& G = *Graph; TIntH BurnedNIdH; // burned nodes TIntV BurningNIdV = InfectNIdV; // currently burning nodes TIntV NewBurnedNIdV; // nodes newly burned in current step bool HasAliveInNbrs, HasAliveOutNbrs; // has unburned neighbors TIntV AliveNIdV; // NIds of alive neighbors int NBurned = NInfect, time; for (int i = 0; i < InfectNIdV.Len(); i++) { BurnedNIdH.AddDat(InfectNIdV[i]); } NBurnedTmV.Clr(false); NBurningTmV.Clr(false); NewBurnedTmV.Clr(false); for (time = 0;; time++) { NewBurnedNIdV.Clr(false); for (int node = 0; node < BurningNIdV.Len(); node++) { const int& BurningNId = BurningNIdV[node]; const TNGraph::TNodeI Node = G.GetNI(BurningNId); // find unburned links HasAliveOutNbrs = false; AliveNIdV.Clr(false); // unburned links for (int e = 0; e < Node.GetOutDeg(); e++) { const int OutNId = Node.GetOutNId(e); if (!BurnedNIdH.IsKey(OutNId)) { HasAliveOutNbrs = true; AliveNIdV.Add(OutNId); } } // number of links to burn (geometric coin). Can also burn 0 links const int BurnNFwdLinks = Rnd.GetGeoDev(1.0 - FwdBurnProb) - 1; if (HasAliveOutNbrs && BurnNFwdLinks > 0) { AliveNIdV.Shuffle(Rnd); for (int i = 0; i < TMath::Mn(BurnNFwdLinks, AliveNIdV.Len()); i++) { BurnedNIdH.AddDat(AliveNIdV[i]); NewBurnedNIdV.Add(AliveNIdV[i]); NBurned++; } } // backward links if (BckBurnProb > 0.0) { // find unburned links HasAliveInNbrs = false; AliveNIdV.Clr(false); for (int e = 0; e < Node.GetInDeg(); e++) { const int InNId = Node.GetInNId(e); if (!BurnedNIdH.IsKey(InNId)) { HasAliveInNbrs = true; AliveNIdV.Add(InNId); } } // number of links to burn (geometric coin). Can also burn 0 links const int BurnNBckLinks = Rnd.GetGeoDev(1.0 - BckBurnProb) - 1; if (HasAliveInNbrs && BurnNBckLinks > 0) { AliveNIdV.Shuffle(Rnd); for (int i = 0; i < TMath::Mn(BurnNBckLinks, AliveNIdV.Len()); i++) { BurnedNIdH.AddDat(AliveNIdV[i]); NewBurnedNIdV.Add(AliveNIdV[i]); NBurned++; } } } } NBurnedTmV.Add(NBurned); NBurningTmV.Add(BurningNIdV.Len()); NewBurnedTmV.Add(NewBurnedNIdV.Len()); // BurningNIdV.AddV(NewBurnedNIdV); // node is burning eternally BurningNIdV.Swap(NewBurnedNIdV); // node is burning just 1 time step if (BurningNIdV.Empty()) break; FwdBurnProb = FwdBurnProb * ProbDecay; BckBurnProb = BckBurnProb * ProbDecay; } BurnedNIdV.Gen(BurnedNIdH.Len(), 0); for (int i = 0; i < BurnedNIdH.Len(); i++) { BurnedNIdV.Add(BurnedNIdH.GetKey(i)); } FwdBurnProb = OldFwdBurnProb; BckBurnProb = OldBckBurnProb; }