bool Simulator_Service::Output_Step (Travel_Step &step) { bool new_plan, problem_flag, no_veh_flag; Sim_Plan_Ptr sim_plan_ptr; Sim_Dir_Ptr sim_dir_ptr; Sim_Veh_Data sim_veh; Sim_Veh_Ptr sim_veh_ptr = 0; Problem_Data problem_data; Sim_Leg_Ptr sim_leg_ptr; //---- check the traveler data ---- if (step.sim_travel_ptr == 0) { if (step.Traveler () < 2) return (false); step.sim_travel_ptr = &sim->sim_travel_array [step.Traveler ()]; } //---- mark the traveler as processed in this time step ---- step.sim_travel_ptr->Step_Code (sim->Step_Code ()); if (step.sim_plan_ptr == 0) { step.sim_plan_ptr = step.sim_travel_ptr->Get_Plan (); } sim_plan_ptr = step.sim_plan_ptr; #ifdef CHECK if (sim_plan_ptr == 0) sim->Error (String ("Simulator_Service::Output_Step: sim_plan_ptr, Household=%d, Problem=%d") % step.sim_travel_ptr->Household () % step.Problem ()); #endif if (step.sim_leg_ptr == 0) { step.sim_leg_ptr = sim_plan_ptr->Get_Leg (); } sim_leg_ptr = step.sim_leg_ptr; no_veh_flag = ((sim_leg_ptr == 0 && step.sim_travel_ptr->Vehicle () == 0) || (sim_leg_ptr != 0 && sim_leg_ptr->Mode () != DRIVE_MODE && sim_leg_ptr->Type () != STOP_ID)); new_plan = false; //---- process the problem message ---- if (step.Problem () > 0) { problem_flag = (!sim->select_problems || sim->problem_range.In_Range (step.Problem ())); //---- check for lost problems ---- if (step.Problem () == DEPARTURE_PROBLEM || step.Problem () == ARRIVAL_PROBLEM || step.Problem () == WAIT_PROBLEM || step.Problem () == LOAD_PROBLEM || step.Problem () == PATH_PROBLEM) { if (step.sim_travel_ptr->Person () == 0) { stats.num_run_lost++; } else if (!no_veh_flag) { stats.num_veh_lost++; //---- check the lost vehicle event ---- if (step.sim_travel_ptr->Vehicle () > 0) { step.Event_Type (VEH_LOST_EVENT); sim->sim_output_step.Event_Check (step); } } new_plan = true; } //---- count problems ---- if (new_plan || problem_flag || sim->param.count_warnings) { step.sim_travel_ptr->Problem (1); sim->Set_Problem ((Problem_Type) step.Problem ()); } //---- write selected problems ----- if (problem_flag && sim->param.problem_flag && sim_plan_ptr != 0) { if ((int) step.size () > 0) { sim_veh = step.back (); } else if (!no_veh_flag) { #ifdef CHECK if (step.sim_travel_ptr->Vehicle () < 1) sim->Error ("Simulator_Service::Output_Step: Vehicle"); #endif sim_veh = sim->sim_veh_array [step.sim_travel_ptr->Vehicle ()]; } problem_data.Household (step.sim_travel_ptr->Household ()); problem_data.Person (step.sim_travel_ptr->Person ()); problem_data.Tour (sim_plan_ptr->Tour ()); problem_data.Trip (sim_plan_ptr->Trip ()); problem_data.Start (sim_plan_ptr->Start ()); problem_data.End (sim_plan_ptr->End ()); problem_data.Duration (sim_plan_ptr->Activity ()); problem_data.Origin (sim_plan_ptr->Origin ()); problem_data.Destination (sim_plan_ptr->Destination ()); problem_data.Purpose (sim_plan_ptr->Purpose ()); problem_data.Mode (sim_plan_ptr->Mode ()); problem_data.Constraint (sim_plan_ptr->Constraint ()); problem_data.Priority (sim_plan_ptr->Priority ()); problem_data.Vehicle (sim_plan_ptr->Vehicle ()); problem_data.Type (sim_plan_ptr->Type ()); problem_data.Problem (step.Problem ()); problem_data.Time (sim->time_step); problem_data.Dir_Index (sim_veh.link); problem_data.Lane (sim_veh.lane); if (sim_veh.link >= 0) { sim_dir_ptr = &sim->sim_dir_array [sim_veh.link]; if (sim_veh.offset > sim_dir_ptr->Length ()) sim_veh.offset = sim_dir_ptr->Length (); } problem_data.Offset (sim_veh.offset); problem_data.Route (-1); if (step.sim_travel_ptr->Person () == 0) { int route = sim->line_array.Route (step.sim_travel_ptr->Household ()); Int_Map_Itr map_itr = sim->line_map.find (route); if (map_itr != sim->line_map.end ()) { problem_data.Route (map_itr->second); } } else if (no_veh_flag && sim_leg_ptr != 0 && sim_leg_ptr->Type () == ROUTE_ID) { Int_Map_Itr map_itr = sim->line_map.find (sim_leg_ptr->Index ()); if (map_itr != sim->line_map.end ()) { problem_data.Route (map_itr->second); } } sim->sim_output_step.Output_Problem (problem_data); } } step.Problem (0); //---- process vehicle movement ---- if (step.size () > 0 && !no_veh_flag) { sim->sim_output_step.Output_Check (step); } if (sim_plan_ptr->First_Leg () < 0) { new_plan = true; } //---- check the vehicle data ---- if (!no_veh_flag) { if (step.sim_veh_ptr == 0) { #ifdef CHECK if (step.sim_travel_ptr->Vehicle () < 1) sim->Error (String ("Simulator_Service::Output_Step: Vehicle %d, Household=%d") % step.sim_travel_ptr->Vehicle () % step.sim_travel_ptr->Household ()); #endif step.sim_veh_ptr = &sim->sim_veh_array [step.sim_travel_ptr->Vehicle ()]; #ifdef CHECK } else { sim_veh_ptr = &sim->sim_veh_array [step.sim_travel_ptr->Vehicle ()]; if (sim_veh_ptr != step.sim_veh_ptr) { sim->Error ("Simulator_Service::Output_Step: Vehicle Pointer"); } #endif } sim_veh_ptr = step.sim_veh_ptr; #ifdef CHECK if (sim_veh_ptr == 0) sim->Error ("Simulator_Service::Output_Step: sim_veh_ptr"); #endif //---- park the vehicle ---- if (new_plan || sim_veh_ptr->Parked ()) { step.veh_type_ptr = &sim->veh_type_array [sim_plan_ptr->Veh_Type ()]; Remove_Vehicle (step); } #ifdef THREADS if (Num_Threads () > 0 && (int) step.size () > 1) { int index = step.Dir_Index (); Sim_Veh_Itr sim_veh_itr; #ifdef CHECK if (index < 0 || index > (int) sim->sim_dir_array.size ()) sim->Error (String ("Output_Step::Unlock Index=%d vs %d") % index % sim->sim_dir_array.size ()); #endif //---- release link locks ---- for (sim_veh_itr = step.begin (); sim_veh_itr != step.end (); sim_veh_itr++) { if (sim_veh_itr->link != index && sim_veh_itr->link >= 0 && sim_veh_itr->lane > -1) { index = sim_veh_itr->link; #ifdef CHECK if (index < 0 || index > (int) sim->sim_dir_array.size ()) sim->Error (String ("Output_Step::Unlock Index=%d vs %d") % index % sim->sim_dir_array.size ()); #endif sim_dir_ptr = &sim->sim_dir_array [index]; #ifdef CHECK if (step.Process_ID () > 0 && sim_dir_ptr->Lock () != step.Process_ID ()) sim->Error (String ("Output_Step::Unlock (% vs %d), Index=%d, dir=%d") % sim_dir_ptr->Lock () % step.Process_ID () % index % sim_dir_ptr->Dir ()); #endif sim->sim_dir_array.UnLock (sim_dir_ptr, step.Process_ID ()); } } } #endif } //---- move to the next plan ---- if (new_plan) { if (!no_veh_flag) sim_veh_ptr->Parked (true); step.sim_travel_ptr->Vehicle (0); step.sim_travel_ptr->Next_Load (-1); if (step.sim_travel_ptr->Person () > 0) { step.sim_travel_ptr->Status (NOT_ACTIVE); step.sim_travel_ptr->Next_Event (sim->time_step + sim_plan_ptr->Activity ()); } else { step.sim_travel_ptr->Status (OFF_NET_END); step.sim_travel_ptr->Next_Event (sim->param.end_time_step); } if (!step.sim_travel_ptr->Next_Plan ()) return (false); step.sim_plan_ptr = step.sim_travel_ptr->Get_Plan (); if (step.sim_plan_ptr->Start () > step.sim_travel_ptr->Next_Event ()) { step.sim_travel_ptr->Next_Event (step.sim_plan_ptr->Start ()); } return (true); } if (no_veh_flag) { step.sim_travel_ptr->Status (OFF_NET_MOVE); return (true); } else { if (sim_veh_ptr->Parked ()) { step.sim_travel_ptr->Status (OFF_NET_MOVE); } else if (step.sim_travel_ptr->Status () == ON_OFF_DRIVE) { step.sim_travel_ptr->Status (OFF_NET_DRIVE); } return (!sim_veh_ptr->Parked ()); } }
bool Sim_Node_Process::Load_Vehicle (int traveler) { int lane, cell, subarea, dir_index, offset; bool loaded, type_flag, bound_flag, side_flag; Dtime time; Travel_Step step; Sim_Travel_Ptr sim_travel_ptr; Sim_Plan_Ptr sim_plan_ptr; Sim_Leg_Ptr leg_ptr, next_leg; Sim_Dir_Ptr sim_dir_ptr; Sim_Park_Ptr sim_park_ptr; Sim_Stop_Ptr sim_stop_ptr; Veh_Type_Data *veh_type_ptr; Sim_Veh_Data veh_cell, *sim_veh_ptr; subarea = 0; //---- build the travel step ---- step.Process_ID (ID ()); step.Traveler (traveler); sim_travel_ptr = &sim->sim_travel_array [traveler]; sim_plan_ptr = sim_travel_ptr->Get_Plan (); if (sim_plan_ptr == 0) return (false); step.sim_travel_ptr = sim_travel_ptr; leg_ptr = sim_plan_ptr->Get_Leg (); if (leg_ptr == 0) return (false); type_flag = (sim_travel_ptr->Status () == OFF_ON_DRIVE); if (type_flag) { next_leg = leg_ptr; } else { next_leg = sim_plan_ptr->Get_Next (leg_ptr); } if (next_leg == 0) return (false); if (next_leg->Type () != DIR_ID) goto access_problem; dir_index = next_leg->Index (); step.Dir_Index (dir_index); step.sim_dir_ptr = sim_dir_ptr = &sim->sim_dir_array [dir_index]; //---- locate the load point ---- if (type_flag) { //---- external link load ---- offset = 0; bound_flag = true; side_flag = (sim_travel_ptr->random.Probability () >= 0.5); } else { //---- transit loading ---- if (sim_travel_ptr->Person () == 0) { if (leg_ptr->Type () != STOP_ID) goto access_problem; sim_stop_ptr = &sim->sim_stop_array [leg_ptr->Index ()]; bound_flag = false; side_flag = true; offset = sim_stop_ptr->Offset (); } else { //---- parking lot load ---- if (leg_ptr->Type () != PARKING_ID) goto access_problem; sim_park_ptr = &sim->sim_park_array [leg_ptr->Index ()]; bound_flag = (sim_park_ptr->Type () == BOUNDARY); if (bound_flag) { side_flag = (sim_travel_ptr->random.Probability () >= 0.5); } else { side_flag = (sim_park_ptr->Dir () == sim_dir_ptr->Dir ()); } if (sim_dir_ptr->Dir () == 0) { offset = sim_park_ptr->Offset_AB (); } else { offset = sim_park_ptr->Offset_BA (); } } } //---- set vehicle type attributes ---- step.veh_type_ptr = veh_type_ptr = &sim->veh_type_array [sim_plan_ptr->Veh_Type ()]; //---- set the access point ---- loaded = false; lane = 0; cell = sim->Offset_Cell (offset); //---- load from the right ---- if (side_flag) { //---- try to load onto the best lanes ---- for (lane = next_leg->In_Best_High (); lane >= next_leg->In_Best_Low (); lane--) { loaded = Check_Cell (sim_dir_ptr, lane, cell, step); if (loaded) break; } if (!loaded) { //---- try to load on the permitted lanes ---- for (lane = next_leg->In_Lane_High (); lane > next_leg->In_Best_High (); lane--) { loaded = Check_Cell (sim_dir_ptr, lane, cell, step); if (loaded) break; } if (!loaded) { for (lane = next_leg->In_Best_Low ()-1; lane >= next_leg->In_Lane_Low (); lane--) { loaded = Check_Cell (sim_dir_ptr, lane, cell, step); if (loaded) break; } } } } else { //---- load from the left ---- //---- try to load onto the best lanes ---- for (lane = next_leg->In_Best_Low (); lane <= next_leg->In_Best_High (); lane++) { loaded = Check_Cell (sim_dir_ptr, lane, cell, step); if (loaded) break; } if (!loaded) { //---- try to load on the permitted lanes ---- for (lane = next_leg->In_Lane_Low (); lane < next_leg->In_Best_Low (); lane++) { loaded = Check_Cell (sim_dir_ptr, lane, cell, step); if (loaded) break; } if (!loaded) { for (lane = next_leg->In_Best_High ()+1; lane <= next_leg->In_Lane_High (); lane++) { loaded = Check_Cell (sim_dir_ptr, lane, cell, step); if (loaded) break; } } } } if (!loaded) { if (sim_travel_ptr->Wait () > sim->param.min_load_time && sim_dir_ptr->Load_Cell () < 0) { sim_dir_ptr->Load_Cell (cell); } return (false); } //---- put the vehicle on the network ---- step.sim_veh_ptr = sim_veh_ptr = &sim->sim_veh_array [sim_travel_ptr->Vehicle ()]; sim_veh_ptr->Clear (); step.push_back (*sim_veh_ptr); sim_veh_ptr->Location (dir_index, lane, offset); if (bound_flag) { sim_travel_ptr->Speed (veh_type_ptr->Max_Speed ()); } else { sim_travel_ptr->Speed (veh_type_ptr->Max_Accel ()); } if (sim_travel_ptr->Speed () > sim_dir_ptr->Speed ()) { sim_travel_ptr->Speed (sim_dir_ptr->Speed ()); } sim_travel_ptr->Wait (0); sim_travel_ptr->Priority (0); sim_travel_ptr->Step_Code (sim->Step_Code ()); sim_dir_ptr->Add (lane, cell, traveler); //---- record the load event ---- if (!type_flag) { sim_plan_ptr->Next_Leg (); if (sim_travel_ptr->Person () == 0) { stats.num_run_start++; } else { stats.num_veh_start++; //---- output vehicle start event ---- step.Event_Type (VEH_START_EVENT); sim->sim_output_step.Event_Check (step); } } sim_travel_ptr->Next_Event (time); step.sim_travel_ptr->Status (ON_NET_DRIVE); //---- try to move forward --- Move_Vehicle (step); return (true); access_problem: step.Problem (ACCESS_PROBLEM); sim->Output_Step (step); return (false); }