Example #1
0
bool TupProject::removeSymbolFromFrame(const QString &name, TupLibraryObject::Type type)
{
    #ifdef K_DEBUG
        QString msg = "TupProject::removeSymbolFromFrame() - Removing symbol " + name + " from project...";
        #ifdef Q_OS_WIN
            qDebug() << msg;
        #else
            T_FUNCINFO << msg;
        #endif
    #endif
    
    if (type == TupLibraryObject::Folder)
        return true;

    int totalScenes = k->scenes.size(); 
    for (int i = 0; i < totalScenes; i++) {
         TupScene *scene =  k->scenes.at(i);
         int totalLayers = scene->layers().size();
         for (int j = 0; j < totalLayers; j++) {
              TupLayer *layer = scene->layers().at(j);
              int totalFrames = layer->frames().size(); 
              for (int t = 0; t < totalFrames; t++) {
                   TupFrame *frame = layer->frames().at(t);
                   if (type != TupLibraryObject::Svg)
                       frame->removeImageItemFromFrame(name);
                   else
                       frame->removeSvgItemFromFrame(name);
              }
         }

         TupBackground *bg = scene->background();
         if (bg) {
             TupFrame *frame = bg->staticFrame();
             if (frame) {
                 if (type == TupLibraryObject::Svg)
                     frame->removeSvgItemFromFrame(name);
                 else
                     frame->removeImageItemFromFrame(name);
             }

             frame = bg->dynamicFrame();
             if (frame) {
                 if (type == TupLibraryObject::Svg)
                     frame->removeSvgItemFromFrame(name);
                 else
                     frame->removeImageItemFromFrame(name);
             }
         }
    }

    // k->library->removeObject(name, true);

    return true;
}
Example #2
0
bool TupProject::removeSymbol(const QString &name, TupLibraryObject::Type type)
{
    #ifdef K_DEBUG
        #ifdef Q_OS_WIN
            qDebug() << "[TupProject::removeSymbol()]";
        #else
            T_FUNCINFO;
        #endif
    #endif    
    
    int totalScenes = k->scenes.size();
    for (int i = 0; i < totalScenes; i++) {
         TupScene *scene = k->scenes.at(i);

         TupBackground *bg = scene->background();
         if (bg) {
             TupFrame *frame = bg->staticFrame();
             if (frame) {
                 if (type != TupLibraryObject::Svg)
                     frame->removeImageItemFromFrame(name);
                 else
                     frame->removeSvgItemFromFrame(name);
             } 

             frame = bg->dynamicFrame();
             if (frame) {
                 if (type != TupLibraryObject::Svg)
                     frame->removeImageItemFromFrame(name);
                 else
                     frame->removeSvgItemFromFrame(name);
             }
         }

         int totalLayers = scene->layers().size();
         for (int j = 0; j < totalLayers; j++) {
              TupLayer *layer = scene->layers().at(j);
              int totalFrames = layer->frames().size();
              for (int t = 0; t < totalFrames; t++) {
                   TupFrame *frame = layer->frames().at(t);
                   if (type != TupLibraryObject::Svg)
                       frame->removeImageItemFromFrame(name);
                   else
                       frame->removeSvgItemFromFrame(name);
              }
         }
    }

    return k->library->removeObject(name, true);
}
Example #3
0
bool TupProject::updateSymbolId(TupLibraryObject::Type type, const QString &oldId, const QString &newId)
{
    int scenesCount = k->scenes.size();
    for (int i = 0; i < scenesCount; i++) {
         TupScene *scene = k->scenes.at(i);
         int layersCount = scene->layers().size();
         for (int j = 0; j < layersCount; j++) {
              TupLayer *layer = scene->layers().at(j);
              int framesCount = layer->frames().size();  
              for (int t = 0; t < framesCount; t++) {
                   TupFrame *frame = layer->frames().at(t); 
                   if (type != TupLibraryObject::Svg)
                       frame->updateIdFromFrame(oldId, newId);
                   else 
                       frame->updateSvgIdFromFrame(oldId, newId);
              }
         }

         TupBackground *bg = scene->background();
         if (bg) {
             TupFrame *frame = bg->staticFrame();
             if (frame) {
                 if (type != TupLibraryObject::Svg)
                     frame->updateIdFromFrame(oldId, newId);
                 else
                     frame->updateSvgIdFromFrame(oldId, newId);
             }

             frame = bg->dynamicFrame();
             if (frame) {
                 if (type != TupLibraryObject::Svg)
                     frame->updateIdFromFrame(oldId, newId);
                 else
                     frame->updateSvgIdFromFrame(oldId, newId);
             }
         }
    }

    return true;
}
Example #4
0
TupFrame* NodesTool::currentFrame()
{
    TupFrame *frame = 0;
    if (k->scene->spaceContext() == TupProject::FRAMES_EDITION) {
        frame = k->scene->currentFrame();
        k->currentLayer = k->scene->currentLayerIndex();
        k->currentFrame = k->scene->currentFrameIndex();
    } else {
        k->currentLayer = -1;
        k->currentFrame = -1;

        TupScene *tupScene = k->scene->scene();
        TupBackground *bg = tupScene->background();
        if (k->scene->spaceContext() == TupProject::STATIC_BACKGROUND_EDITION) {
            frame = bg->staticFrame();
        } else if (k->scene->spaceContext() == TupProject::DYNAMIC_BACKGROUND_EDITION) {
                   frame = bg->dynamicFrame();
        }
    }

    return frame;
}
Example #5
0
void TupProject::reloadLibraryItem(TupLibraryObject::Type type, const QString &id, TupLibraryObject *object)
{
    int scenesCount = k->scenes.size();
    for (int i = 0; i < scenesCount; i++) {
         TupScene *scene = k->scenes.at(i);
         int layersCount = scene->layers().size();
         for (int j = 0; j < layersCount; j++) {
              TupLayer *layer = scene->layers().at(j);
              int framesCount = layer->frames().size();
              for (int t = 0; t < framesCount; t++) {
                   TupFrame *frame = layer->frames().at(t);
                   if (type == TupLibraryObject::Svg)
                       frame->reloadSVGItem(id, object);
                   else
                       frame->reloadGraphicItem(id, object->dataPath());
              }
         }

         TupBackground *bg = scene->background();
         if (bg) {
             TupFrame *frame = bg->staticFrame();
             if (frame) {
                 if (type == TupLibraryObject::Svg)
                     frame->reloadSVGItem(id, object);
                 else
                     frame->reloadGraphicItem(id, object->dataPath());
             }

             frame = bg->dynamicFrame();
             if (frame) {
                 if (type == TupLibraryObject::Svg)
                     frame->reloadSVGItem(id, object);
                 else
                     frame->reloadGraphicItem(id, object->dataPath());
             }
         }
    }
}
Example #6
0
bool TupProject::insertSymbolIntoFrame(TupProject::Mode spaceMode, const QString &name, int sceneIndex, 
                                       int layerIndex, int frameIndex)
{    
    #ifdef K_DEBUG
        #ifdef Q_OS_WIN
            qDebug() << "[TupProject::insertSymbolIntoFrame()]";
        #else
            T_FUNCINFO;
        #endif
    #endif        
    
    TupFrame *frame = 0;
    TupScene *scene = this->sceneAt(sceneIndex);

    if (scene) {
        if (spaceMode == TupProject::FRAMES_EDITION) {
            TupLayer *layer = scene->layerAt(layerIndex);

            if (layer)
                frame = layer->frameAt(frameIndex);
            else
                return false;
        } else if (spaceMode == TupProject::STATIC_BACKGROUND_EDITION) { 
            TupBackground *bg = scene->background();

            if (bg)
                frame = bg->staticFrame();
            else
                return false;
        } else if (spaceMode == TupProject::DYNAMIC_BACKGROUND_EDITION) {
            TupBackground *bg = scene->background();

            if (bg)
                frame = bg->dynamicFrame();
            else
                return false;
        } else {
            #ifdef K_DEBUG
                QString msg = "TupProject::insertSymbolIntoFrame() - Fatal Error: invalid spaceMode!";
                #ifdef Q_OS_WIN
                    qDebug() << msg;
                #else
                    tError() << msg;
                #endif
            #endif        
            return false;
        }

        if (frame) {
            TupLibraryObject *object = k->library->getObject(name);
            if (object) {
                switch (object->type()) {
                        case TupLibraryObject::Item:
                        {
                             TupGraphicLibraryItem *libraryItem = new TupGraphicLibraryItem(object);
                             int zLevel = frame->getTopZLevel();
                             libraryItem->setZValue(zLevel);
                             frame->addLibraryItem(name, libraryItem);
                        }
                        break;
                        case TupLibraryObject::Image:
                        {
                             TupGraphicLibraryItem *libraryItem = new TupGraphicLibraryItem(object);
                             int imageW = libraryItem->boundingRect().width();
                             int imageH = libraryItem->boundingRect().height();

                             if (k->dimension.width() > imageW && k->dimension.height() > imageH)
                                 libraryItem->moveBy((k->dimension.width() - imageW)/2, (k->dimension.height() - imageH)/2);
                             else
                                 libraryItem->moveBy(0, 0);

                             int zLevel = frame->getTopZLevel();
                             libraryItem->setZValue(zLevel);
                             frame->addItem(name, libraryItem);
                        }
                        break;
                        case TupLibraryObject::Svg:
                        {
                             QString path(object->dataPath());
                             TupSvgItem *svgItem = new TupSvgItem(path, frame);
                             svgItem->setSymbolName(name);

                             int svgW = svgItem->boundingRect().width();
                             int svgH = svgItem->boundingRect().height();

                             if (k->dimension.width() > svgW && k->dimension.height() > svgH) {
                                 svgItem->moveBy((k->dimension.width() - svgW)/2, (k->dimension.height() - svgH)/2);
                             } else {
                                 qreal factorW = ((qreal)k->dimension.width())/((qreal)svgW);
                                 qreal factorH = ((qreal)k->dimension.height())/((qreal)svgH);

                                 if (factorW < factorH)                           
                                     svgItem->setScale(factorW);
                                 else
                                     svgItem->setScale(factorH);

                                 svgItem->moveBy(0, 0);
                             }

                             int zLevel = frame->getTopZLevel();
                             svgItem->setZValue(zLevel);
                             frame->addSvgItem(name, svgItem);
                        }
                        break;
                        case TupLibraryObject::Text:
                        {
                             // SQA: Just out of curiosity, check if this case really happens!
                             // tFatal() << "TupProject::insertSymbolIntoFrame() - Just tracing text!";
                             TupGraphicLibraryItem *libraryItem = new TupGraphicLibraryItem(object);

                             int zLevel = frame->getTopZLevel();
                             libraryItem->setZValue(zLevel);
                             frame->addItem(name, libraryItem);
                        }
                        break;
                        case TupLibraryObject::Sound:
                        {
                             TupSoundLayer *sound = scene->createSoundLayer(scene->soundLayers().count());
                             sound->fromSymbol(object->symbolName());
                        }
                        break;
                        default:
                             #ifdef K_DEBUG
                                 QString msg = "TupProject::insertSymbolIntoFrame() -> Unknown Object Type";
                                 #ifdef Q_OS_WIN
                                     qDebug() << msg;
                                 #else
                                     tFatal() << msg;
                                 #endif
                             #endif                         
                        break;
                }

                return true;
            } else {                
                #ifdef K_DEBUG
                    QString msg = "TupProject::insertSymbolIntoFrame() - Object NOT found at library! " + name;
                    #ifdef Q_OS_WIN
                        qDebug() << msg;
                    #else
                        tError() << msg;
                    #endif
                #endif
                
                return false;
            }
        } else {
                #ifdef K_DEBUG
                    QString msg = "TupProject::insertSymbolIntoFrame() - Invalid frame!";
                    #ifdef Q_OS_WIN
                        qDebug() << msg;
                    #else
                        tError() << msg;
                    #endif
                #endif
        }
    } else {        
        #ifdef K_DEBUG
            QString msg = "TupProject::insertSymbolIntoFrame() - Invalid scene!";
            #ifdef Q_OS_WIN
                qDebug() << msg;
            #else
                tError() << msg;
            #endif
        #endif        
    }

    return false;
}