Example #1
0
	FrameBufferDemo() : Android("../assets/Android.obj"), Plain("../assets/Baseplain.obj")
		, flow(10), Text1(0)
	{
		ProgramRender[GL_VERTEX_SHADER] = "../shaders/simpleVertexFBO.glsl";
		ProgramRender[GL_FRAGMENT_SHADER] = "../shaders/simpleFragmentFBO.glsl";
		ProgramRender.Link();

		ProgramDraw[GL_VERTEX_SHADER] = "../shaders/texvert.glsl";
		ProgramDraw[GL_FRAGMENT_SHADER] = "../shaders/texfrag.glsl";
		ProgramDraw.Link();
		ProgramDraw["tex"] = 0;

		Android.Attach();
		Plain.Attach();

		Text1.Alloc(GetWindowWidth(), GetWindowHeight());
		Text1.Param(GL_TEXTURE_MIN_FILTER, GL_LINEAR);
		Text1.Param(GL_TEXTURE_MAG_FILTER, GL_LINEAR);
		FBO.AddRenderTargetAt(Text1, GL_COLOR_ATTACHMENT0);
	}