Example #1
0
void UBExportFullPDF::saveOverlayPdf(UBDocumentProxy* pDocumentProxy, const QString& filename)
{
    if (!pDocumentProxy || filename.length() == 0 || pDocumentProxy->pageCount() == 0)
        return;

    //PDF
    qDebug() << "exporting document to PDF Merger" << filename;
    QPrinter pdfPrinter;

    pdfPrinter.setOutputFormat(QPrinter::PdfFormat);
    pdfPrinter.setResolution(UBSettings::settings()->pdfResolution->get().toInt());
    pdfPrinter.setOutputFileName(filename);
    pdfPrinter.setFullPage(true);

    QPainter* pdfPainter = 0;

    for(int pageIndex = 0 ; pageIndex < pDocumentProxy->pageCount(); pageIndex++)
    {
        UBGraphicsScene* scene = UBPersistenceManager::persistenceManager()->loadDocumentScene(pDocumentProxy, pageIndex);
        // set background to white, no grid for PDF output
        bool isDark = scene->isDarkBackground();
        bool isCrossed = scene->isCrossedBackground();
        scene->setBackground(false, false);

        // set high res rendering
        scene->setRenderingQuality(UBItem::RenderingQualityHigh);
        scene->setRenderingContext(UBGraphicsScene::PdfExport);

		QSize pageSize = scene->nominalSize();

		UBGraphicsPDFItem *pdfItem = qgraphicsitem_cast<UBGraphicsPDFItem*>(scene->backgroundObject());

        if (pdfItem) mHasPDFBackgrounds = true;
        
		pdfPrinter.setPaperSize(QSizeF(pageSize.width()*mScaleFactor, pageSize.height()*mScaleFactor), QPrinter::Point);

        if (!pdfPainter) pdfPainter = new QPainter(&pdfPrinter);

		if (pageIndex != 0) pdfPrinter.newPage();

        //render to PDF
        scene->setDrawingMode(true);
        scene->render(pdfPainter, QRectF(), scene->normalizedSceneRect());

        //restore screen rendering quality
        scene->setRenderingContext(UBGraphicsScene::Screen);
        scene->setRenderingQuality(UBItem::RenderingQualityNormal);

        //restore background state
        scene->setDrawingMode(false);
        scene->setBackground(isDark, isCrossed);
    }

    if (pdfPainter) delete pdfPainter;
}
Example #2
0
bool UBExportPDF::persistsDocument(UBDocumentProxy* pDocumentProxy, const QString& filename)
{
    QPrinter pdfPrinter;

    qDebug() << "exporting document to PDF" << filename;

    pdfPrinter.setOutputFormat(QPrinter::PdfFormat);
    pdfPrinter.setResolution(UBSettings::settings()->pdfResolution->get().toInt());
    pdfPrinter.setOutputFileName(filename);
    pdfPrinter.setFullPage(true);

    //need to calculate screen resolution
    QDesktopWidget* desktop = UBApplication::desktop();
    int dpiCommon = (desktop->physicalDpiX() + desktop->physicalDpiY()) / 2;
    float scaleFactor = 72.0f / dpiCommon;
    
    QPainter pdfPainter;
    bool painterNeedsBegin = true;

    int existingPageCount = pDocumentProxy->pageCount();

    for(int pageIndex = 0 ; pageIndex < existingPageCount; pageIndex++)
    {
        UBGraphicsScene* scene = UBPersistenceManager::persistenceManager()->loadDocumentScene(pDocumentProxy, pageIndex);
        UBApplication::showMessage(tr("Exporting page %1 of %2").arg(pageIndex + 1).arg(existingPageCount));
        // set background to white, no crossing for PDF output
        bool isDark = scene->isDarkBackground();
        bool isCrossed = scene->isCrossedBackground();
        scene->setBackground(false, false);

        QSize pageSize = scene->nominalSize();

        // set high res rendering
        scene->setRenderingQuality(UBItem::RenderingQualityHigh);
        scene->setRenderingContext(UBGraphicsScene::NonScreen);

        //setting page size to appropriate value
        pdfPrinter.setPaperSize(QSizeF(pageSize.width()*scaleFactor, pageSize.height()*scaleFactor), QPrinter::Point);
        if(painterNeedsBegin) painterNeedsBegin = !pdfPainter.begin(&pdfPrinter);
        //render to PDF
        scene->render(&pdfPainter, QRectF(), scene->normalizedSceneRect());

        if (pageIndex < existingPageCount - 1) pdfPrinter.newPage();

        //restore screen rendering quality
        scene->setRenderingContext(UBGraphicsScene::Screen);
        scene->setRenderingQuality(UBItem::RenderingQualityNormal);

        //restore background state
        scene->setBackground(isDark, isCrossed);
    }
    if(!painterNeedsBegin) pdfPainter.end();

    return true;
}