void CGameSetup::LoadSkirmishAIs(const TdfParser& file, std::set<std::string>& nameList) { // i = AI index in game (no gaps), a = AI index in script for (int a = 0; a < MAX_PLAYERS; ++a) { char section[50]; sprintf(section, "GAME\\AI%i\\", a); string s(section); if (!file.SectionExist(s.substr(0, s.length() - 1))) { continue; } SkirmishAIData data; data.team = atoi(file.SGetValueDef("-1", s + "Team").c_str()); if (data.team == -1) { throw content_error("missing AI.Team in GameSetup script"); } data.hostPlayer = atoi(file.SGetValueDef("-1", s + "Host").c_str()); if (data.hostPlayer == -1) { throw content_error("missing AI.Host in GameSetup script"); } data.shortName = file.SGetValueDef("", s + "ShortName"); if (data.shortName == "") { throw content_error("missing AI.ShortName in GameSetup script"); } data.version = file.SGetValueDef("", s + "Version"); if (file.SectionExist(s + "Options")) { data.options = file.GetAllValues(s + "Options"); std::map<std::string, std::string>::const_iterator kv; for (kv = data.options.begin(); kv != data.options.end(); ++kv) { data.optionKeys.push_back(kv->first); } } // get the visible name (comparable to player-name) std::string name = file.SGetValueDef(data.shortName, s + "Name"); int instanceIndex = 0; std::string name_unique = name; while (nameList.find(name_unique) != nameList.end()) { name_unique = name + "_" + IntToString(instanceIndex++); // so we possibly end up with something like myBot_0, or RAI_2 } data.name = name_unique; nameList.insert(data.name); skirmishAIStartingData.push_back(data); } }
void CGameSetup::LoadAllyTeams(const TdfParser& file) { // i = allyteam index in game (no gaps), a = allyteam index in script int i = 0; for (int a = 0; a < MAX_TEAMS; ++a) { char section[50]; sprintf(section,"GAME\\ALLYTEAM%i",a); string s(section); if (!file.SectionExist(s)) continue; AllyTeam data; std::map<std::string, std::string> setup = file.GetAllValues(s); for (std::map<std::string, std::string>::const_iterator it = setup.begin(); it != setup.end(); ++it) data.SetValue(it->first, it->second); allyStartingData.push_back(data); allyteamRemap[a] = i; ++i; } { const size_t numAllyTeams = allyStartingData.size(); for (size_t a = 0; a < numAllyTeams; ++a) { allyStartingData[a].allies.resize(numAllyTeams, false); allyStartingData[a].allies[a] = true; // each team is allied with itself std::ostringstream section; section << "GAME\\ALLYTEAM" << a << "\\"; const size_t numAllies = atoi(file.SGetValueDef("0", section.str() + "NumAllies").c_str()); for (size_t b = 0; b < numAllies; ++b) { std::ostringstream key; key << "GAME\\ALLYTEAM" << a << "\\Ally" << b; const int other = atoi(file.SGetValueDef("0",key.str()).c_str()); allyStartingData[a].allies[allyteamRemap[other]] = true; } } } unsigned allyCount = 0; if (file.GetValue(allyCount, "GAME\\NumAllyTeams") && (allyStartingData.size() != allyCount)) { LOG_L(L_WARNING, "Incorrect number of ally teams in GameSetup script"); } }
void CGameSetup::LoadPlayers(const TdfParser& file, std::set<std::string>& nameList) { numDemoPlayers = 0; // i = player index in game (no gaps), a = player index in script int i = 0; for (int a = 0; a < MAX_PLAYERS; ++a) { char section[50]; sprintf(section, "GAME\\PLAYER%i", a); string s(section); if (!file.SectionExist(s)) { continue; } PlayerBase data; // expects lines of form team=x rather than team=TEAMx // team field is relocated in RemapTeams std::map<std::string, std::string> setup = file.GetAllValues(s); for (std::map<std::string, std::string>::const_iterator it = setup.begin(); it != setup.end(); ++it) data.SetValue(it->first, it->second); // do checks for sanity if (data.name.empty()) throw content_error(str( boost::format("GameSetup: No name given for Player %i") %a )); if (nameList.find(data.name) != nameList.end()) throw content_error(str(boost::format("GameSetup: Player %i has name %s which is already taken") %a %data.name.c_str() )); nameList.insert(data.name); if (data.isFromDemo) numDemoPlayers++; playerStartingData.push_back(data); playerRemap[a] = i; ++i; } unsigned playerCount = 0; if (file.GetValue(playerCount, "GAME\\NumPlayers") && playerStartingData.size() != playerCount) { LOG_L(L_WARNING, _STPF_ " players in GameSetup script (NumPlayers says %i)", playerStartingData.size(), playerCount); } }
void CGameSetup::LoadTeams(const TdfParser& file) { // i = team index in game (no gaps), a = team index in script int i = 0; for (int a = 0; a < MAX_TEAMS; ++a) { char section[50]; sprintf(section, "GAME\\TEAM%i", a); string s(section); if (!file.SectionExist(s.substr(0, s.length()))) { continue; } TeamBase data; data.startMetal = startMetal; data.startEnergy = startEnergy; // Get default color from palette (based on "color" tag) for (size_t num = 0; num < 3; ++num) { data.color[num] = palette.teamColor[a][num]; } data.color[3] = 255; std::map<std::string, std::string> setup = file.GetAllValues(s); for (std::map<std::string, std::string>::const_iterator it = setup.begin(); it != setup.end(); ++it) data.SetValue(it->first, it->second); if (data.startMetal == -1.0) data.startMetal = startMetal; if (data.startEnergy == -1.0) data.startEnergy = startEnergy; teamStartingData.push_back(data); teamRemap[a] = i; ++i; } unsigned teamCount = 0; if (file.GetValue(teamCount, "Game\\NumTeams") && teamStartingData.size() != teamCount) logOutput.Print("Warning: %i teams in GameSetup script (NumTeams: %i)", teamStartingData.size(), teamCount); }
void ClassAliasList::Load(TdfParser& parser, const string& location) { const map<string,string>& lst = parser.GetAllValues (location); aliases.insert(lst.begin(), lst.end()); }
void CUnitDefHandler::FindTABuildOpt() { TdfParser tdfparser; tdfparser.LoadFile("gamedata/SIDEDATA.TDF"); std::vector<std::string> sideunits = tdfparser.GetSectionList("CANBUILD"); for(unsigned int i=0; i<sideunits.size(); i++) { std::map<std::string, std::string>::iterator it; UnitDef *builder=NULL; std::transform(sideunits[i].begin(), sideunits[i].end(), sideunits[i].begin(), (int (*)(int))std::tolower); std::map<std::string, int>::iterator it1 = unitID.find(sideunits[i]); if(it1!= unitID.end()) builder = &unitDefs[it1->second]; if(builder) { std::map<std::string, std::string> buildoptlist = tdfparser.GetAllValues("CANBUILD\\" + sideunits[i]); for(it=buildoptlist.begin(); it!=buildoptlist.end(); it++) { UnitDef *buildopt=0; std::transform(it->second.begin(),it->second.end(), it->second.begin(), (int (*)(int))std::tolower); if(unitID.find(it->second)!= unitID.end()){ int num=atoi(it->first.substr(8).c_str()); builder->buildOptions[num]=it->second; } } } } std::vector<std::string> files = CFileHandler::FindFiles("download/*.tdf"); for(unsigned int i=0; i<files.size(); i++) { TdfParser dparser(files[i]); std::vector<std::string> sectionlist = dparser.GetSectionList(""); for(unsigned int j=0; j<sectionlist.size(); j++) { UnitDef *builder=NULL; std::string un1 = dparser.SGetValueDef("", sectionlist[j] + "\\UNITMENU"); std::transform(un1.begin(), un1.end(), un1.begin(), (int (*)(int))std::tolower); std::map<std::string, int>::iterator it1 = unitID.find(un1); if(it1!= unitID.end()) builder = &unitDefs[it1->second]; if(builder) { UnitDef *buildopt=NULL; string un2 = dparser.SGetValueDef("", sectionlist[j] + "\\UNITNAME"); std::transform(un2.begin(), un2.end(), un2.begin(), (int (*)(int))std::tolower); if(unitID.find(un2)!= unitID.end()){ int menu=atoi(dparser.SGetValueDef("", sectionlist[j] + "\\MENU").c_str()); int button=atoi(dparser.SGetValueDef("", sectionlist[j] + "\\BUTTON").c_str()); int num=(menu-2)*6+button+1; builder->buildOptions[num]=un2; } else { info->AddLine("couldnt find unit %s",un2.c_str()); } } } } }
// this function recursively constructs the view hierarchy from a suitable tdf. void GUIdialogController::CreateUIElement(TdfParser & parser, GUIframe* parent, const string& path) { GUIframe *frame=NULL; // get properties string type=parser.SGetValueDef("none", path+"\\type"); string identifier=parser.SGetValueDef("", path+"\\id"); string tooltip=parser.SGetValueDef("", path+"\\tooltip"); float x=atof(parser.SGetValueDef("-1", path+"\\x").c_str()); float y=atof(parser.SGetValueDef("-1", path+"\\y").c_str()); float w=atof(parser.SGetValueDef("-1", path+"\\w").c_str()); float h=atof(parser.SGetValueDef("-1", path+"\\h").c_str()); float x2=atof(parser.SGetValueDef("-1", path+"\\x2").c_str()); float y2=atof(parser.SGetValueDef("-1", path+"\\y2").c_str()); string caption=parser.SGetValueDef("No Caption", path+"\\caption"); // scale the frame { #define ScaleX(a) if(a<=1.0&&a>=0.0) a*=parent->w; #define ScaleY(a) if(a<=1.0&&a>=0.0) a*=parent->h; ScaleX(x); ScaleX(x2); ScaleX(w); ScaleY(y); ScaleY(y2); ScaleY(h); if(x<0) { // x is not set, require w and x2 x=parent->w-x2-w; } else if (w<0) { if(x2>=0) w=parent->w-x2-x; // w is not set but x2 is else w=0; // neither w nor x2 are set; may happen for autosizing buttons } if(y<0) { // y is not set, require h and y2 y=parent->h-y2-h; } else if (h<0) { if(y2>=0) h=parent->h-y2-y; // w is not set but x2 is else h=0; // neither w nor x2 are set } } // create respective control if(type=="none") { frame=parent; } else if(type=="buildmenu") { GUIbuildMenu *bm=new GUIbuildMenu((int)x, (int)y, (int)w, (int)h, makeFunctor((Functor1<UnitDef*>*)0, *this, &GUIdialogController::BuildMenuClicked)); float num=atof(parser.SGetValueDef("64", path+"\\buildpicsize").c_str()); ScaleX(num); bm->SetBuildPicSize((int)num); frame=bm; } else if(type=="centerbuildmenu") { GUIbuildMenu *bm=new GUIcenterBuildMenu((int)x, (int)y, (int)w, (int)h, makeFunctor((Functor1<UnitDef*>*)0, *this, &GUIdialogController::BuildMenuClicked)); float num=atof(parser.SGetValueDef("64", path+"\\buildpicsize").c_str()); ScaleX(num); bm->SetBuildPicSize((int)num); frame=bm; } else if(type=="frame") { frame=new GUIframe((int)x, (int)y, (int)w, (int)h); } else if(type=="minimap") { frame=new GUIminimap(); } else if(type=="tab") { frame=new GUItab((int)x, (int)y, (int)w, (int)h); } else if(type=="table") { GUItable *table=new GUItable((int)x, (int)y, (int)w, (int)h, NULL, makeFunctor((Functor3<GUItable*, int, int>*)0, *this, &GUIdialogController::TableSelection)); frame=table; } else if(type=="pane") { GUIpane *pane=new GUIpane((int)x, (int)y, (int)w, (int)h); pane->SetDraggable(parser.SGetValueDef("no", path+"\\draggable")=="yes"); pane->SetFrame(parser.SGetValueDef("yes", path+"\\frame")=="yes"); pane->SetResizeable(parser.SGetValueDef("no", path+"\\resizeable")=="yes"); frame=pane; } else if(type=="button") { GUIbutton* b=new GUIbutton((int)x, (int)y, caption, makeFunctor((Functor1<GUIbutton*>*)0, *this, &GUIdialogController::ButtonPressed)); b->SetSize((int)w, (int)h); frame=b; } else if(type=="switchbar") { frame=new GUIswitchBar(); } else if(type=="image") { frame=new GUIimage((int)x, (int)y, (int)w, (int)h, caption); } else if(type=="label") { frame=new GUIlabel((int)x, (int)y, (int)w, (int)h, caption); } else if(type=="state") { vector<string> options; map<string, string> vals=parser.GetAllValues(path + "\\states"); map<string, string>::iterator i=vals.begin(); map<string, string>::iterator e=vals.end(); for(; i!=e; i++) options.push_back(i->second); frame = new GUIstateButton((int)x, (int)y, (int)w, options, makeFunctor((Functor2<GUIstateButton*, int>*)0, *this, &GUIdialogController::StateChanged)); } else if(type=="input") { GUIinput *input=new GUIinput((int)x, (int)y, (int)w, (int)h, makeFunctor((Functor1<const string&>*)0, *this, &GUIdialogController::ConsoleInput)); input->SetCaption(caption); frame=input; } else if(type=="resourcebar") { GUIpane *pane=new GUIresourceBar((int)x, (int)y, (int)w, (int)h); pane->SetDraggable(parser.SGetValueDef("no", path+"\\draggable")=="yes"); pane->SetFrame(parser.SGetValueDef("yes", path+"\\frame")=="yes"); pane->SetResizeable(parser.SGetValueDef("no", path+"\\resizeable")=="yes"); frame=pane; } else if(type=="allyresourcebar") { GUIpane *pane=new GUIallyResourceBar((int)x, (int)y, (int)w, (int)h); pane->SetDraggable(parser.SGetValueDef("no", path+"\\draggable")=="yes"); pane->SetFrame(parser.SGetValueDef("yes", path+"\\frame")=="yes"); frame=pane; } else if(type=="infoselection") { GUIinfoSelection *infoSelection=new GUIinfoSelection((int)x, (int)y, (int)w, (int)h); infoSelection->SetDraggable(parser.SGetValueDef("no", path+"\\draggable")=="yes"); infoSelection->SetFrame(parser.SGetValueDef("yes", path+"\\frame")=="yes"); infoSelection->SetResizeable(parser.SGetValueDef("no", path+"\\resizeable")=="no"); float num=atof(parser.SGetValueDef("64", path+"\\buildpicsize").c_str()); ScaleX(num); infoSelection->SetBuildPicSize((int)num); frame=infoSelection; } if(!frame) frame=CreateControl(type, (int)x, (int)y, (int)w, (int)h, parser); if(!frame) { printf("unknown control definition %s\n", type.c_str()); return; } if(parser.SGetValueDef("no", path+"\\hidden")=="yes") frame->ToggleHidden(); if(!tooltip.empty()) frame->SetTooltip(tooltip); if(frame!=parent) { frame->SetIdentifier(identifier); // add to parent GUIswitchBar *bar=dynamic_cast<GUIswitchBar*>(parent); if(bar) { // if it's a switchbar, look if child has a title for switchbars string switchName=parser.SGetValueDef(caption, path+"\\switch"); bar->AddSwitchableChild(frame, switchName); } else { parent->AddChild(frame); } if(identifier!="") controls[identifier]=frame; } // add children vector<string> sects=parser.GetSectionList(path); for(int i=0; i<sects.size(); i++) { printf("found section %s\n", sects[i].c_str()); if(!sects[i].compare(0, 6, "gadget")) CreateUIElement(parser, frame, path+"\\"+sects[i]); if(!sects[i].compare(0, 6, "dialog")) { string id=parser.SGetValueDef("", path+"\\"+sects[i]+"\\id"); GUIdialogController *controller=dialogControllers[id]; if(controller) controller->CreateUIElement(parser, frame, path+"\\"+sects[i]); } } }