bool UISliderPlus::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager) { UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager); // Read lower and upper limits int theLowerValue = 0; int theUpperValue = 20; inDesc.GetTagValue(UILowerValue, theLowerValue); inDesc.GetTagValue(UIUpperValue, theUpperValue); SliderPlus* theSlider = dynamic_cast<SliderPlus*>(inPanel); ASSERT(theSlider); theSlider->setRange(theLowerValue, theUpperValue); int theRangeWindow; if(inDesc.GetTagValue(UIRangeWindow, theRangeWindow)) { // The range window is in pixels, the lower and upper values are in their own arbitrary scale //int theValueRange = theUpperValue - theLowerValue; //ASSERT(theRangeWindow < theValueRange); //theSlider->setRangeWindowEnabled(true); theSlider->setRangeWindow(theRangeWindow); } int theStartingValue; if(inDesc.GetTagValue(UIDefaultIntValue, theStartingValue)) { theSlider->setValue(theStartingValue); } return true; }
//////////////////////////////////// // AvHLogoutComponent -> StaticLabel // //////////////////////////////////// void AvHUILogoutComponent::AllocateComponent(const TRDescription& inDesc) { // Width and height (normalized screen coords) float theWidth = UIDefaultWidth; float theHeight = UIDefaultHeight; inDesc.GetTagValue(UITagWidth, theWidth); inDesc.GetTagValue(UITagHeight, theHeight); this->mLogoutComponent = new AvHLogoutComponent(theWidth*ScreenWidth(), theHeight*ScreenHeight()); }
////////////////////////// // SpritePanel -> Panel // ////////////////////////// void UISpritePanel::AllocateComponent(const TRDescription& inDesc) { string theBaseSpriteName; inDesc.GetTagValue(UIBaseSprite, theBaseSpriteName); string theRenderMode; inDesc.GetTagValue(UIRenderMode, theRenderMode); this->mUISpritePanel = new SpritePanel(theBaseSpriteName, theRenderMode); string theVAlignment; if(inDesc.GetTagValue(UIVAlignment, theVAlignment)) { this->mUISpritePanel->SetVAlignment(theVAlignment); } }
bool AvHUIActionButtons::SetClassProperties(const TRDescription& inDesc, Panel* inComponent, CSchemeManager* inSchemeManager) { bool theSuccess = false; AvHActionButtons* theActionButtons = dynamic_cast<AvHActionButtons*>(inComponent); ASSERT(theActionButtons); // read custom attributes here UIPanel::SetClassProperties(inDesc, inComponent, inSchemeManager); // Get tech font to use std::string theSchemeName; if(inDesc.GetTagValue(UITagScheme, theSchemeName)) { const char* theSchemeCString = theSchemeName.c_str(); SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString); Font* theFont = inSchemeManager->getFont(theSchemeHandle); if(theFont) { theActionButtons->setFont(theFont); } theSuccess = true; } return theSuccess; }
bool AvHUITeamHierarchy::SetClassProperties(const TRDescription& inDesc, Panel* inComponent, CSchemeManager* inSchemeManager) { bool theSuccess = false; // read custom attributes here UIStaticLabel::SetClassProperties(inDesc, inComponent, inSchemeManager); // Get font to use std::string theSchemeName; if(inDesc.GetTagValue(UITagScheme, theSchemeName)) { AvHTeamHierarchy* theHierarchy = dynamic_cast<AvHTeamHierarchy*>(inComponent); if(theHierarchy) { const char* theSchemeCString = theSchemeName.c_str(); SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString); Font* theFont = inSchemeManager->getFont(theSchemeHandle); if(theFont) { theHierarchy->setFont(theFont); } theSuccess = true; } } return theSuccess; }
bool AvHUILogoutComponent::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager) { AvHLogoutComponent* theLogoutComponent = (AvHLogoutComponent*)inPanel; bool theSuccess = UIStaticLabel::SetClassProperties(inDesc, inPanel, inSchemeManager); if(theSuccess) { // Get font to use std::string theSchemeName; if(inDesc.GetTagValue(UITagScheme, theSchemeName)) { const char* theSchemeCString = theSchemeName.c_str(); SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString); Font* theFont = inSchemeManager->getFont(theSchemeHandle); if(theFont) { theLogoutComponent->setFont(theFont); } } theSuccess = true; } return theSuccess; }
/////////////////////////// // ColoredPanel -> Panel // /////////////////////////// void UIColoredPanel::AllocateComponent(const TRDescription& inDesc) { // Position (normalized screen coords) float theXPos = UIDefaultXPos; float theYPos = UIDefaultYPos; inDesc.GetTagValue(UITagXPos, theXPos); inDesc.GetTagValue(UITagYPos, theYPos); // Width and height (normalized screen coords) float theWidth = UIDefaultWidth; float theHeight = UIDefaultHeight; inDesc.GetTagValue(UITagWidth, theWidth); inDesc.GetTagValue(UITagHeight, theHeight); this->mUIColoredPanel = new ColoredPanel(theXPos*ScreenWidth(), theYPos*ScreenHeight(), theWidth*ScreenWidth(), theHeight*ScreenHeight()); }
// Set up default scheme values if a scheme was specified (overrides other tags specified) void UIManager::SetSchemeValues(const TRDescription& inDesc, UIComponent* inComponent, CSchemeManager* inSchemeManager) { std::string theSchemeName; if(inDesc.GetTagValue(UITagScheme, theSchemeName)) { // Get the vgui panel inside Panel* thePanelPointer = inComponent->GetComponentPointer(); // Get the scheme specified in the layout const char* theSchemeCString = theSchemeName.c_str(); SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString); int r, g, b, a; // Set fg color inSchemeManager->getFgColor(theSchemeHandle, r, g, b, a); thePanelPointer->setFgColor(r, g, b, a); // Set bg color inSchemeManager->getBgColor(theSchemeHandle, r, g, b, a); thePanelPointer->setBgColor(r, g, b, a); // Set font if applicable vgui::Font* theFont = inSchemeManager->getFont(theSchemeHandle); vgui::TextPanel* theTextPanel = dynamic_cast<vgui::TextPanel*>(thePanelPointer); if(theFont && theTextPanel) { theTextPanel->setFont(theFont); } } }
/////////////////////////// // TreeFolder -> Panel // /////////////////////////// void UITreeFolder::AllocateComponent(const TRDescription& inDesc) { string thePathName = UIDefaultPathName; inDesc.GetTagValue(UITagPathName, thePathName); this->mUITreeFolder = new TreeFolder(thePathName.c_str()); }
bool UILabel::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager) { bool theSuccess = true; Label* theLabel = (Label*)inPanel; theSuccess = UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager); if(theSuccess) { string theAlignmentString; if(inDesc.GetTagValue(UITagAlignment, theAlignmentString)) { // Convert the alignment from a string to the label enum Label::Alignment theAlignment = vgui::Label::a_center; UIStringToAlignment(theAlignmentString, theAlignment); theLabel->setContentAlignment(theAlignment); } string theTitle; if(inDesc.GetTagValue(UITagText, theTitle)) { string theDefaultText(""); LocalizeString(theTitle.c_str(), theDefaultText); theLabel->setText((int)theDefaultText.length(), theDefaultText.c_str()); } // Get font to use std::string theSchemeName; if(inDesc.GetTagValue(UITagScheme, theSchemeName)) { const char* theSchemeCString = theSchemeName.c_str(); SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString); Font* theFont = inSchemeManager->getFont(theSchemeHandle); if(theFont) { theLabel->setFont(theFont); } theSuccess = true; } } return theSuccess; }
////////////////////////// // ProgressBar -> Panel // ////////////////////////// void UIProgressBar::AllocateComponent(const TRDescription& inDesc) { int theSegmentCount = UIDefaultProgressBarSegments; inDesc.GetTagValue(UITagSegments, theSegmentCount); this->mUIProgressBar = new ProgressBar(theSegmentCount); }
///////////////////////// // SliderPlus -> Panel // ///////////////////////// void UISliderPlus::AllocateComponent(const TRDescription& inDesc) { float theX = 0; float theY = 0; float theWidth = 50; float theHeight = 50; bool theIsVertical = false; inDesc.GetTagValue(UITagXPos, theX); inDesc.GetTagValue(UITagYPos, theY); inDesc.GetTagValue(UITagWidth, theWidth); inDesc.GetTagValue(UITagHeight, theHeight); inDesc.GetTagValue(UIIsVertical, theIsVertical); int theScreenWidth = ScreenWidth(); int theScreenHeight = ScreenHeight(); this->mUISliderPlus = new SliderPlus(theX*theScreenWidth, theY*theScreenHeight, theWidth*theScreenWidth, theHeight*theScreenHeight, theIsVertical); }
//////////////////// // Label -> Panel // //////////////////// void UILabel::AllocateComponent(const TRDescription& inDesc) { string theTitle; inDesc.GetTagValue(UITagText, theTitle); string theDefaultText; LocalizeString(theTitle.c_str(), theDefaultText); this->mUILabel = new Label(theDefaultText.c_str()); }
///////////////////////// // ImageLabel -> Label // ///////////////////////// void UIImageLabel::AllocateComponent(const TRDescription& inDesc) { float theXPos, theYPos; int theWidth, theHeight; string theImageName("ru"); UIGetPosition(inDesc, theXPos, theYPos, theWidth, theHeight); inDesc.GetTagValue(UITagImage, theImageName); // Construct it! this->mUIImageLabel = new CImageLabel(theImageName.c_str(), theXPos*ScreenWidth(), theYPos*ScreenHeight(), theWidth, theHeight); }
void UIPieMenu::AllocateComponent(const TRDescription& inDesc) { float theXPos, theYPos; int theWidth, theHeight; string theImageName("default"); UIGetPosition(inDesc, theXPos, theYPos, theWidth, theHeight); string theRootName; inDesc.GetTagValue(UIRootName, theRootName); this->mPieMenu = new PieMenu(theRootName, theXPos*ScreenWidth(), theYPos*ScreenHeight(), theWidth*ScreenWidth(), theHeight*ScreenHeight()); }
////////////////////////// // StaticLabel -> Label // ////////////////////////// void UIStaticLabel::AllocateComponent(const TRDescription& inDesc) { string theTitle; inDesc.GetTagValue(UITagText, theTitle); string theDefaultText(""); LocalizeString(theTitle.c_str(), theDefaultText); // Position (normalized screen coords) float theXPos = UIDefaultXPos; float theYPos = UIDefaultYPos; inDesc.GetTagValue(UITagXPos, theXPos); inDesc.GetTagValue(UITagYPos, theYPos); // Width and height (normalized screen coords) float theWidth = UIDefaultWidth; float theHeight = UIDefaultHeight; inDesc.GetTagValue(UITagWidth, theWidth); inDesc.GetTagValue(UITagHeight, theHeight); this->mUIStaticLabel = new StaticLabel(theDefaultText.c_str(), theXPos*ScreenWidth(), theYPos*ScreenHeight(), theWidth*ScreenWidth(), theHeight*ScreenHeight()); }
///////////////////// // Button -> Label // ///////////////////// void UIButton::AllocateComponent(const TRDescription& inDesc) { float theXPos, theYPos; int theWidth, theHeight; UIGetPosition(inDesc, theXPos, theYPos, theWidth, theHeight); string theTitle; inDesc.GetTagValue(UITagText, theTitle); string theDefaultText; LocalizeString(theTitle.c_str(), theDefaultText); this->mUIButton = new Button(theDefaultText.c_str(), theXPos*ScreenWidth(), theYPos*ScreenHeight(), theWidth, theHeight); }
///////////////////////////////////// // FadingImageLabel -> CImageLabel // ///////////////////////////////////// void UIFadingImageLabel::AllocateComponent(const TRDescription& inDesc) { float theXPos, theYPos; int theWidth = ScreenWidth(); int theHeight = ScreenHeight(); string theImageName("default"); UIGetPosition(inDesc, theXPos, theYPos, theWidth, theHeight); inDesc.GetTagValue(UITagImage, theImageName); // Construct it! //this->mUIFadingImageLabel = new FadingImageLabel(theImageName.c_str(), theXPos*ScreenWidth, theYPos*ScreenHeight, theWidth, theHeight); //this->mUIFadingImageLabel = new FadingImageLabel(theImageName.c_str(), theXPos*ScreenWidth, theYPos*ScreenHeight); //this->mUIFadingImageLabel = new FadingImageLabel(theXPos*ScreenWidth, theYPos*ScreenHeight); this->mUIFadingImageLabel = new FadingImageLabel(0, 0); }
// Not virtual, this is meant to act only on the class specified. Operate on panel because that is // the lowest level of hierarchy (not that we're going to do anything with it anyways) bool UIPieMenu::SetClassProperties(const TRDescription& inDesc, Panel* inComponent, CSchemeManager* inSchemeManager) { bool theSuccess; // Let parent classes go first theSuccess = UIPanel::SetClassProperties(inDesc, inComponent, inSchemeManager); if(theSuccess) { // Dynamic_cast inComponent to an PieMenu (will always succeed) PieMenu* thePieMenu = (PieMenu*)inComponent; // Read font if specified std::string theSchemeName; if(inDesc.GetTagValue(UITagScheme, theSchemeName)) { if(thePieMenu) { const char* theSchemeCString = theSchemeName.c_str(); SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString); Font* theFont = inSchemeManager->getFont(theSchemeHandle); if(theFont) { thePieMenu->SetFont(theFont); thePieMenu->GetRootNode()->setFont(theFont); } } } // Set colors of root node to that of the pie menu Color theColor; thePieMenu->getFgColor(theColor); thePieMenu->GetRootNode()->setFgColor(theColor); thePieMenu->getBgColor(theColor); thePieMenu->GetRootNode()->setBgColor(theColor); // Read node distances float theNodeXDistance = 0.0f; inDesc.GetTagValue(kPieMenuNodeXDistance, theNodeXDistance); float theNodeYDistance = 0.0f; inDesc.GetTagValue(kPieMenuNodeYDistance, theNodeYDistance); thePieMenu->SetNodeDistance(theNodeXDistance, theNodeYDistance); // Set pop-up menu default image string theDefaultImage; if(inDesc.GetTagValue(kPieMenuDefaultImage, theDefaultImage)) { thePieMenu->SetDefaultImage(theDefaultImage); } // Read specified image to use //string theNodeTargaName; //if(inDesc.GetTagValue(kNodeTarga, theNodeTargaName)) //{ // thePieMenu->SetNodeTargaName(theNodeTargaName); //} // Now read in the nodes until there are no more. Assumes first node is root. thePieMenu->GetRootNode()->SetSizeKeepCenter(theNodeXDistance*ScreenWidth(), theNodeYDistance*ScreenHeight()); StringVector theNodeList; inDesc.GetTagStringList(kPieMenuNodePrefix, theNodeList); for(StringVector::iterator theIter = theNodeList.begin(); theIter != theNodeList.end(); theIter++) { thePieMenu->AddNode(*theIter); } // Set the connector, if any string theConnectorName; if(inDesc.GetTagValue(UIConnectorName, theConnectorName)) { if(theConnectorName != "") { this->mPieMenu->SetConnectorName(theConnectorName); } } // Now have the piemenu recompute visible size for all nodes thePieMenu->RecomputeVisibleSize(); // for(int i = 0; ; i++) // { // char theNum[4]; // sprintf(theNum, "%d", i); // string theNodeName(kPieMenuNodePrefix + string(theNum)); // // string theNodeString; // if(inDesc.GetTagValue(theNodeName, theNodeString)) // { // thePieMenu->AddNode(theNodeString); // } // else // { // break; // } // } // Tell it we're done thePieMenu->SetConstructionComplete(); // Make sure to propagate new position to all children. Children may have been added // after the position was set so just make sure to re-set the position before we leave now // that all children have been added. } return theSuccess; }
bool UIPanel::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager) { bool theArgOne, theArgTwo; UIComponent::SetClassProperties(inDesc, inPanel, inSchemeManager); // Position (normalized screen coords) float theXPos = UIDefaultXPos; float theYPos = UIDefaultYPos; theArgOne = inDesc.GetTagValue(UITagXPos, theXPos); theArgTwo = inDesc.GetTagValue(UITagYPos, theYPos); if(theArgOne || theArgTwo) { inPanel->setPos(theXPos*ScreenWidth(), theYPos*ScreenHeight()); } // Width and height (normalized screen coords) float theWidth = UIDefaultWidth; float theHeight = UIDefaultHeight; theArgOne = inDesc.GetTagValue(UITagWidth, theWidth); theArgTwo = inDesc.GetTagValue(UITagHeight, theHeight); if(theArgOne || theArgTwo) { inPanel->setSize(theWidth*ScreenWidth(), theHeight*ScreenHeight()); } // Preferred size (normalized screen coords) float thePreferredWidth = UIDefaultPreferredWidth; float thePreferredHeight = UIDefaultPreferredHeight; theArgOne = inDesc.GetTagValue(UITagPreferredWidth, thePreferredWidth); theArgTwo = inDesc.GetTagValue(UITagPreferredHeight, thePreferredHeight); if(theArgOne || theArgTwo) { inPanel->setPreferredSize(thePreferredWidth*ScreenWidth(), thePreferredHeight*ScreenHeight()); } // Background color (rgba) string theColorString; if(inDesc.GetTagValue(UITagBGColor, theColorString)) { Color theColor; UIStringToColor(theColorString, theColor); inPanel->setBgColor(theColor); } // Foreground color (rgba) if(inDesc.GetTagValue(UITagFGColor, theColorString)) { Color theColor; UIStringToColor(theColorString, theColor); inPanel->setFgColor(theColor); } // Default visibility (bool) bool theTempBool = UIDefaultVisibility; if(inDesc.GetTagValue(UITagVisible, theTempBool)) { inPanel->setVisible(theTempBool); } // Remember the comp name this->SetName(inDesc.GetName()); return true; }