Example #1
0
// Dim a menu item
void Menu::dimItem(int i) {
	if(mNumItems == 0) return;

	TextAreaOverlayElement *item = static_cast<TextAreaOverlayElement*>(OverlayManager::getSingleton().getOverlayElement(mMenuName + StringConverter::toString(i+1)));
	item->setColourTop(ColourValue(0.5f,0.6f,0.7f,0.5f));
	item->setColourBottom(ColourValue(1,1,1,0.5f));
}
Example #2
0
// Enter a new name to the high scores
void Menu::enterName(int place) {
	mEnteringName = true;
	mNewScorePlace = place;
	mNewName = hiscoreList.mList[place].name;
	strcpy(mNewName, "");
	mTextPos = 0;

	// Change the text
	TextAreaOverlayElement *item = static_cast<TextAreaOverlayElement*>(OverlayManager::getSingleton().getOverlayElement("HighScores1"));
	item->setCaption("Congratulations!");

	// Change the colours
	mNewItem = item = static_cast<TextAreaOverlayElement*>(OverlayManager::getSingleton().getOverlayElement("Name" + StringConverter::toString(place+1)));
	item->setColourTop(ColourValue(0.7f, 0.7f, 0.7f));
	item->setColourBottom(ColourValue(1,1,1));
	mNewItem->setCaption("^");

	item = static_cast<TextAreaOverlayElement*>(OverlayManager::getSingleton().getOverlayElement("Score" + StringConverter::toString(place+1)));
	item->setColourTop(ColourValue(0.7f, 0.7f, 0.7f));
	item->setColourBottom(ColourValue(1,1,1));
}
Example #3
0
// Fade the item selection
void Menu::fadeItem(Real delta) {
	// Fade the title screen here, too
	if(mMenuName != "TitleScreen") {
		if(titleAlpha > 0) {
			titleAlpha -= delta * 0.5f;
			if(titleAlpha < 0) {
				titleAlpha = 0;
				OverlayManager::getSingleton().getByName("TitleScreen")->hide();
			}

			// Update the alpha
			MaterialPtr mat = MaterialManager::getSingleton().getByName("TitleScreen");
			mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setAlphaOperation(LBX_MODULATE, LBS_TEXTURE, LBS_MANUAL, 1.0f, titleAlpha);
		}
	}
	else {
		if(titleAlpha < 1.0f) {
			titleAlpha += delta * 0.75f;
			if(titleAlpha > 1.0f)
				titleAlpha = 1.0f;

			// Update the alpha
			MaterialPtr mat = MaterialManager::getSingleton().getByName("TitleScreen");
			mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setAlphaOperation(LBX_MODULATE, LBS_TEXTURE, LBS_MANUAL, 1.0f, titleAlpha);
		}
	}


	if(mNumItems == 0) return;

	mItemAlpha += delta * 10;
	Real alpha = 0.75f + Math::Sin(Radian(mItemAlpha)) * 0.25f;

	TextAreaOverlayElement *item = static_cast<TextAreaOverlayElement*>(OverlayManager::getSingleton().getOverlayElement(mMenuName + StringConverter::toString(mSelection+1)));
	ColourValue col = item->getColourTop();
	col.a = alpha;
	item->setColourTop(col);

	col = item->getColourBottom();
	col.a = alpha;
	item->setColourBottom(col);
}
Example #4
0
//Grabbed from Ogre3D Wiki
void Utility::drawText(Ogre::String tText, int tSize, Ogre::Vector2 tPosition, Ogre::ColourValue tTopColor, Ogre::ColourValue tBotColor)
{
	// Create a text area
	TextAreaOverlayElement* textArea = static_cast<TextAreaOverlayElement*>(
		overlayManager->createOverlayElement( "TextArea", tText));
		//"TextAreaName" + StringConverter::toString(Ogre::Timer::Timer().getMicrosecondsCPU()) ) );
	textArea->setMetricsMode(Ogre::GMM_PIXELS);
	textArea->setPosition(tPosition.x, tPosition.y);
	textArea->setDimensions(100, 100);
	textArea->setCaption(tText);
	textArea->setCharHeight(tSize);
	textArea->setFontName("StarWars");
	/*textArea->setColourBottom(ColourValue(0.3, 0.5, 0.3));
	textArea->setColourTop(ColourValue(0.5, 0.7, 0.5));*/
	textArea->setColourBottom(tBotColor);
	textArea->setColourTop(tTopColor);
	// Add the text area to the panel
	
	panel->addChild(textArea);
}