void CGuiCom::tabMainMenu(Tab tab, size_t id) { #ifndef SR_EDITOR ///_ game tab change if (tab == app->mWndTabsGame) { if (id == TAB_Car) app->gui->CarListUpd(); // off filtering by chall app->mWndTrkFilt->setVisible(false); // if (id == TAB_Multi) { // back to mplr tab, upload game info //_ only for host.. if (app->mMasterClient && app->gui->valNetPassword->getVisible()) { app->gui->uploadGameInfo(); app->gui->updateGameInfoGUI(); } //- app->gui->evBtnNetRefresh(0); // upd games list (don't, breaks game start) } } #endif if (id != 0) return; // <back tab->setIndexSelected(1); // dont switch to 0 pSet->isMain = true; app->gui->toggleGui(false); // back to main }
void CGuiCom::tabMainMenu(Tab tab, size_t id) { #ifndef SR_EDITOR if (tab == app->mWndTabsGame && id == TAB_Car) app->gui->CarListUpd(); // off filtering #endif if (id != 0) return; // <back tab->setIndexSelected(1); // dont switch to 0 pSet->isMain = true; app->gui->toggleGui(false); // back to main }