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C++ (Cpp) TextureManager::render Examples
Programming Language:
C++ (Cpp)
Class/Type:
TextureManager
Method/Function:
render
Examples at hotexamples.com:
1
C++ (Cpp) TextureManager::render - 1 examples found
. These are the top rated real world C++ (Cpp) examples of
TextureManager::render
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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getTexture(10)
GetTexture(8)
loadTexture(7)
get(6)
LoadTexture(5)
load(5)
getResource(4)
CreateTexture(4)
getTextureID(3)
getWStringTable(3)
createManual(3)
getHandle(3)
init(3)
RenderGlowing(2)
createTextures(2)
getFiles(2)
SetupTextureMatrix(2)
RestoreTextureMatrix(2)
RenderNormal(2)
Setup(2)
remove(2)
upload(2)
loadTileSetFromTexture(2)
Get(2)
IsGlowMapped(2)
Init(2)
GetResource(2)
registerTextureLoader(2)
DrawTextured(2)
loadTextures(1)
getTextureIndicateur(1)
getTextureId(1)
getTextureBackground(1)
getTextureBarreDeProgression(1)
startup(1)
getTextureLed(1)
getTextureAiguille(1)
unbindAllTextures(1)
getTextureInterface(1)
isFormatSupported(1)
shutdown(1)
setGraphics(1)
isEquivalentFormatSupported(1)
loadTextureWithName(1)
render(1)
isHardwareFilteringSupported(1)
isLoaded(1)
loadAnimation(1)
loadDict(1)
loadStack(1)
Frequently Used Methods
getTexture (10)
GetTexture (8)
loadTexture (7)
get (6)
LoadTexture (5)
load (5)
getResource (4)
CreateTexture (4)
getTextureID (3)
getWStringTable (3)
Frequently Used Methods
createManual (3)
getHandle (3)
init (3)
RenderGlowing (2)
createTextures (2)
getFiles (2)
SetupTextureMatrix (2)
RestoreTextureMatrix (2)
RenderNormal (2)
Setup (2)
remove (2)
upload (2)
loadTileSetFromTexture (2)
Get (2)
IsGlowMapped (2)
Init (2)
GetResource (2)
registerTextureLoader (2)
DrawTextured (2)
loadTextures (1)
Frequently Used Methods
remove (2)
upload (2)
loadTileSetFromTexture (2)
Get (2)
IsGlowMapped (2)
Init (2)
GetResource (2)
registerTextureLoader (2)
DrawTextured (2)
loadTextures (1)
getTextureIndicateur (1)
getTextureId (1)
getTextureBackground (1)
getTextureBarreDeProgression (1)
startup (1)
getTextureLed (1)
getTextureAiguille (1)
unbindAllTextures (1)
getTextureInterface (1)
isFormatSupported (1)
shutdown (1)
setGraphics (1)
isEquivalentFormatSupported (1)
loadTextureWithName (1)
render (1)
isHardwareFilteringSupported (1)
isLoaded (1)
loadAnimation (1)
loadDict (1)
loadStack (1)
Frequently Used Methods
getTextureIndicateur (1)
getTextureId (1)
getTextureBackground (1)
getTextureBarreDeProgression (1)
startup (1)
getTextureLed (1)
getTextureAiguille (1)
unbindAllTextures (1)
getTextureInterface (1)
isFormatSupported (1)
shutdown (1)
setGraphics (1)
isEquivalentFormatSupported (1)
loadTextureWithName (1)
render (1)
isHardwareFilteringSupported (1)
isLoaded (1)
loadAnimation (1)
loadDict (1)
loadStack (1)
getSurface (1)
registerTexture (1)
loadTextureFromFileAsync (1)
Add (1)
getDir (1)
getSharedTexture (1)
Get_ptr (1)
RequestFreeUnit (1)
ReleaseUnit (1)
ReleaseTexture (1)
Preload (1)
LoadTextureGroup (1)
IsTextureValid (1)
GetTexturePtr (1)
add (1)
GetTextureHanle (1)
GetFrameWidth (1)
GetFrameHeight (1)
CreatePicture (1)
BindTextureCubeMap (1)
Example #1
0
Show file
File:
Paddle.cpp
Project:
tmpjr/rompetono
void Paddle::render(TextureManager& textureManager) { textureManager.render(positionX, positionY); }