///Оповещение о присоединении узла
  void BindNode (Node& child)
  {
    try
    {
      const char* target_name = child.Name ();
      
      if (!target_name)
        return;

      TargetMap::iterator iter = targets.find (target_name);

      if (iter == targets.end ())
        return;

      Target& target = *iter->second;

      if (target.node)
        throw xtl::format_operation_exception ("", "Duplicate node for animation target '%s'", target_name);

      target.BindNode (&child);
    }
    catch (std::exception& e)
    {
      log.Printf ("%s\n    at scene_graph::controllers::AnimationController::Impl::BindNode", e.what ());      
    }
    catch (...)
    {
      log.Printf ("uknown exception\n    at scene_graph::controllers::AnimationController::Impl::BindNode");
    }
  }
Example #2
0
Target*
LaunchDaemon::FindTarget(const char* name) const
{
	if (name == NULL)
		return NULL;

	TargetMap::const_iterator found = fTargets.find(BString(name).ToLower());
	if (found != fTargets.end())
		return found->second;

	return NULL;
}
///Добавление анимационной цели
  void AddTarget (const char* target_name, TargetBlender& target_blender)
  {
    try
    {
        //получение родительского узла
      
      Node* root = owner.AttachedNode ();
      
      if (!root)
        throw xtl::format_operation_exception ("", "Animation node was detached");

        //проверка корректности

      if (targets.find (target_name) != targets.end ())
        throw xtl::format_operation_exception ("", "Animation target '%s' has already registered", target_name);
        
        //создание анимационной цели

      TargetPtr target (new Target (target_blender), false);
        
        //регистрация анимационной цели

      targets.insert_pair (target_name, target);

        //поиск потомка

      Node::Pointer node;

      if (!strcmp (root->Name (), target_name))
      {
        node = root;
      }
      else
      {    
        node = root->FindChild (target_name, NodeSearchMode_OnAllSublevels);
      }
      
      if (node)
        target->BindNode (node.get ());
    }
    catch (std::exception& e)
    {
      log.Printf ("%s\n    at scene_graph::controllers::AnimationController::Impl::AddTarget", e.what ());
    }
    catch (...)
    {
      log.Printf ("uknown exception\n    at scene_graph::controllers::AnimationController::Impl::AddTarget");
    }    
  }
///Оповещение об отсоединении узла
  void UnbindNode (Node& child)
  {
    const char* target_name = child.Name ();
    
    if (!target_name)
      return;

    TargetMap::iterator iter = targets.find (target_name);

    if (iter == targets.end ())
      return;

    Target& target = *iter->second;

    if (target.node == &child)
      target.UnbindNode ();
  }