Example #1
0
void Render()
{
    //Set up
    glClearColor(0.0f, 0.2f, 0.4f, 1.0f);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    //Render scene
    tech.renderScene(&scene);

    glutSwapBuffers();

    //Reset controls
    glutWarpPointer(eye->mWinWidth/2, eye->mWinHeight/2);
}