void Render() { //Set up glClearColor(0.0f, 0.2f, 0.4f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Render scene tech.renderScene(&scene); glutSwapBuffers(); //Reset controls glutWarpPointer(eye->mWinWidth/2, eye->mWinHeight/2); }