Example #1
0
  /**
    Call this method if you want the given text to be displayed in
    the button.

    This creates an instance of Text using the given text
    and sets it as button label.

    use '_' to mark the next character as key shortcut.
  */
  Button* Button::SetText(const std::wstring& string)
  {
    Text   *text;
    size_t pos;

    text=new Text();
    text->SetParent(this);
    text->SetFlex(true,true);
    text->SetAlignment(Text::centered);

    pos=string.find('_');
    if (pos!=std::wstring::npos && pos+1<string.length()) {
      shortCut=string[pos+1];
      text->AddText(string.substr(0,pos));
      if (OS::display->GetTheme()->ShowKeyShortcuts()) {
        text->AddText(string.substr(pos+1,1),OS::Font::underlined);
      }
      else {
        text->AddText(string.substr(pos+1,1));
      }
      text->AddText(string.substr(pos+2));
    }
    else {
      text->AddText(string);
    }

    delete object;

    object=text;

    return this;
  }
void GameApplication::CreateUI()
{
	Input* input = GetSubsystem<Input>();
	input->SetMouseVisible(true);

    ResourceCache* cache = GetSubsystem<ResourceCache>();
    UI* ui = GetSubsystem<UI>();
    
    // Create a Cursor UI element because we want to be able to hide and show it at will. When hidden, the mouse cursor will
    // control the camera, and when visible, it will point the raycast target
    XMLFile* style = cache->GetResource<XMLFile>("UI/DefaultStyle.xml");
    SharedPtr<Cursor> cursor(new Cursor(context_));
    cursor->SetStyleAuto(style);
    ui->SetCursor(cursor);
    // Set starting position of the cursor at the rendering window center
    Graphics* graphics = GetSubsystem<Graphics>();
    cursor->SetPosition(graphics->GetWidth() / 2, graphics->GetHeight() / 2);
    
    // Construct new Text object, set string to display and font to use
    scoreText = ui->GetRoot()->CreateChild<Text>();
    scoreText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 15);
    // The text has multiple rows. Center them in relation to each other
    scoreText->SetTextAlignment(HA_CENTER);
	scoreText->SetColor(Color::BLUE);
	scoreText->SetTextEffect(TextEffect::TE_SHADOW);
    // Position the text relative to the screen center
    scoreText->SetHorizontalAlignment(HA_CENTER);
    scoreText->SetVerticalAlignment(VA_CENTER);
    scoreText->SetPosition(0, ui->GetRoot()->GetHeight() / 4 + 80);

	//开始按钮
	//UIButton* btnStart = new UIButton(context_);
	//btnStart->SetPosition(100,100);
	//btnStart->SetSize(120,50);

	//ui->GetRoot()->AddChild(btnStart);

	Button* btnStart = CreateButton(80,100,120,50,"Start");// ui->GetRoot()->CreateChild<Button>();
	btnStart->SetName("btnStart");
	btnStart->SetMinHeight(24);
	btnStart->SetStyleAuto();
	btnStart->SetPosition(100,100);
	btnStart->SetSize(120,50);

	Text* buttonText = btnStart->CreateChild<Text>();
	buttonText->SetAlignment(HA_CENTER, VA_CENTER);
	buttonText->SetColor(Color::BLUE);
	Font* font = cache->GetResource<Font>("Fonts/Anonymous Pro.ttf");
	buttonText->SetFont(font, 12);
	buttonText->SetText("Start");

	SubscribeToEvent(btnStart,E_PRESSED,HANDLER(GameApplication,OnButtonStartClick));

	UpdateScore();
}
Example #3
0
Button* Chat::CreateButton(const String& text, int width)
{
    ResourceCache* cache = GetSubsystem<ResourceCache>();
    Font* font = cache->GetResource<Font>("Fonts/Anonymous Pro.ttf");
    
    Button* button = buttonContainer_->CreateChild<Button>();
    button->SetStyleAuto();
    button->SetFixedWidth(width);
    
    Text* buttonText = button->CreateChild<Text>();
    buttonText->SetFont(font, 12);
    buttonText->SetAlignment(HA_CENTER, VA_CENTER);
    buttonText->SetText(text);
    
    return button;
}
Example #4
0
Button* SoundEffects::CreateButton(int x, int y, int xSize, int ySize, const String& text)
{
    UIElement* root = GetSubsystem<UI>()->GetRoot();
    ResourceCache* cache = GetSubsystem<ResourceCache>();
    Font* font = cache->GetResource<Font>("Fonts/Anonymous Pro.ttf");
    
    // Create the button and center the text onto it
    Button* button = root->CreateChild<Button>();
    button->SetStyleAuto();
    button->SetPosition(x, y);
    button->SetSize(xSize, ySize);
    
    Text* buttonText = button->CreateChild<Text>();
    buttonText->SetAlignment(HA_CENTER, VA_CENTER);
    buttonText->SetFont(font, 12);
    buttonText->SetText(text);
    
    return button;
}