void ClientLayerManager::ReturnTextureClient(TextureClient& aClient) { GetTexturePool(aClient.GetFormat())->ReturnTextureClient(&aClient); }
void ClientLayerManager::ReportClientLost(TextureClient& aClient) { GetTexturePool(aClient.GetFormat())->ReportClientLost(); }
void ClientLayerManager::ReturnTextureClientDeferred(TextureClient& aClient) { GetTexturePool(aClient.GetFormat(), aClient.GetFlags())->ReturnTextureClientDeferred(&aClient); }