Example #1
0
void LayerHealth::drawTile(GfxEngine& engine, Tile& tile, Point offset)
{
  Point screenPos = tile.getXY() + offset;

  tile.setWasDrawn();

  bool needDrawAnimations = false;
  if( tile.getOverlay().isNull() )
  {
    //draw background
    engine.drawPicture( tile.getPicture(), screenPos );
  }
  else
  {
    TileOverlayPtr overlay = tile.getOverlay();

    int healthLevel = -1;
    switch( overlay->getType() )
    {
      //fire buildings and roads
    case construction::road:
    case construction::B_PLAZA:
      needDrawAnimations = true;
      engine.drawPicture( tile.getPicture(), screenPos );
    break;

    case building::B_DOCTOR:
    case building::B_HOSPITAL:
    case building::B_BARBER:
    case building::B_BATHS:
      needDrawAnimations = _flags.count( overlay->getType() );
      if( needDrawAnimations )
      {
        engine.drawPicture( tile.getPicture(), screenPos );
      }
      else
      {
        CityHelper helper( _city );
        drawArea( engine, helper.getArea( overlay ), offset, ResourceGroup::foodOverlay, OverlayPic::base );
      }
    break;

      //houses
    case building::house:
      {
        HousePtr house = overlay.as< House >();

        if( _flags.count( building::B_DOCTOR ) ) { healthLevel = house->getHealthLevel(); }
        else if( _flags.count( building::B_HOSPITAL ) ) { healthLevel = house->getServiceValue( Service::hospital ); }
        else if( _flags.count( building::B_BARBER ) ) { healthLevel = house->getServiceValue( Service::barber ); }
        else if( _flags.count( building::B_BATHS ) ) { healthLevel = house->getServiceValue( Service::baths ); }

        needDrawAnimations = (house->getSpec().getLevel() == 1) && (house->getHabitants().size() == 0);

        CityHelper helper( _city );
        drawArea( engine, helper.getArea( overlay ), offset, ResourceGroup::foodOverlay, OverlayPic::inHouseBase );
      }
    break;

      //other buildings
    default:
      {
        CityHelper helper( _city );
        drawArea( engine, helper.getArea( overlay ), offset, ResourceGroup::foodOverlay, OverlayPic::base );
      }
    break;
    }

    if( needDrawAnimations )
    {
      _renderer->registerTileForRendering( tile );
    }
    else if( healthLevel > 0 )
    {
      drawColumn( engine, screenPos, 9, healthLevel );
    }
  }
}