Example #1
0
Float FireTower(Script * script)
{
	Tower * tower = (Tower *)script->GetSource();
	if ((tower != NULL) && (tower->GetState() == true) && (tower->CheckType(OBJ_TYPE_TOWER) == true))
	{
		AddProjectile(tower);
		return true;
	}
	return false;
}
Example #2
0
Float SpellAreaTowers(Script * script)
{
	if (script->VerifyArguments(1) == true)
	{
		Word * spellWord = script->GetNextWord();

		GameObject * source = (GameObject *)script->GetSource();
		if ((source != NULL) && (source->CheckType(OBJ_TYPE_GAME_OBJECT) == true))
		{
			const Spell * spell = GetSpell(spellWord->value);
			if (spell != NULL)
			{
				Shape * shape = source->GetShape();
				Shape * newShape = shape->CreateInstance();
				newShape->Translate(source->GetPosition());

				Grid * grid = WorldGame.GetGrid();
				Tower ** TowerData = grid->GetData();

				for (uint32 i = 1; i < GRID_SIZE - 1; i++)
				{
					for (uint32 j = 1; j < GRID_SIZE - 1; j++)
					{
						Tower * tower = TowerData[(i*GRID_SIZE)+j];
						if ((tower != NULL) && (tower->GetState() == true) && (tower->ActiveSpell(spell, source) == false))
						{
							Point2D towerPos = tower->GetPosition();
							Rect towerRect(towerPos.GetX(), towerPos.GetY(), towerPos.GetX() + 32, towerPos.GetY() + 32);

							if (Intersect(newShape, &towerRect) == true)
							{
								if (tower->ActiveSpell(spell, source) == false)
								{
									tower->ApplySpell(spell, source);
								}
							}
							else
							{
								tower->RemoveSpell(spell, source);
							}
						}
					}
				}
				delete newShape;
				return true;
			}
		}
	}
	return false;
}