void TrellisPath::CreateDeviantPaths(TrellisPathList &pathColl) const { const size_t sizePath = m_path.size(); if (m_prevEdgeChanged == NOT_FOUND) { // initial enumration from a pure hypo for (size_t currEdge = 0 ; currEdge < sizePath ; currEdge++) { const Hypothesis *hypo = static_cast<const Hypothesis*>(m_path[currEdge]); const ArcList *pAL = hypo->GetArcList(); if (!pAL) continue; const ArcList &arcList = *pAL; // every possible Arc to replace this edge ArcList::const_iterator iterArc; for (iterArc = arcList.begin() ; iterArc != arcList.end() ; ++iterArc) { const Hypothesis *arc = *iterArc; TrellisPath *deviantPath = new TrellisPath(*this, currEdge, arc); pathColl.Add(deviantPath); } } } else { // wiggle 1 of the edges only for (size_t currEdge = m_prevEdgeChanged + 1 ; currEdge < sizePath ; currEdge++) { const ArcList *pAL = m_path[currEdge]->GetArcList(); if (!pAL) continue; const ArcList &arcList = *pAL; ArcList::const_iterator iterArc; for (iterArc = arcList.begin() ; iterArc != arcList.end() ; ++iterArc) { // copy this Path & change 1 edge const Hypothesis *arcReplace = *iterArc; TrellisPath *deviantPath = new TrellisPath(*this, currEdge, arcReplace); pathColl.Add(deviantPath); } // for (iterArc... } // for (currEdge = 0 ... } }