Example #1
0
    virtual ChessPlayer *CreatePlayer(ChessSide side)
    {
        while (humanSide == SIDE_NEITHER)
        {
            TheTerminal.print("Which side do you want to play (w, b, quit)? ");
            std::string choice = TheTerminal.readline();
            if (choice == "w")
            {
                humanSide = SIDE_WHITE;
            }
            else if (choice == "b")
            {
                humanSide = SIDE_BLACK;
            }
            else if (choice == "quit")
            {
                throw "Chess program exited.";
            }
        }

        if (side == humanSide)
        {
            human = new HumanChessPlayer(*this);
            return human;
        }
        else
        {
            computer = new ComputerChessPlayer(*this);
            computer->SetTimeLimit(ComputerThinkTime);
            computer->SetSearchBias(1);
            computer->setResignFlag(false);
            return computer;
        }
    }
Example #2
0
 //--------------------------------------------------------------
 //  Called whenever a player needs to be asked which
 //  piece a pawn should be promoted to.
 //  Must return one of the following values:
 //      Q_INDEX, R_INDEX, B_INDEX, N_INDEX
 //--------------------------------------------------------------
 virtual SQUARE PromotePawn(int pawnDest, ChessSide side)
 {
     while (true)
     {
         TheTerminal.print("Promote pawn to Q, R, N, B? ");
         std::string answer = TheTerminal.readline();
         if (answer == "q")
         {
             return Q_INDEX;
         }
         else if (answer == "r")
         {
             return R_INDEX;
         }
         else if (answer == "n")
         {
             return N_INDEX;
         }
         else if (answer == "b")
         {
             return B_INDEX;
         }
     }
 }
Example #3
0
    //--------------------------------------------------------------
    //  The following function should return true if the Move
    //  was read successfully, or false to abort the game.
    //  The move does not have to be legal; if an illegal move
    //  is returned, the caller will repeatedly call until a
    //  legal move is obtained.
    //--------------------------------------------------------------
    virtual bool ReadMove ( 
        ChessBoard  &board, 
        int         &source, 
        int         &dest, 
        SQUARE      &promPieceIndex )   // set to 0 (P_INDEX) if no promotion, or call to PromotePawn is needed; set to N_INDEX..Q_INDEX to specify promotion.
    {
        promPieceIndex = P_INDEX;

        bool boardWasAlreadyPrinted = AutoPrintBoard;

        // accept either of the following two formats: e2e4, g7g8q
        while (true)
        {
            if (IsFirstPrompt)
            {
                IsFirstPrompt = false;
                TheTerminal.printline("Enter 'help' for info and more options.");
            }
            TheTerminal.print("Your move? ");
            std::string line = TheTerminal.readline();

            // =================================================================
            // REMEMBER:  Update "PrintHelp()" every time you add a command!
            // =================================================================

            if (line == "board")
            {
                ReallyDrawBoard(board);
                boardWasAlreadyPrinted = true;
            }
            else if (line == "help")
            {
                PrintHelp();
            }
            else if (line == "new")
            {                
                if (human)
                {
                    human->SetQuitReason(qgr_startNewGame);     // suppress saying that the player resigned
                }
                return false;   // Start a new game.
            }
            else if (line == "quit")
            {
                throw "Chess program exited.";
            }
            else if (line == "show")
            {
                AutoPrintBoard = true;
                if (!boardWasAlreadyPrinted)
                {
                    ReallyDrawBoard(board);
                    boardWasAlreadyPrinted = true;
                }
            }
            else if (line == "swap")
            {
                if (game)
                {
                    humanSide = OppositeSide(humanSide);
                    if (humanSide == SIDE_WHITE)
                    {
                        game->SetPlayers(human, computer);
                    }
                    else
                    {
                        game->SetPlayers(computer, human);
                    }
                    TheTerminal.print("You are now playing as ");
                    TheTerminal.print(SideName(humanSide));
                    TheTerminal.printline(".");

                    source = 0;
                    dest = SPECIAL_MOVE_NULL;
                    return true;
                }
            }
            else if (line == "time")
            {
                // Adjust computer's think time.
                TheTerminal.print("The computer's max think time is now ");
                TheTerminal.printChessTime(ComputerThinkTime);
                TheTerminal.printline(".");
                TheTerminal.print("Enter new think time (0.1 .. 600): ");
                std::string line = TheTerminal.readline();
                double thinkTime = atof(line.c_str());
                if ((thinkTime >= 0.1) && (thinkTime < 600.0))
                {
                    ComputerThinkTime = static_cast<int>(100.0*thinkTime + 0.5);    // round seconds to integer centiseconds
                    if (computer)
                    {
                        computer->SetTimeLimit(ComputerThinkTime);
                    }
                }
                else
                {
                    TheTerminal.printline("Invalid think time - ignoring.");
                }
            }
            else
            {
                if (ParseFancyMove(line.c_str(), board, source, dest, promPieceIndex))
                {
                    return true;
                }
            }
        }
    }