void UBTDecorator_CompareBBEntries::OnCeaseRelevant(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory)
{
	UBlackboardComponent* BlackboardComp = OwnerComp.GetBlackboardComponent();
	if (BlackboardComp)
	{
		BlackboardComp->UnregisterObserversFrom(this);
	}
}
void UBTDecorator_BlueprintBase::OnCeaseRelevant(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory)
{
	UBlackboardComponent* BlackboardComp = OwnerComp.GetBlackboardComponent();
	if (BlackboardComp)
	{
		BlackboardComp->UnregisterObserversFrom(this);
	}
		
	if (AIOwner != nullptr && ReceiveObserverDeactivatedImplementations & FBTNodeBPImplementationHelper::AISpecific)
	{
		ReceiveObserverDeactivatedAI(AIOwner, AIOwner->GetPawn());
	}
	else if (ReceiveObserverDeactivatedImplementations & FBTNodeBPImplementationHelper::Generic)
	{
		ReceiveObserverDeactivated(ActorOwner);
	}

	if (GetNeedsTickForConditionChecking() == true && ReceiveTickImplementations == 0)
	{
		// clean up the tick request if no longer "active"
		bNotifyTick = false;
	}
}