UBGraphicsGroupContainerItem *UBGraphicsGroupContainerItem::deepCopy() const { UBGraphicsGroupContainerItem *copy = new UBGraphicsGroupContainerItem(parentItem()); copy->setUuid(this->uuid()); // this is OK for now as long as Widgets are imutable copyItemParameters(copy); // copy->resize(this->size()); return copy; }
void UBGraphicsMediaItem::mousePressEvent(QGraphicsSceneMouseEvent *event) { if (Delegate()) { Delegate()->mousePressEvent(event); if (parentItem() && UBGraphicsGroupContainerItem::Type == parentItem()->type()) { UBGraphicsGroupContainerItem *group = qgraphicsitem_cast<UBGraphicsGroupContainerItem*>(parentItem()); if (group) { QGraphicsItem *curItem = group->getCurrentItem(); if (curItem && this != curItem) { group->deselectCurrentItem(); } group->setCurrentItem(this); this->setSelected(true); Delegate()->positionHandles(); } } } if (parentItem() && parentItem()->type() == UBGraphicsGroupContainerItem::Type) { mShouldMove = false; if (!Delegate()->mousePressEvent(event)) { event->accept(); } } else { mShouldMove = (event->buttons() & Qt::LeftButton); mMousePressPos = event->scenePos(); mMouseMovePos = mMousePressPos; event->accept(); setSelected(true); } }
void UBGraphicsGroupContainerItem::copyItemParameters(UBItem *copy) const { UBGraphicsGroupContainerItem *cp = dynamic_cast<UBGraphicsGroupContainerItem*>(copy); if (cp) { cp->setPos(this->pos()); cp->setTransform(this->transform()); cp->setFlag(QGraphicsItem::ItemIsMovable, true); cp->setFlag(QGraphicsItem::ItemIsSelectable, true); cp->setData(UBGraphicsItemData::ItemLayerType, this->data(UBGraphicsItemData::ItemLayerType)); cp->setData(UBGraphicsItemData::ItemLocked, this->data(UBGraphicsItemData::ItemLocked)); } }
UBGraphicsGroupContainerItem *UBGraphicsGroupContainerItem::deepCopy() const { UBGraphicsGroupContainerItem *copy = new UBGraphicsGroupContainerItem(parentItem()); copy->setPos(this->pos()); copy->setTransform(this->transform()); copy->setFlag(QGraphicsItem::ItemIsMovable, true); copy->setFlag(QGraphicsItem::ItemIsSelectable, true); copy->setData(UBGraphicsItemData::ItemLayerType, this->data(UBGraphicsItemData::ItemLayerType)); copy->setData(UBGraphicsItemData::ItemLocked, this->data(UBGraphicsItemData::ItemLocked)); copy->setUuid(this->uuid()); // this is OK for now as long as Widgets are imutable // copy->resize(this->size()); return copy; }
void UBGraphicsGroupContainerItem::copyItemParameters(UBItem *copy) const { UBGraphicsGroupContainerItem *cp = dynamic_cast<UBGraphicsGroupContainerItem*>(copy); if (cp) { cp->setPos(this->pos()); cp->setTransform(this->transform()); cp->setFlag(QGraphicsItem::ItemIsMovable, true); cp->setFlag(QGraphicsItem::ItemIsSelectable, true); cp->setData(UBGraphicsItemData::ItemLayerType, this->data(UBGraphicsItemData::ItemLayerType)); cp->setData(UBGraphicsItemData::ItemLocked, this->data(UBGraphicsItemData::ItemLocked)); if(Delegate()->action()){ if(Delegate()->action()->linkType() == eLinkToAudio){ UBGraphicsItemPlayAudioAction* audioAction = dynamic_cast<UBGraphicsItemPlayAudioAction*>(Delegate()->action()); UBGraphicsItemPlayAudioAction* action = new UBGraphicsItemPlayAudioAction(audioAction->fullPath()); cp->Delegate()->setAction(action); } else cp->Delegate()->setAction(Delegate()->action()); } } }
void UBGraphicsTextItem::mousePressEvent(QGraphicsSceneMouseEvent *event) { setTextInteractionFlags(Qt::TextEditorInteraction); // scene()->itemAt(pos) returns 0 if pos is not over text, but over text item, but mouse press comes. // It is a cludge... if (UBStylusTool::Play == UBDrawingController::drawingController()->stylusTool()) { QGraphicsTextItem::mousePressEvent(event); event->accept(); clearFocus(); return; } if (Delegate()) { Delegate()->mousePressEvent(event); if (Delegate() && parentItem() && UBGraphicsGroupContainerItem::Type == parentItem()->type()) { UBGraphicsGroupContainerItem *group = qgraphicsitem_cast<UBGraphicsGroupContainerItem*>(parentItem()); if (group) { QGraphicsItem *curItem = group->getCurrentItem(); if (curItem && this != curItem) { group->deselectCurrentItem(); } group->setCurrentItem(this); this->setSelected(true); Delegate()->positionHandles(); } } else { Delegate()->getToolBarItem()->show(); } } if (!data(UBGraphicsItemData::ItemEditable).toBool()) return; int elapsed = mLastMousePressTime.msecsTo(QTime::currentTime()); if (elapsed < UBApplication::app()->doubleClickInterval()) { mMultiClickState++; if (mMultiClickState > 3) mMultiClickState = 1; } else { mMultiClickState = 1; } mLastMousePressTime = QTime::currentTime(); if (mMultiClickState == 1) { QGraphicsTextItem::mousePressEvent(event); setFocus(); } else if (mMultiClickState == 2) { QTextCursor tc= textCursor(); tc.select(QTextCursor::WordUnderCursor); setTextCursor(tc); } else if (mMultiClickState == 3) { QTextCursor tc= textCursor(); tc.select(QTextCursor::Document); setTextCursor(tc); } else { mMultiClickState = 0; } }
void UBGraphicsItemUndoCommand::undo() { if (!mScene){ return; } QSetIterator<QGraphicsItem*> itAdded(mAddedItems); while (itAdded.hasNext()) { QGraphicsItem* item = itAdded.next(); UBApplication::boardController->freezeW3CWidget(item, true); item->setSelected(false); mScene->removeItem(item); } QSetIterator<QGraphicsItem*> itRemoved(mRemovedItems); while (itRemoved.hasNext()) { QGraphicsItem* item = itRemoved.next(); if (item) { if (UBItemLayerType::FixedBackground == item->data(UBGraphicsItemData::ItemLayerType)) mScene->setAsBackgroundObject(item); else mScene->addItem(item); if (UBGraphicsPolygonItem::Type == item->type()) { UBGraphicsPolygonItem *polygonItem = qgraphicsitem_cast<UBGraphicsPolygonItem*>(item); if (polygonItem) { mScene->removeItem(polygonItem); mScene->removeItemFromDeletion(polygonItem); polygonItem->strokesGroup()->addToGroup(polygonItem); } } UBApplication::boardController->freezeW3CWidget(item, false); } } QMapIterator<UBGraphicsGroupContainerItem*, QUuid> curMapElement(mExcludedFromGroup); UBGraphicsGroupContainerItem *nextGroup = NULL; UBGraphicsGroupContainerItem *previousGroupItem = NULL; bool groupChanged = false; while (curMapElement.hasNext()) { curMapElement.next(); groupChanged = previousGroupItem != curMapElement.key(); //trying to find the group on the scene; if (!nextGroup || groupChanged) { UBGraphicsGroupContainerItem *groupCandidate = curMapElement.key(); if (groupCandidate) { nextGroup = groupCandidate; if(!mScene->items().contains(nextGroup)) { mScene->addItem(nextGroup); } nextGroup->setVisible(true); } } QGraphicsItem *groupedItem = mScene->itemForUuid(curMapElement.value()); if (groupedItem) { nextGroup->addToGroup(groupedItem); } previousGroupItem = curMapElement.key(); UBGraphicsItem::Delegate(nextGroup)->update(); } // force refresh, QT is a bit lazy and take a lot of time (nb item ^2 ?) to trigger repaint mScene->update(mScene->sceneRect()); mScene->updateSelectionFrame(); }
void UBGraphicsItemUndoCommand::redo() { // the Undo framework calls a redo while appending the undo command. // as we have already plotted the elements, we do not want to do it twice if (!mFirstRedo) { if (!mScene){ return; } QMapIterator<UBGraphicsGroupContainerItem*, QUuid> curMapElement(mExcludedFromGroup); UBGraphicsGroupContainerItem *nextGroup = NULL; UBGraphicsGroupContainerItem *previousGroupItem = NULL; bool groupChanged = false; while (curMapElement.hasNext()) { curMapElement.next(); groupChanged = previousGroupItem != curMapElement.key(); //trying to find the group on the scene; if (!nextGroup || groupChanged) { UBGraphicsGroupContainerItem *groupCandidate = curMapElement.key(); if (groupCandidate) { nextGroup = groupCandidate; } } QGraphicsItem *groupedItem = mScene->itemForUuid(curMapElement.value()); if (groupedItem) { if (nextGroup->childItems().count() == 1) { nextGroup->destroy(false); break; } nextGroup->removeFromGroup(groupedItem); } previousGroupItem = curMapElement.key(); UBGraphicsItem::Delegate(nextGroup)->update(); } QSetIterator<QGraphicsItem*> itRemoved(mRemovedItems); while (itRemoved.hasNext()) { QGraphicsItem* item = itRemoved.next(); item->setSelected(false); mScene->removeItem(item); UBApplication::boardController->freezeW3CWidget(item, true); } QSetIterator<QGraphicsItem*> itAdded(mAddedItems); while (itAdded.hasNext()) { QGraphicsItem* item = itAdded.next(); if (item) { UBApplication::boardController->freezeW3CWidget(item, false); if (UBItemLayerType::FixedBackground == item->data(UBGraphicsItemData::ItemLayerType)) mScene->setAsBackgroundObject(item); else mScene->addItem(item); UBGraphicsPolygonItem *polygonItem = qgraphicsitem_cast<UBGraphicsPolygonItem*>(item); if (polygonItem) { mScene->removeItem(polygonItem); mScene->removeItemFromDeletion(polygonItem); polygonItem->strokesGroup()->addToGroup(polygonItem); } } } // force refresh, QT is a bit lazy and take a lot of time (nb item ^2) to trigger repaint mScene->update(mScene->sceneRect()); } else { mFirstRedo = false; } }